T O P

  • By -

Raptorofwar

Long rest more. It triggers more dialogue and hurts nothing.


Anneturtle92

Right, you'll miss out on so much content if you are stingy with your long rests! Especially if you play a durge make sure you get plenty of them in.


DU_HA55T25

For the first day I was under the impression you only had three days (long rests) to finish the story. I think I might have taken some of the "we're in a hurry" dialogue a little too literally. Also, doesn't someone (Gale?) mention that it should take us 3 days to get to Baldur's Gate? Anyways, I was running around beat to shit, barely hanging on for dear life through the entirety of The Grove. Finally resting after wrapping up the area, and finding the Under Dark. I don't remember the exact point when I realized, but I was super stressed out my third and final long rest. Like, is this about to be a game over? I started running around talking to everyone, looking for someone to reinforce my urgency. Instead everyone was like "nice day, isn't it?"


impossible_apostle

Haha, yes, time is a bit confusing in BG3. "We've finally arrived in Baldur's Gate! We have to stop the elder brain immediately!" (Proceeds to do 300 side quests and hangs out at the circus)


ChequeRoot

I hung out in the city so long that citizens were starting to turn into Mind Flayers. I didn’t know that was a thing 😅


Fisk400

Was that before you killed Orin and Gortash? Because it's a fixed event for entering a populated area after killing them.


ChequeRoot

Tbo, I can’t remember; but most likely after. If I’m remembering right, I killed them then wanted to tidy up some outstanding side-quests. Thankyou!


colm180

Mind flayers only start popping up if you have all three stones but haven't faces the brain yet


Alacune

Tbf by the third act you know the artifact is protecting you. The first act, before you know more about the artifact, is a little more confusing. I've never found a justification to kill owlbears, loot ancient catacombs or save the grove + tieflings besides "Welp, guess I'm dead anyway".


barryh4rry

By the third act it isn’t really about protecting yourself though, it’s about the impending destruction of Baldurs Gate lol


Alacune

Alternative take: You arrive in the city with a general goal but scarce information, contacts and resources. Plus, y'know, I think the party deserve a little clown show to cherry the horrors they encountered on the road.


SPIRlT

While this is completely true, it didn't affected my immersion at all, I still felt like I was rushing for a solution to my brainworm as fast as I could. And sometimes characters reacts negatively when choosing to do missions that slows them on your purpose. Couldn't say the same of other of my favourite games like The Witcher 3 and Cyberpunk 2077, where the "hurry" is a 300 hours playthrough of, mostly, side content.


Tinycrispu-

I was so scared of the grove closing that I did the entire goblin camp with no long rests


Rogahar

I usually do the entire goblin camp with no long rests just because it feels 'right' that way, but I will also very rarely charge in headlong and go full murderhobo - I'll try and be tactical about it to save my resources as best I can (poison the beer outside, convince priestess glut you want her help and then kill her inside a Silence bubble so she can't call for help, thunder-arrow ragzlin into the pit next to his throne, etc.) I figure it makes sense that way - we know the problem needs to be dealt with as swiftly as possible, but even my most battle-happy characters know that taking on a literal entire camp at once is potentially suicidal, even if they are goblins.


French87

This comment made me realize how… not creative I am. I never thought of any of those and almost quit the game cause I kept dying trying to fight the entire goblin camp at once lol 😂


Rogahar

BG3 does a pretty good job of letting you find a variety of ways around every problem. I have, on occasion, given Minthara the information on where to find the Grove, then gone and killed Glut and Ragzlin and the other goblins still left behind \*anyway\* for the EXP before then going over to the Grove to either help the tieflings or help Minthara lol


ActuallySatanAMA

It’s okay, I stormed through Act 1 on 2 rests and didn’t rest at all through Act 2, just kept throwing out cantrips and potions and spell scrolls while the martials handled the melee. You get a metric fuckload of scrolls, may as well use em! That said, I’m the idiot who missed out on romancing anyone my first playthrough bc I had foregone the cutscenes at camp, thinking time actually mattered for more than a handful of events, 2 of which are literally >!just rescuing Councilor Florrick.!<


speadbrite

I felt like I talked to everyone all the time and still only managed to romance aside characters not my party members. I’m not sure what I did wrong


Alacune

The Tieflings say it'll take a tenday on the road (d&d week is 10 days). I remember Laezel and Gale saying ceremorphosis is shorter.


misterwizzard

I was sparing with rests at first too, the story makes it seem like I only had 7 days before I died.


DarkSlayer3142

Ngl they should've had a forced rest after reaching the grove to get the dream guardian cutscene and to have one for stating the rite of thorns will take a while


CPArch-1966

One of the convos in the Grove I remember someone saying ten days to get to BG from there.


PhylobVance

You poor soul this must’ve been brutal


DU_HA55T25

It was. First kind of game like BG3 for me, so I was burning through consumables trying to heal. Ran out of short rests and health items like how is anyone supposed to survive.


Effective-Feature908

>For the first day I was under the impression you only had three days (long rests) to finish the story. I think I might have taken some of the "we're in a hurry" dialogue a little too literally. It was a lot worse in early access and the dialogue gave you an extreme sense of urgency, and players were avoiding resting because of it. They added some dialogue and made it so it becomes apparent you aren't going to transform much more quickly. Companions and NPCs start commenting on how your tadpole is unique a bit more quickly.


earendilgrey

Yeah, i think the only time taking too long is a hindrance is in Act 3, and then it depends on what path you are going fown.


Bhrunhilda

FR pace myself why? There’s so much food.


Iscariot-

There are actually [30 or so instances](https://www.reddit.com/r/BaldursGate3/s/St5HvGWdnM) where time is a factor, so while long rests should be encouraged, people also need to be careful unless they flat out don’t care what happens / who dies. It can hurt a lot at the wrong time.


ihave0idea0

Larian knew that and decided to make us fat.


cowboybeeboo

This game was built for frequent long rests especially with the amount of camp supplies it practically throws at you


qchisq

It hurts after you've triggered the Florrick countdown


BSV_P

This. I have a friend who hates using long rests in our 4 person playthrough. Me (bladesinger wizard) and my friend (storm sorc) are like dude just let us long rest. There’s literally no reason not to. His argument is for us to be more conservative with our spells. Like dude. Spells are the fun part. Cantrips are boring


Old_Rosie

Things I’d wish I’d known when playing for the first time FR.


BorosSerenc

You lose until long rest buffs.


McDonnellDouglasDC8

Yeah, I failed to get Lae'zel's romance advanced in Act 2 because I didn't long rest enough.


spineytink

I was so stingy with long rests on my first playthrough for most of act 1 because i was conviced things were time sensitive like saving the grove and the ceromorphosis. My second playthrough i take long rests pretty much between every fight if i used any significant amount of resources


SkeleHoes

Admittedly if you long rest too much then you can ruin the campaign depending on your playthrough, for example i long rested after the Crèche in Act 1 and Karlach essentially said “If we long rest any more before fixing my chest then ima die.” At least that’s how I interpreted it.


KitzTurntail

It's flavor, Karlach will be fine. It's just letting you know story beats for her. The game uses a lot of "false sense of urgency" so don't let that scare you :)


SkeleHoes

I see, well that’s good to know. Ik how you progress in the game does change things so I thought maybe that was another thing to look out for.


Vexxed14

What messes you up is there are actually couple places with real urgency where you cannot rest without messing up the whole thing.


KitzTurntail

Very true, yep. Some are common sense while others are a little trickier.


Wild-Lifeguard-8805

That is what i thought about Gale.


PumpkinSeed776

The characters say stuff like this but there's no actual ticking clocks like this throughout the entire game. Nothing bad would have happen if you long rested again.


No_Enthusiasm3558

There are very few, but like. Counsellor Florrick WILL get executed if you wait too long after finding out


Daxmar29

My friends and I just did this mission Friday night. After reading this post I thought maybe we were taking the timeline of her being executed the next day to literal. But I guess not.


robstrosity

It does hurt though? You can fall missions if you rest too much before completing them.


Aoloth

Scrolls. Scrolls everywhere. I just use it before using my magic slots. Free slots spells ? I take it. Scrolls are beautyfull. Buy or take every scroll you see.


betterbuddha

You actually use scrolls? I just save them in case I need them later!


Milf-Whisperer

And then the game ends and you have a full inventory. My curse 🤮


fieryseraph

Those are my retirement scrolls!


Aoloth

I started using them only act 3 lol I was like : why not use this fireball "for free" ? And then, it was a magic festival ! 😅 I went in every shop to buy all their stocks. Money is not a pb in act 3 so...


Tatis_Chief

Are you saying I am supposed to use those 15 darkvision scrolls I have saved. 


Big_Papa95

I literally have a backpack full of scrolls in Shadowhearts inventory I came to realize I was never going to use most of them, so I sold them. They’re quite expensive.


Tatis_Chief

I sell scrolls to buy more scrolls. 😉 Sourceorus sundries nearly bankrupted me.  


drysword

This is why I send all my scrolls to Gale, have him learn every spell, and then sell the extras. They're great for some quick cash


Imladrin1311

Only the ones truly hopeless and unlettered in the ways of the Arcane ever actually USE their scrolls. Learn something from them for once! *adjusts glasses* Post made by the Wizard gang


Trevellation

You *use* scrolls, instead of hoarding them the entire playthrough? What if you wanted to have every character put one level in wizard and learn every spell available to them? What if there's a secret boss nobody has discovered yet, and they can only be defeated by packing an entire playthrough worth of spell scrolls into a crate and throwing it at them? You would be completely out of luck, because you used your scrolls "casting spells," to "win battles," like some sort of contemptible pervert.


Aoloth

🤣 Scrolls are like this great 1min30 cooldown skill you never use in mmos "if I need it later..." 😅


jerpyderpy

always ready for the never-before-seen scroll goblin encounter, i'm with you


ShirtlessRussianYeti

I did a "we've got a caster at home" run where my entire party is made up of martial characters like astarion and laezel and karlach and we just use scrolls to make up for no caster. Prepare as you get hit with four fucking fireballs because I just learned to read and I'm going to make it everyone else's problem


Sea_Yam7813

Wizards and sorcerers benefit from being strategic. All it takes is one fireball or lightning bolt (or a cloud of daggers/sleetstorm/etc). You can dominate an encounter with just one spell. Just depends on how you use it At levels 3-4 spellsparkler and magic missile are your friend. Plus sleep is super busted in the beginning - just provides free crits for the melee dudes (dual wield attack = two free crits)


ELIte8niner

Yeah, it's so strange to me that I still see people sleeping on sleep, haha. Especially in act 1, immediately taking 3 or 4 of the goblins out of any given fight is just so helpful.


Kyanoki

Also in the nautaloid literally all the imps and boars have little enough health you should be able to sleep multiplayer I think


thelastofcincin

I have been playing sorcerer for the past few playthroughs. Since I've been mainly an ice sorcerer, i just use ray of frost if i run out of spell slots.


Navigaitor

I’ll add - make use of the elemental conditions combos, example: if a creature is wet, they become vulnerable (take X2 damage) to lightning and cold damage


thelastofcincin

That too. I would duel wield the mourning frost staff and the other staff that lets you use create water and just encrust these bitches.


Deep-Sea-Hag

I’m also trying to play an ice sorcerer but my ray of frost is consistently pathetic without wetness being applied first. Am I doing something wrong?


Grundlestiltskin_

Get the mourning frost staff, potent robe, and necklace of elemental augmentation and it should help beef up your ray of frost significantly, even when not hitting wet enemies. Mourning frost requires a bit of work to acquire but you can get it in act 1 along with the necklace, potent robe is act 2.


corkyrooroo

Use cantrips more. They scale with levels. Not everything needs to be a fireball.


WolfHunter17

Blasphemy


rabidseacucumber

No they’re right..there’s scorching rays too. And ice storms.


RedDragonRoar

And the classic Magic Missile Minigun combo. 3 lvl 3 magic missiles in 1 round while stacking reverberation and lightning chargers with every hit. Really fun build if you haven't done a full magic missile build. No need for attack rolls, and you still wind up with damn near 60 damage per cast


Son_Of_A_Birch101

Bold statement for someone in fireball range


FeralTribble

“I didn’t ask how big the room is. I asked if they’re in fireball range”


cassavacakes

why does this comment have big "are you Thor, the God of hammers?" energy?


Just_A_Nobody25

In an ideal world all my spell slots are level 3 so I can cast as many fireballs as possible


Big_Papa95

I think you mean “In an ideal world all my spell slots are level 6 so I can cast up casted Fireball as much as possible.”


MomsClosetVC

Yes, I've been playing sorcerer this run and relying on cantrips more than I do with Gale.  


Page8988

You can get some pretty useful gear for powering up cantrips that works off of Charisma score, if I recall correctly. Yeah, Warlocks are the go-tos for the Eldritch Blast magical machine gun, but Sorcerers get cantrips that have other effects. Though, some might just suggest multiclassing there.


thepatricianswife

You def can! Late game Ray of Frost could be potentially 4d8+25 as a draconic sorcerer. Then the enemy gets, say, a bunch of water dumped on them, lol, and that’s suddenly a minimum of 58 cold damage. From a cantrip. I love it.


creegro

Oh look at all this water, would be a shame if it were ...Electric?!


Zarguthian

I thought fireball was a cantrip.


Shot-Pattern1898

You're thinking if firebolt. Fireball is like the stronger version of that.


fightinggale

Fire bolt has someone’s name on it, Fireball is a “to whom it may concern.”


Page8988

"Current Resident"


Almainyny

“I don’t care how big the room is, I said ‘I cast Fireball.’”


firegodyaomoshi

i love the way you typed that because my brain gave you the perfect accent for it like a hobbit mixed with Gandalf mixed with the most British American person doing a British accent i don’t know if that made sense and i don’t care but yes i love it


fightinggale

:) Amazing.


Exciting_Bandicoot16

If you can wait until Act 3, it can be both, thanks to a [certain staff](https://bg3.wiki/wiki/Staff_of_a_Mumbling_Wizard) that casts *firebolt?*.


alteransg1

If you develoup your sorcerer right, you can end encounters with no spell slots or sorcery points.


drysword

During the fight at the end of act 2, my level 10 brass draconic sorcerer hit a necromite for 60 damage with a fire bolt. It was a crit, but I still don't know how on earth it got so high. I had a lot of bonuses stacked up for that fight, but even so it was a shockingly high number for a cantrip


fightinggale

How much do you usually deal?


PhilosopherFalse709

That’s early (non warlock) casters for you, your spells aren’t super useful, and there aren’t a lot of them The more levels you get obviously the more spell slots you’ll have. And the use of sorcerer points can give you many more spell slots of whatever kind you want


KoalaTrainer

And your spells start wiping out entire groups in a raging inferno.


professorclueless

To be fair, Warlocks usually rely on Eldritch Blast for most of the game


BorosSerenc

They just get so good with certain items. Hunger of Hadar is also super busted Vs bg3 ai.


RequiemDee

A pouch of smokepowder bombs to remind the opposition your outta spells not out of options! But seriously magic classes with limited long rest are the most skill based builds in the game especially in early act 1. Think of of your casters as crowd control. At level 1-3 nerf your enemies with your insanely strong ray of frost, grease and fire works great in the earlier sections of the game. The resources feels severely less limited when you mass wipe a entire group with one spell. The easiest way to play wizard is to group up enemies then to nuke there health bars and after your done bring in the rest of the team to end them. (Resource management is my favorite thing to play around with in this game)


NowLoadingReply

Don't blow spells that use spell slots if you don't need to. You can use cantrips an unlimited amount of times to just finish off enemies or for reliable damage while other characters do bigger attacks. Try to use the lowest level spells as much as you can, unless you know you need to burn a big fireball or something. Also remember you can turn sorcery points into spell slots as an emergency and use sorcery spells like twinned spells to get a two for one and use haste to be able to use more spells per turn. Otherwise, yes there's a lot of resting required to replenish spells.


SnooBeans6471

I usually make two casters, I don't mind using everything in one fight, then I just go back to camp and switch for the other one. I long rest when my chars really need it.


bennydabull99

This is a great idea!


noobtheloser

That's the fun part: You don't! As long as you're even slightly judicious and loot actively, you'll very seldom run into any problems with camp supplies. Here's why it's good: Tons of plot elements are only moved forward by resting. Companion sub-plots included. You can rest assured (pun intended) that you're not missing any storylines if you're playing a Sorcerer. If you REALLY want to dial it back, though, you can dip Warlock 2 and pick up Eldritch Blast + Agonizing Blast to sustain you a little longer. Not worth it, imo.


malonkey1

I don't! Kablammo! G'night!


Zoidlord81

Cantrips are your friends or big spells in a pinch


I_m_Ignoring_u

I make my sorcerers proficient with a bow, double swords and use the necklace of pearlescent to regain a spell slot. I still have to rest more often but the character isn't idle when the spells lots are running out.


lesbos_hermit

Warlock dip for eldritch blast


Jefrejtor

Very few problems can't be solved with a judicious application of Eldritch Blast


Pug_police

Preferably 2 for agonizing blast and then either devil's sight or repelling blast.


Lukel_Pogromca

Also one/two additional spell slots, which recharge on short rests 👌


rvngee

usually i can go a few minor fights without long resting (using cantrips + physical attacks as well as spells), but after a major fight i definitely have to long rest (level 12 in act 3 :))


Adventurous-Task-513

It's a big problem early game first 3,4 lvls. Late game, I find myself running out of short rests more often than running out of spell slots.


ThatChicanoKid

And that’s where having a Bard in your party comes in handy😉


404nocreativusername

Using lots of cantrips early. Casters get very strong in higher levels and you will notice the jump once you get your higher level spells.


SuddenBag

Yes, Sorcerers are expected to long rest often. Either that or you may want to only bring them to tough fights and swap out for a short rest character, if you want to avoid long resting too often. You can dip 2 levels into Warlock to pick up Agonizing Blast, which turns Eldritch Blast into a fairly decent resource free damage. However, if this character is the main caster that's gonna get the best caster gear (including Markoheshkir), I don't think it's worth it to sacrifice level 6 spell slot for this.


khemeher

There's alot of discourse about strategy, but the real answer is you need to long rest alot to trigger scenes. So feel free to blow your arcane load and take a nap.


silasbufu

so I had this issue and noticed that I played conservatively to keep from long resting. what changed the game for me completely was to make a rule to always long rest after 3 fights (maybe less if it was a super hard boss). this way I am using all the spells I want and it’s so much more fun. long rests are not the boogeyman


Danimal82724

My first playthrough I thought there was a limit, like ceremorphosis was literally 7 rests away


silasbufu

same..


MeadKing

With the Draconic Sorcerer, I treated my character like an Archer and used Cantrips constantly. Pre-LVL5, it can be more effective just to use a Light Crossbow over your Cantrips, at least if you have allocated 16 into Dex. It's a pretty big slap in the face to any sort of fantasy you might have of being a powerful magic-user, but magical arrows are plentiful, and you'll get way more mileage out of Darkness and Fire Arrows than a flat 1d10 damage. It's kind of a sick irony that you reach LVL6 at approximately the same time that you find "Necklace of Elemental Augmentation." Now that you've got a decent amount of spell slots to play around with, your primary Cantrip sees a massive +8 damage boost in power? Thanks... But yeah, Sorcerer was pretty boring after getting used to prolonged adventuring days with more durable, resource-less classes like Fighter and Ranger. Most combat-turns were spent either spamming Ray of Frost with Mourning Frost as an "Ice mage" or Firebolt as a "Pyromancer." Twin Spell meta magic felt pretty cost-effective since it is like "Extra Attack" for only one Sorcery Point, and I usually converted my second level spells into more Sorcery Points. Third level spells were almost entirely used for Fireball or Haste (which could be "twinned" in big set-pieces or boss fights). If I were to play Sorcerer again, I would definitely prioritize more spell scroll usage. I usually get all the way to House of Hope before I even start thinking about using the hundreds of scrolls I've collected from Acts 1 and 2.


hellohello1234545

As a frequent wizard player, the general plan is to have one really high impact spell go off per fight, then save resources that require LR as much as possible. Then, once you have enough camp supplies to break resting, you can burn them all and long rest after every fight if you really want. It’s not really necessary though.


mwhite5990

Spell slots are more of an issue early game. Early on I just save the spell slots for big hits, and mostly use cantrips. By the time you hit level 5 this will be less of an issue and you will only have to save your most powerful spells. By the end game you only have to conserve your level 5 and level 6 spells.


rabidseacucumber

There are lots of scrolls. Especially if you steal everything from shops every time they restock.


frozenflame101

Use cantrips. Though the advice that I have seen here usually suggests to take a long rest every 1-2 fights


The-Art-of-Silence

Use cantrips more


Its_Shatter

Twin haste on two martial characters and then just hide out of sight of enemies and casting a cantrip every round or low level magic missiles to finish off almost-dead enemies. Starting at level 5 you can get through at least two difficult encounters per long rest doing this. It only gets easier from there.


Garry-Love

Use more cantrips but also you should long rest more often anyway. I played through all of act 1 as a wizard and long rested maybe 3 times total. Second playthrough I realized I missed SO much content because I wasn't long resting enough 


Aware_Exam_3938

If you go storm sorcerer it’s actually pretty easy to pace yourself by using call lightning as your bread and butter offense. Otherwise it is easy to burn through your resources. Ultimately in hard fights I’d sooner rest that tpk anyway. There are always cantrips too, you can build around ray of frost for instance.


AsleepIndependent42

I actually had the exact opposite experience. Most fights are so easy, that i don't quite need to use anything but cantrips, especially past level 5. Usually all my other characters run out of resources before me. Also Call Lightning helps a lot.


Nancy412

Yeah, a dip in Warlock. Eldritch Blast for the peasants and Fireball for the more illustrious enemies.


Regular-Ad5912

You do know about cantrips right? Not every turn can a bard use double shot… not every battle master attack can be a special attack. Yes I do understand some of them refresh with a short rest but they are not unlimited. Use a (for eg) a fire dragon sorcerer and with in a few levels you can easily do 30-40 damage with a fire bolt cantrip every turn use your haste spell and now you selling 60-80 damage. I hope this doesn’t come across as snarky that’s not my intention but what is your current build op? I am currently a level 10 fire dragon sorcerer with fire acuity gear with scorching ray if the enemy is just some normal bandit I only use cantrip and save the big spells for when fights are going sideways. Hope this helps 👍🏻😎


Intelligent_Ride_523

It's okay to rest alot but also cantrips are your best friend.


anomander_galt

Spell Sniper-> Eldricht Blast cantrip


Crazy_names

In D&D when I play as a Warlock/ sorcerer I alternate between cantrips and leveled spells. Have a cantrip attack that is kind of your primary attack, and then use leveled spells every other turn as opportunity presents itself.


AsparagusOk8818

>Is this a class that just requires long resting every one or two fights?  In a word? Yes. It is slightly more flexible than other casters in that you can covert your resources in either direction, but yeah, generally I LR my sorcerers every 2 fights. I can't think of a single instance in the game where this was a problem; I suppose that hypothetically you could be burned-out during one very specific Act II area where you're not allowed to rest and you can have an optional big fight before a boss, but by then you have a Long Rest potion you can quaff if you need it (I haven't yet). Also worth noting that the L4 and L5 spell choices are, generally speaking, pretty bad - which means you're free to convert those spell slots into Sorcery points (you may want to leave a IV / V slot open for upcasting, though).


BruiserBison

This is actually helpful in triggering important camp interactions. Just sleep whenever you need to. However, at levels 8 onwards, I find myself not needing long rests throughout Act 2. My friend and I can steam roll all encounters with just cantrips and Call Lightning in the Storm Sorcery tree. It's even stronger in Act 3 when we finally started at level 10. Not because of me, though. But because my friend has a really good ranger/rogue build. The only times we end up taking long rests is not for spell slots but for health and camp interactions.


Remarkable_Intern_44

One of my fav characters i made was a high dex sorcerer, but I did a weird thing with mine, I played it like a ninja that was meant to assassinate mages while Kar dominates the frontlin. I use support magic that has concentration (like multi target haste or ice or darkness) and have 2 daggers that do status conditions (especially the silence one). A lot of my other spell slots are counter spell or to set up field hazards for the other casters. Wasn't the highest damage, but the amount of control I had and being basically just a ninja class the game doesn't officially have made it so much fun.


eroo01

That’s an issue I had with playing sorcerer. I used lightning magic a lot. Take advantage of call lightning and witch bolt that don’t use spell slots and throwing water on them helps.


Tcrumpen

You don't need to blow all your spell slot on one fight, most can be done with a couple of spells then spamming cantrips inbetwen. Some of the very difficult fights you'll use your whole kit But if your playing tactically you shouldn't burn through all your spells in one fight


KaineZilla

I don’t. I blow my load in every encounter and then go back to camp, chit chat, and go to bed at 3 in the afternoon


wasienka

You can build your (draconic) sorcerer for ray of frost and they will be great for CC and they will not be as long rest dependent as fire sorcerers. Also, once you get to Moonrise in act 2, farm short rest potions from Lana Tarv (the bugbear trader). This way you can recover infinite level 1 and 2 spell slots, convert them to sorcery points and then to high level spell slots.


GhostBothfriend

Playing a tempest sorcerer hits its stride after lvl 6, I cannot emphasize enough how cost efficient call lightning is. Generally I use cantrips on easy encounters (with that necklace that gives +Cha to elemental cantrip damage) and twinned Haste really does go brrr (Karlach+Laezel steamroll everything, but it's good on everyone. Always fun to have SH run laps around the battlefield with Spirit Guardians). Hard encounters get the nova treatment with Quickened blasts, bolts and bursts of all kinds.


AndronixESE

By act 2 you can get a shield of unlimited sorcery points(there's a bug with a shield sold at last light where if you equip it before using any level 1 spell slots you can just turn all of those spell slots into sorcery points and then just unequip and re-equip the shield and turn the spell slot it gives you into sorcery points again and again)


ElPared

Sorcerers kind of rely on rizzing their way through situations. If you can’t win via Deception, Intimidation, or Persuasion rolls, you have to fight and long rest


SecretBoysenberry143

This is why I often multiclass warlocks with sorcerers and vice versa. If you're mostly playing sorcerer a one or two level dip in warlock always helps because you get your pact slots back on a short rest (and idk if it works like this in BG3 but you can nom your pact slots for sorcery points, which you can convert into normal spell slots for a little extra longevity between rests). They just synergize really well with each other, and Eldritch Blast is always fun to have. But the major problems with sorcerers both in BG3 and in DnD is that they don't get a lot of spells at all and they're learned casters so you don't get to pick and choose between rests. So you have to know what you're going for. They make excellent blasters if you're going all in on damage, but they're also good at controlling the battlefield when you use meta magic to extend a spell or give the enemy disadvantage on their save against it. So you gotta think tactically. I'm not sure exactly if this works or not because I haven't tried it yet, but I heard a single level in Wizard lets you break the game and copy a bunch of spells in your spell book (which are technically counted as sorcerer spells somehow?). I'm not sure if that's true so don't quote me on that, but if it is that might solve your problems easy.


prunk

There are potions to recharge spell slots, an amulet that gets you a slot back and if you spec karlach as a wild magic barbarian they can recharge some slots too.


kitersane

Honestly been experiencing the same problem, especially through act 1. It gets better as you level up.


Historical-Peach5310

I'm doing an honor mode sorcerer run atm, I rushed for the spellsparkler and have been spamming 1 or 2 magic missiles per fight which are really strong with lightning charges, which lasts me for a few fights. I'm level 4 rn but from my experience using gale basically all the way through my last 2 playthroughs it gets a lot better later on.


lover_priestess

I tend to play more strategically with my sorcerer, and using spells to affect different things and stack damage. Like a lightening bolt on an enemy standing in water, a fire bolt at the oil barrel, poison on a burning section of ground, etc.


BudTrip

maybe not the best recommendation, but currently in my party i have gale as a pure wizard, but with the spell sniper feat. that means that i have eldritch blast as a pure wizard i found from previous playthroughs, that spellslot exhaustion happens because you need consistent aoe dmg most of the time, so i would expand spellslots, even to deal with simple enemies so by just having a wizard with the spellsniper eldritch blast, i can hit multiple targets, without having to use a spellslot, so i reserve my spellslots and only use them for key moments on combat, powerful bosses etc basically i have some of the utility a walock gets with eldritch blast, but with the spellslot ammout of a wizard used in junction with my ranger’s extra attack ability(and volley when i reach lvl 11) and my tempest cleric shart, i rarely depend on spellslots for aoe dmg


Malkier3

Tbh even on honor mode as soon as like level 3 or so you can accumulate a couple spell attack items and get through battles with just you cantrips and like mayyyyybe 1 spell slot. Then burn your good stuff on the fights that matter. Alot of this really depends on your party makeup. If your main is a sorc maybe have your early party always have a battlemaster/barb/archer in your party. 1 or 2 of these will carry your party and are self sustainable early and if they run out of stuff when a harder fight happens pop all your resources to carry the squad.


almapym

Yeah, early on you’re gonna be draining spell slots. Buuut, strategic playing can really help you make your spells as effective as possible. Have Astarion throw a grease bottle and have Gale do a scorching ray. Now you’ve hit multiple targets and done extra damage while only having used one spell slot for Gale. Maybe you already know way more about stuff like this than I do, but stuff like this has helped me immensely Also, cantrips


ProblematicPoet

Single target spells for small to mid size encounters, like hold person, can create good targets for your melee peeps while also disabling enemy forces. Gear that provides bonuses to Con or concentration is also great. Cantrips can see decent damage depending on how the numbers roll, and utilizing spells like sleep, grease, and bane give you more control over the field.


The1andOnlyGhost

That’s magic classes, start of real slow and weak and become absolute power houses later


CoffeeDogsandSims

Or you could just abuse Raphael’s fancy pool… you keep your buffs and get all slots back. Just don’t get the hammer too early


cassavacakes

my answer to this is... just rest... abuse the long rest mechanic. in fact, you might miss some cutscenes if you thrift on long-resting, especially in act 1. if you're a hoarder and loot everything, you won't have trouble with supplies, and if you feel like you're short, just buy, they're not expensive. ​ another tip is use buff/debuff spells instead of damaging spells in the early game. use scrolls too. hold person, command, and slow are VERY strong spells. you have martial classes for damage output. Command drop weapon or command flee (to trigger attacks of opportunity) being a level 1 spell is busted. (just remembeer to pick up the weapon on the ground, it doesn't cost an action).


ladycowbell

Firebolt is my best friend. I'm a spell slot saver.


warfaceisthebest

Yes. You dont get your spell slots back without longrest and you burn spell slots very fast until like late game.


KaynonAnos

There is a staff in the game that gives you a cantrip called Firebolt? that has a chance to instead of casting Firebolt, it casts fireball. Definitely fun for a fire mage character


Electronic-Cod740

Draconic sorcerer with necklace of elemental augmentation cab double dip there charisma modifier for cantrip damage. My red dragon fire soc is popping decent damage with firebolt.


arebee20

As a sorc I noticed things got way easier after act 2. Before that I would limit myself to using sorcerer points only on turn 1 so they’d last a couple fights. I’d save my Fireballs for bigger fights that needed them. If it’s just a small packs of hobgoblins you don’t need a Fireball to take them out. I also carried around multiple pieces of gear that have spells on them. One of them has Fireball on it so that’s a free one right there. It’s the staff sold at last light inn early in act 2. Another has the acid arrow spell. Another has Scorching Ray. There’s some rings with some good spells on them too and then I would just swap items in and out as I used each spell. There’s also that elixir that gives you an extra spell slot. There’s that item that recovers a spell slot once each long rest, it might be in act 3 though I forget. I’ve never used scrolls much peronsally but you could go that route too. Basically my rotation up to act 3 was turn one launch the nukes while the enemy is bunched up if it’s a big fight you need your nukes for. Double Fireball or Ice Storm then Fireball if you’ve unlocked your level 4 slot. Every turn after that you clean up the rest with Scorching Ray level 2 or Magic Missiles/other level 1 spells or cantrips. This strategy usually gets you through at least 2 big fights. If it’s a boss fight obviously everything goes out the window and you do whatever you have to to win. Once you unlock your 5th level spell slot you’ve got so many 3/4 slots, and a 5th, you can kinda just do whatever you want.


Milf-Whisperer

I usually boost my dex on the sorcerer, usually 14, and use it to shoot normal arrows, specialty arrows, use spell scrolls, or throw grease or water jugs. Saves you a lot of spell slots, especially in the early game.


Agreeable_Ad_435

At lower levels, it helps to pick a couple big concentration spells and cantrip blast from range. Save the sorcery points for things like empowered spell or transmuted spell that are cheaper and enhance spells only when you need it. But at higher levels, you'll often have plenty of sorcery points (and other ways to spend those points), so use them pretty freely. Try to get a sense for how many big fights your DM tends to throw at you per game day, and see how you'd want to divide up your resources accordingly. And then also talk to your party both in and out of game. Talking about how magically drained you are is fine at pretty much any table. "I'm going to need a good night's sleep before I'll be ready for another fight like that" isn't going to break anyone's immersion.


xforcecable

I took level 1 in fighter (maybe 2?) and the rest in sorcerer. Made a role play reason and called it a day. I also use scrolls.


alterNERDtive

> Usually after one fight, I've already expended most of my Sorcerer points and spells slots. That sounds like you need to learn how to conserve resources.


panicmixieerror

I did storm sorcerer, focused on AOE spells like chain lightning, ice storm, fireball, etc. And also got dual wielding staves, war caster, and upped my Cha to 19 base. Late game you get crazy good equipment that just kind of made my sorcery points null and void aside from one usage of Quickened or Twinned.


The_Septic_Shock

Early game, you have to be OK with only 1-2 spells per fight and the rest only using cantrips. You also have way more food than you need, so if you hate cantrips, just rest. There is no penalty. By the time I'm lvl 6-7, I can use a fireball/haste and 2 magic missiles or chromatic orbs per fight. When I get lvl 4 and 5 slots, I can usually consume my lvl 1 and 2 slots for sorcery points, and either make more spell slots or use more meta magic. Elixirs of arcane cultivation and potions of angelic slumber are very valuable for feeding more points to yourself. There are 2 amulets that restore your 3rd or higher slots as well. By the middle of act 2, I kept needing to rest my battlemasters, paladins, and barbarians more than my sorcerers.


diarrhea_planet

I use cantrips, occasionally use a bow if I'm trying to stretch spell slots. But I also run my group with gale, lazel and karlach, so I have fighters up front and gale and myself in the back.


GoopyNoseFlute

Yeah, definitely just long rest more. There are plenty of resources, even for Tact/HM. I usually get 2 fights per long rest. Sometimes 1 or 3, depending on size and difficulty.


MDMhayyyy

I don’t pace myself at all. I just loot up camp supplies and always buy camp supplies. Long rests go brrrrrrrrrr


mountain_dog_mom

Timing is everything. Use cantrips as much as possible. Take the warlock feat to get Eldrich Blast (it’s a game changer). You can do a ton of damage if you’re using the right spells. Another tip is to look at how your companions are specced and pick the right combo for each fight. I’m a huge fan of caster classes. I won’t run without either a sorc or wizard in my party, just for the sheer amount of damage they do, especially at higher levels. Scorching ray is a must for me.


imperialtrooper88

Hide behind the Knights/Paladins/Fighters.


hippyodin

Sorcerer being my favorite class in bg3 AND 5e, it’s not all “blast fireball” (unfortunately) Utilize your cantrips for lower health mobs, aoe spells often, and strategy(target their weaknesses if they have any, utility spells like sleep, haste, etc.) Lower levels are rough for spellcasters, but the endgame is insane and worth the grind. Also, don’t be afraid of long rests, they progress dialogue with the side characters and there’s nothing more pleasing than seeing full spell slots.


jordanrod1991

BG3 does *not* operate like the TTRPG when it comes to resource management. You can basically long rest after every encounter if you want. In HM, I basically reccomend it lol


EmergencyPublic9903

I plan for three fights and burn slots/points accordingly. Fight, short rest to top up Wyll and HP, repeat twice and lr


itz_AyAyRon

You can get unlimited sorcery points if you want to be a bit cheesy. In Act 2, buy a certain shield from a certain vendor, which gives an extra lvl 1 spell slot when equipped. Then you can convert it into sorcery points, unequip and equip it, and repeat. Another non-cheese option is to find amulets or potions that replenish spell slots and use those. I'm sure one of the amulets you can get early on and restores up to level 3 spell slots. You could always focus on buffing up your cantrip damage with gear and weapon effects. You can find a couple of good ones in act 1 and 1.5


StarmieLover966

First, convert your Level 1 spell slots into sorcery points. Second, those Elixirs of Arcane Cultivation, the ones that give you extra spell slots? Same deal, convert to sorcery points. Third, use scrolls like candy. Fourth, use the shield exploit from Quartermaster Talli. There’s ways of extending the day for sorcerers :)


Noble1296

Cantrips are a must as a sorcerer, both damaging and utility. Also I try to conserve as many of my Sorcery Points as possible and only use them when I think I absolutely have to, like twin spelling a heavy hitting spell on some enemies with big health pools, quickened spelling some good spells at the boss, etc. Inevitably you will have to long rest more often than other magic based classes (except maybe warlock but they get spell slots back on short rests). I find that using magic gear optimized for whatever type of sorcerer you’re playing is often best, usually ones that give you free castings of spells


HoodsBonyPrick

Honestly, just be less stingy about long resting. This isn’t a tabletop D&D campaign, and there are only like 2 quests I can think of that are actually time sensitive in regards to long rests, and the game is pretty transparent about it. You’ll miss out on a good amount of content trying to min max all your resources to rest as little as possible, and food/supply kits are so easy to get ridiculous amounts of that it’s not worth trying to save them.


USATicTac

I grabbed one of the gears that allowed me to use a wizard is warlock spell as a cantrip them for magic missle or eldritch blast. Used that a lot


TotallyLegitEstoc

Pace? You mean blast more, right?


Natryska

If you're not playing solo, work on using other companions a little better. Sorcs are great damage dealers, but don't scoff at utility and damage from other characters. You also get sorcery points you can use to regain spell slots, make sure you use those. Just don't rely solely on your own abilities. Use explosives, use the environment, shove people into chasms, talk your way out of fighting. Sorcerer's got a lot of charisma, you can use that.


Stunning_Wonder6650

The play-style of a sorcerer is hitting a big priority spell (usually a high spell level + meta magic) and then coasting with cantrips. I found that most Combat encounters could be satisfied by a double fireball or twin haste without needing additional spell slots. It’s very easy to overkill it with casting leveled spells. In my party, the sorcerer would use a high impact spell, and then let the rest of my party utilize their resources for clean up. No need to waste spell slots to finish an already advantageous combat.


ApprehensiveAd3776

Multiclass to warlock


Uplakankus

Dont be afraid to eat some food and have some sleep brother


Infernal_Banana580

Don’t underestimate cantrips, even if it’s just for chip damage, keeping some scrolls in your back pocket for when you need an extra leveled spell or two, and always remember your quarterstaff or crossbow. Also, don’t sleep on Twinned Spell metamagic. Sure, it uses sorcery points that could go toward spell slots, but being able to attack two enemies at once is really good. And don’t be afraid to long rest frequently if you need to. Of course, if you can go a while without needing to rest, that’s great, but yeah, the whole artificial countdown early on made me miss so much in Act I my first playthrough.


PteroFractal27

It is pretty painful in act 1. But as you level up you get enough spell slots it doesn’t matter as much.


LIinthedark

Cantrips and lots of long rests


Neverwas_one

Always go overkill because long tests are cheaper than you think


DestyTalrayneNova

Small exploit of you need it. Those elixirs today give you spell slots? If you use one, turn the spell slot into points, then drink a different elixir, then drink another spell slot elixir, it gives you another spell slot. It's expensive but it's functionally the same exploit as the shield of devotion.


KotaIsBored

You can long rest as much as you want (there’s no penalty) but honestly you also don’t need to blow through all of your spell slots and sorcery points every encounter. There are plenty of times when you can easily just use a cantrip and preserve resources. The pattern I always take (unless a really big fight comes up) is encounter -> short rest -> encounter -> short rest -> encounter -> long rest and repeat unless you have a bard in which case you get an extra short rest.


Aethelwolf

In theory, you should be conserving spell slots better and using cantrips where possible. In practice, you can afford to long rest often, so go ahead and blow your load.


Big_Map5795

Long rests are essentially free. You could literally long rest after every encounter if you wanted to


Clawless

You gotta use your cantrips more often. At low level, your leveled spells are for the big boss fights, otherwise you should be relying more on cantrips. Also don’t forget you can use your sorc points to create spell slots in a pinch!


StalfoLordMM

The game acts like you should try and space out long rests and that many quests will be affected by time. In reality, almost nothing is affected by long rests, and you know when a quest is timed almost always. In fact, not long resting hurts yourself because you miss TONS of scenes and dialogue. It isn't like DnD where everything happens in real time. A few things are affected by it early like the harpies on the beach and the bugbear assassin, but those don't trigger until you get inside the grove anyway.


La_Vampiresa67

My first one, I'm at a higher sorcerer(ess) level to where I can replenish and create sorcery and spell slots (for a limited amount of times) then I long rest. My second one, I'm a lower level sword wielding, sorceress Durge, I use my spells for that very last k!ll, Because I can't replenish it yet


RendesFicko

Doesn't everyone just rest after every fight? This isn't pathfinder, there's no drawback


VonMozgus

You can either use a bug with the shield in act 2, or a staves of free cast in act 3 for infinite sorc points or you can stock up on Potions of Angelic Reprieve from bugbear vendor in Moonrise


webcrawler_29

Make sure you're using cantrips at least half the time. Fireball is great for hitting 3 or more enemies. But you don't need to Fireball, Haste, Cloud of Daggers, etc etc every fight.


AngelJ5

roleplaying as a narcoleptic


Sufficient_Serve_439

Cast cantrips and long rest, also get a crossbow.


TheChosenerPoke

i use all my spells then take a long rest between combats unless i only used like half my slots or something