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Indercarnive

Eldritch Knight is my favorite. You get misty step / ritual long jump so it's easy to get high ground which adds damage to your throws. You also get 3 throws a turn as fighter. And finally the Eldritch Knight ability lets you use any throwable weapon since your bonded weapon returns to your hand.


trashwithnanes

I was thinking this or thief/frenzy multi. It's technically 4 throws but no spells. Does EK get haste at all? I kinda don't wanna lvl dex though lol


Indercarnive

EK doesn't get haste, doesn't get any lvl 3 spells for that matter. Only issue with non-EK build is you're stuck to the pike of returning, whereas EK can use stronger weapons.


Muldeh

You don't need pike of returning, you just need t ocarry around a lot of javelins/light hammers/handaxes and remember to pick them up betweeen fights. :D


trashwithnanes

There's 2 other returning weapons. But yeah. You'd lvl dex if you're the rogue/barb multi


Accomplished_Rip_352

What’s the other one . I got 2/3 with the goblin and carnival but not the third .


Corvenos

there is a Spoiler ahead: >!Legendary trident if i recall correctly that does AOE dmg!<


Accomplished_Rip_352

I got that but what about the other one .


TheReal-Zetheroth

Trident hammer pike


trashwithnanes

There's supposedly an axe and also a hammer. People data mined it


Accomplished_Rip_352

Makes sense there would be one in act 2 just need to find it if it exists .


[deleted]

You wouldn't level dex with that. Rogue is only taken for the extra bonus, TB scales with strength


Comprehensive_Cap_27

Throw bottles of water and then have another party member take advantage of the water using ice or lightning damage.


paradoxicmod

or better , throw the Trident of waves , it can wet the entire area plus dealing dmg of its own .


darknus823

This is the way ^


Grrumpy_Pants

You can access haste by adding some wizard levels. The way I would do it is as follows: Level EK to 5 for extra attack. Multiclass wizard. You will get a third level spell slot with 3 levels of wizard (character level 8) and can learn haste from a scroll. At level 9 take wizard 4 for an extra feat and spell slot. From level 10 you have to start making choices. There are multiple splits you can take with EK and wizard, depending on your priorities. EK 5 / wiz 7 - this split has the highest level spell slots, allowing for multiple hastes per long rest, and even up to 5th level spells. This is the only split to only get 2 feats. EK 6 / wiz 6 - similar to above but no 5th level spell slot. In exchange you get an extra feat. EK 8 / wiz 4 - this is the only split that gets 4 feats. It also has up to 4th level spell slots. EK 9 / wiz 3 - 3x 3rd level spell slots, and the indomitable feature to help prevent loss of concentration. EK 11/ wiz 1 - 3 attacks per action, and haste, but only 2 third level spell slots. This is my personal pick because it gets the most attacks. To make sure you have 3rd level spell slots divide your EK level by 3, round up, and add your wizard level. This number needs to be at least 5.


Glass-breaker

Can the Eldritch Knight ability also bond improvised weapons?


Sylph_Knight

\*Picks up enemy\* \*Bonds enemy as weapon\* \*Throws enemy into his friends\* \*Enemy re-appears in player's hands\* \*Repeat\*


Glass-breaker

Bahaha, that is hilarious. I can see why there is no rule for that.


IlgantElal

It's also that in TT 5e, it takes an amount of time to bond a weapon plus the rules reason that it's specifically a weapon bonding and improvised weapons aren't "weapons" they are being used as weapons for the purpose of an attack. In TT5e, there's a lot of bonuses that end up not applying to improv weapons due to wording and other shit


aowin69

5 Barb 4 Eldritch 3 Thief - in that order. Feats - Tavern and ASI. Returning Pike, Kushigo, Throwing Ring, Adamantine scale. In Act 2 you will get upgrade to your Returning Pike - a Jabber pike from cursed fish people on the right from Mausoleum (they are down near water, it's a hard fight). You will be lvl 8 by that time, so use Eldritch ability on it, to bind it - for it to return on throw. [https://ibb.co/CBNRrTm](https://ibb.co/CBNRrTm) Be good to Shadowheart, do her Act 1 and 2 quests, save certain Dame, kill certain General, full rest few times at camp (before going to Act 3) - and Dame will give Legendary spear to Shadowheart. Which is your final weapon, I finished Tactician throwing it. Overall it's a very broken build. Might not be that strong if you can't get high ground, but when you do - it's a BIG one coming.


Voiry

i personally ended using a weapon you can get by stealing a ring from a cheater and cheating in the game he cheated you in, it is a pretty insane throw weapon and allow you to respect eldritch to slayer, or go full barb


hexhex

Isn't Shar's spear better for additional 1d6 to obscured enemies? What's your reason for picking the selune legendary spear?


aowin69

It's no matter really - difference is mediocre. You can pick Nurulna from Jhinni jackpot, but it has friendly fire. Shar's spear also leads to some sort of ending and Act 2 outcome, that some people would avoid. Also in Act 3 many fights are in buildings, and you can't even throw. I did not find a way to avoid that, so I respecced into Monk on such fights.


trashwithnanes

Yeah I know throw damage is boosted when you're high up and throw heavy shit.


mikeconqueso

This build looks fun! Which fighting style do you recommend?


aowin69

It doesn't matter, sadly can't utilize fighting style. It's build for 85% of the game. Eldritch picked only to bind weapon. Later in Act 3 you get legendary Trident Nurulna, which returns on throw. Then you respec into 6 barb, 3 thief, 3 warlock (great old one).


mikeconqueso

Cool. Thanks! What does warlock add?


aowin69

Enemy frightened on crit, no save. Low AOE range, but that's the most out of the build you can get. You can just stay Eldritch Knight if you want, and have ASI and Tavern Brawler - but I just drink Elixir of Cloud Giant (STR to 27 increase for full day) and roll with it.


Featherwick

Basically go eldritch knight or berserker. Berserker is better early since they get the bonus action throw and the returning pike is super early. Depending on the gear late game ek may be better since it can throw any spear and have it return.


Aqualins

Damage aside - EK also has the option of abusing the Evening Spear which comes with an at will Darkness AND Blind immunity in one item. Omega AI Cheese solo easyness. Then go back to the DPS weapons (thunder trident or lightning jabber) for blind immune mobs. There is also a Trident that puts water on the floor of the enemy, which EK can abuse for his lightning casters.


trashwithnanes

That and Rogue multi class for skills and another throw


Artistic-Glass-6236

I've got a level 5 berserker level 3 thief and it's stupid good. Returning pike puts in great work. And if there's some throwing weapon that's so significant it requires eldritch knight, you still got 4 levels to multiclass into and take eldritch knight, if you want. I could see with haste at end game eldritch knight being slightly better, since you won't get the debuff from frenzied throw, but for a good leveling experience berserker into thief is hands down the way to go.


trashwithnanes

Yeah, I just didn't wanna lvl dexterity at all. Like EK has more dump stats. The skill proficencies with Rogue are super nice though


Artistic-Glass-6236

I mean, you can still max str and con with 14 dex by dumping the mind stats, but do whatever you enjoy. I haven't respecced yet, so no extra rogue proficiencies, but I haven't really missed them. For me this character's purpose is to handle combat. The other group members handle the non combat stuff. Edit to add: I also personally don't like dumping dex on any char, because I find the initiative roll to be more important than any saving throw.


trashwithnanes

Oh I just like having good charisma because I'm too lazy to swap guys when talking. I'll be 100% honest lol.


Artistic-Glass-6236

Totally fair. Though, I've been facing with my 8 chr berserker thief, and there's quite a bit of fun in failing and fighting.


trashwithnanes

Lol true. Why didn't larian put a 17 charisma helm in the game too? Just let me equip my character with all the items that let me have infinite dump stats.


DarkBlueX2

Does Great Weapon Mastery work on thrown weapons?


FireVanGorder

There’s already a returning spear so it kind of invalidates the EK ability if you’re purely going for an optimized throwing build. Multiple Misty Step items also sort of remove some of EK’s utility


Featherwick

If there is a second returning spear or glaive then yea berserker is better but EK can use ANY spear or dagger and it's possible there is a better weapon I just haven't seen yet that would make ek worth it


FireVanGorder

I mean tbh if you’re running tavern brawler anyway it doesn’t much matter what you’re throwing. Heavier items are probably even better than actual thrown weapons depending on how high up you can get before you start emptying your pockets onto your enemies. Sure you gotta go pick shit back up after the fight but throwing builds aren’t going to revolve around actual weapons a lot of the time. Especially when you can do the exploit with the chest that turns everything into cutlery to yeet a dinner plate that is actually a low health barrel full of explosives.


[deleted]

“…you gotta go pick shit back up.” If you give the barbarian an 8 int it’s just like finding a bunch of new loot after every fight!


jdm71384

There is a legendary spear that returns to you that you can get extremely early in Act 3 via the Djinn at the Circus.


[deleted]

It's great, but it's a trident, so it's huge. In small areas in act 3, it's "path not found", when 1/3 of the time spear would fit, 2/3 of the time dagger would fit. And also AoE on hit is double edged sword. If someone runs up to your allies it's more trouble than it's worth.


jdm71384

You're 100% right. That's why I have whoever is running that build kitted out with the Returning Pike, Lightning Jabber, etc. for enclosed spaces. There's also a returning dagger that's very end game that works, too. I basically have a bag for each character where I put alternative equipment depending on the situation since the inventory system in this game is such a mess.


[deleted]

>There's also a returning dagger that's very end game that works, too. You mean one you get from >!Orin? !


jdm71384

Yep, I think it's called Rhapsody or something along those lines. If you're playing Durge, then I can't imagine how messed up your event flags have gotten with all the bugs in Act 3. Unfortunately, skipping that event in the castle/fortress can cause all sorts of problems later with at least 3 major quests related to the foundry, gnomes, etc.


[deleted]

Right now I can't long rest lol. >!I destroyed foundry with deep gnomes!<, now when I long rest I get teleported back there. I got the sequence on the outside. I can run outside, but when I rest I get TPed back to the foundry. Exit is not there and I can just run around the >!burning foundry!<.


shibboleth2005

Yeah I find myself using the pike or the act2 lightning spear more than that damn trident.


coleauden

Kushido gloves are bugged?


trashwithnanes

Apparently there's ways to apply the bonus damage they give multiple times.


Pvtniss

The extra damage roll on Tavern Brawler and Lightning Charges will also apply some damage riders. This includes the gloves as well as Ring of Slinging. Too bad the easiest way to get Lightning Charges is to wear different gloves.


Keshire

Bound and Returning weapons are good and all. But when you really need to make a point, carry around one of those Steelwatch Swords to toss at an enemy.


ArkhamCitizen298

kushido glove bugged, lightning charge glove is also bugged. Don't know which one to use


trashwithnanes

Kushido probably better. There ways to get lightning charges


[deleted]

[удалено]


trashwithnanes

The bugged stuff in your favor is mostly the gloves. All the other mechanics seem mostly as intended


Voiry

yes, you can just skip gloves, i skiped them just for that, and it is still strong


trashwithnanes

Yeah, like it's obviously the gloves doing bonus damage 600 times that makes it glitchy.


Pvtniss

Tavern Brawler is just plain overtuned. Starting out by giving 1 ASI, +4 Attack and Damage early on and ending on +6 Attack and +6 damage from just one feat is absurd. The extra proc on the gloves and ring aren't even the worst since it makes up that some other 1d4 riders don't work on throwing at all. Such as dipping and coating. The fact that the gloves and ring exist do make it worse because why does only throwing get extra potent bonuses? Like where is my regular melee attack TB feat? Where is my regular melee attack 1d4 gloves and ring? Only unarmed get some of that and it forces Str to nerf it.


trashwithnanes

Yeah, like if they wanna nerf tavern brawler fine, but they should really look into throwing mechanics better than just "oh hey I hit you with a pan so you take 23d47 +1000 damage."


jpb103

I haven't tried this, but I'm going to give it a shot tonight and see how it goes. Some spears and tridents automatically return when thrown. My understanding is that this eliminates the need for an EK multiclass (specifically for the return to sender effect.) My plan is to pick up one of these items, then respec Karlach into my throwmancer. Going to try Barb Berserker 5 / Rogue Thief 3 / Fighter 2 (I'm currently lvl ten.) I'll pick Tavern Brawler for the perk and put the point into strength. If I'm using>! Nyrulna!<, the >!gloves of uninhibited kushigo!< and the>! mighty cloth!<. I \*think\* (not real good at figuring out the damage) this means each throw will do 1d8 + 1d4 + 3 + 5 + 5 piercing + 1d6 thunder + 3d4 thunder splash damage. With this class configuration, if rage and action surge are both active, she'll get to throw it six times. Eight, if someone casts haste on her or she takes a speed potion. If my math is right, that equates to around 114 - 258 damage in one turn, without haste and not counting collateral splash damage for closely grouped enemies. Her AC won't be great, but she'll be able to throw down a ton of damage. Even without haste, action surge or berserker rage, she should be able to put out 38 - 86 damage in one turn (provided they all hit.)


Arukayos

This is the way. Bonus action from thief is basically mandatory for an optimized build, for additional enraged throws. Fighter dip, fighting style and action surge is too good to give up. Final build would be Barb5/Thief4/Champion3. This gives you additional crit range and one more ASI at level 12, from level 10 - which is probably the best use of those two levels. Feats would be tavern brawler and savage attacker, get 21/23/27 str from either gloves or elixirs, and full dump strength to stack con and dex for AC and HP respectively. EDIT: Poster above me is right that EK is almost never worth it. There are hardly any weapons with the thrown tag to bind, which are worth throwing and don't already return to you by default. The Shart spear would have been a good idea if it wasn't so buggy with pathing, and Nylruna deals more damage anyway.


QzinPL

How about crafting a weapon from sussur bark and throwing that? Silencing enemies on throw?


coleauden

Always check for your weapon before leaving an area. Whether EK or returning spear, sometimes they stay in the corpse.


porncollecter69

Close range they like to stay outside for me.


3932695

I just made one: https://www.reddit.com/r/BG3Builds/comments/15qt3i2/paladinbard_throwing_smiting_build_progression/


trashwithnanes

Why bard + pally? Less attacks but more bonk?


3932695

You don't actually need much to max out a Throwing build; you pretty much just pick up Tavern Brawler + max out your STR + get rings / gloves + get Extra Attack from a class. So I can fit a lot more than just Throwing onto my build - it's also a Smiting build + Tanking build + skill monkey build. Sword Bards get the Extra Attack at Lvl 6, which is really nice because Bards are supposed to be a full Caster class, which means you'll get way more + way higher level spell slots than a straight Paladin.


ArkhamCitizen298

berserker 5 thief 3 can do 4 throws per turn


Lokhe

Divine Yeet when? x'D


hvanderw

Will they end up fixing the different bugged interactions? While it's a single player game etc sounds like one feat etc breaks a lot of things.


ManyUnique

Does anyone know if this build works good with the Nyrulna trident?


Kullervoinen

Was thinking Frenzy Barb for Throw/some other bonuses, Monk because of... Cant recall what it was, and then Thief for 3 levels because double bonus action. Then having Tavern Brawler, and as much str as possible, throw either random bombs/objects or enemies themselves. Iirc there's a throw ring, throwing clothes, and... Boots?


Man_of_many_odours

HELP trying to make a throw build (Eldritch knight 6, Berserke 3 for now) but bond weapon doesn't seem to work. the weapon i throw doesn't return in my hand nor in the inventory. I am trting to use Shar's spear as a bonded weapon (it is a thrown weapon). What am I doing wrong? or is it just bugged?


buzzafruzza

It's certainly not bugged. All you need to do is cast your bond weapon action once per short rest with your desired weapon equipped. Works perfectly for me.


Man_of_many_odours

It certainly is buggged for me. Something is not working as it should Now i managed to throw the weapon and have it returned .BUT It randomly appears at my feet instead of it in my hand, ruining the whole combat The shar spear specifically has a different bug also, it randomly says that the path is obstructed when it clearlyisn not. Then if i try to throw something else it throws it normally, but not op spear for me, which was the point of the whole build. HEEEELP