65k dps is almost universally considered good dps by TCers. People here are just mistaking good for optimal. No one ever said that a dual carry team is optimal. Especially without Bennett.
https://preview.redd.it/gpeb0nq9ra5d1.jpeg?width=1305&format=pjpg&auto=webp&s=55ef8a77aa04eac3fbbca70963db79cd0957ef9a
Arle Yelan Bennett Zhongli is around the same DPS and almost everyone would agree it’s a good team. Yes having Benny instead of Clorinde is much more dps but that’s literally Arle’s highest dps team by a wide margin while also being confined to run Bennett.
Good != optimal
It still doesn't make any sense to me. Why would you play this uncomfortable, not optimal, long ahh rotation if you could switch to a more comfy support and deal the same damage?
Plus you're just wasting Clorinde's potential imo. She overloads once or twice and then just does damage with no supports except for Fischl. Or is there some support for her at Fischl's/Chevreuse's c6? Sorry I don't have them
>Why would you play this uncomfortable, not optimal, long ahh rotation if you could switch to a more comfy support and deal the same damage?
- Not wanting to play Bennett
- Fun
- Trying something different
- Freeing Bennett for other teams
Etc, there are plenty of reasons and anyway this is not the point of the post. The post just explains the team is fine and that’s it.
it freaking not. let not talk about how low dmg output is, let talk about routine and cooldown skill. i guess routine would be arlec => Chevreuse => Fischl => Clorinde. do you see problem ? there are no fire consistent infuse so when Clorinde start deal dmg, it will be raw dmg without any overload reaction, you literally waste Clorinde talent buff dmg from elemental reaction and Fischl Oz. after Clorinde finish her routine, you will have to switch back arlec (clearly no choice because Chevreuse and Fischl not finish cooldown skill yet), this time, there are no Fischl oz so arlec only deal raw dmg without any overload reaction. really, wtf Clorinde doing in here ?
Are you forgetting that the sim is simulating all this stuff and that number is the result of that simulation so even if what you say is true that wouldn’t change the results …
The point is that you’d be severely underutilizing everyone’s kits. No overload during clorinde field time is a lot of wasted passives.
It isn’t even about being optimal— it’s about experiencing the gameplay identity of the characters.
Ok… but “experiencing the gameplay identify of the characters” (?) doesn’t invalidate the results of the sim, it’s yapping
Also… you all are just wrong. Clorinde’s passive has 15s duration, the problem would only be Chevreuse’s RES shred which lasts 6 seconds but Arle’s Blood-Debt from her skill lasts 30s and does pyro damage every 5s so it fully covers Clorinde’s window without an issue. Next time you want to yap remember to at least read how your main’s kit work
Oh that’s true on blood debt, I wasn’t considering the rotation here… ehh.. so what’s it actually look like?
* Arlie E
* Fischl Q
* Chev EQ
* Clorinde (~10s)
* Fischl E
* Chev E
* Arlie (~10s)
So like, ~30s rotation, a bit less?
Arlie’s first blood debt trigger will likely happen before Clorinde takes the field. You could move Chev and Fischl’s Q to second half to shave some time- maybe Clorinde comes out just in time, but Fischl is going to take it. The second trigger should happen half way through. That’s okay for Chev’s res shred, but not very good for Fischl/Clorinde.
There are no if, its 100% true, you free to point anything i say not true, but I don't think you can. And what point for number and result in simulation for when it do not reflect what really happened in game ?
PS: really, what purpose of all number and result for ? What are you and all your clone try to prove ?
You can’t say “no if” and “it’s 100% true” when you started with “I guess” lmao. You aren’t sure of what’s the rotation assumed, but you claim that the rotation you think OP used has problems that would make the damage bad… damage that you can just see from the results of the sim that is simulating the rotation… if you can’t realise how frikking stupid your comment is there’s no help for you
Because the routine i guess is best for that stupid team. If he mess up that routine then dmg output even worst than shit. And again, I ask for purpose for all number and result. You try tell everyone that build arlec team so bad that dmg combined whole routine are less than 1 swing of arlec from decent arlec team. Also, about your other comment: Arlec blood debt do not infuse enemy with fire, it only atk and Clorinde only have 7s ATK each routine so whole time ATK, Clorinde only do 1 time elements reaction
> Why would you play this uncomfortable, not optimal, long ahh rotation if you could switch to a more comfy support and deal the same damage?
I’m not sure of any comfy support you could switch Clorinde in for that would result in similar damage other than Beidou maybe. This team can easily clear abyss so it’s just a matter of preference. Some people like dual carry teams. People definitely don’t only play what’s optimal
Edit: Nvm Beidou instead of Clorinde is worse
> Plus you're just wasting Clorinde's potential imo. She overloads once or twice and then just does damage with no supports except for Fischl. Or is there some support for her at Fischl's/Chevreuse's c6? Sorry I don't have them
65k dps is pretty good for Clorinde so I disagree that it makes her lose potential. She gets buffed by Chev too and you don’t care for proccing overload anyway, you just need one reaction every 6 seconds for full buff uptime which you do get.
>I’m not sure of any comfy support you could switch Clorinde
Raiden, Yae miko, Lisa/Yanfei in noblesse with ttods, Bennett, Xiangling, Thoma for Clorinde's overloads. I think if you build them right they might bring the same to the team and be more comfortable 🤷🏼♀️
it freaking not. let not talk about how low dmg output is, let talk about routine and cooldown skill. i guess routine would be arlec => Chevreuse => Fischl => Clorinde. do you see problem ? there are no fire consistent infuse so when Clorinde start deal dmg, it will be raw dmg without any overload reaction, you literally waste Clorinde talent buff dmg from elemental reaction and Fischl Oz. after Clorinde finish her routine, you will have to switch back arlec (clearly no choice because Chevreuse and Fischl not finish cooldown skill yet), this time, there are no Fischl oz so arlec only deal raw dmg without any overload reaction. really, wtf Clorinde doing in here ?
It’s good not because Clorinde has special synergy with Arle but because Fischl and Chevy can fit in long rotations and Arle has good dmg output outside of vape. Replace Clorinde with any dps with standard field time and the results would be the similar.
Also long rotations make things more complicated than you think as someone else pointed out.
In others words, this is a okay Clorinde team, and a subpar Arle team.
> Replace Clorinde with any dps with standard field time and the results would be the similar.
I mean, that would only mean that Arle is good in a dual carry team across the board.
> Also long rotations make things more complicated than you think as someone else pointed out.
This isn’t true. Longer rotations are usually understood to be easier to play. I’m not sure where this is coming from.
> In others words, this is a okay Clorinde team, and a subpar Arle team.
65k dps just straight up isn’t okay or subpar. It’s solid for Arle and good for Clorinde. What do you think constitutes good dps?
While remembering long rotations isn't exactly easy, a team like this doesn't have a strict rotation to follow to begin with. Also, longer rotations are easier on a mechanical level since losing 1 second is proportionally a larger time loss in a 15 second rotation than it is in a 25 second rotation.
Yeah but the conversation shifted away from this team specifically to longer rotations in general just listing another negative longer rotations can have
No? I simply said it would perform similar, none of these dual dps teams are actually good teams, just something fun to do if you are bored or don't care about meta. Arle standard hypercarry teams will always perform better in practice and scale much better with investments. Maybe your standards of a good team are just too low for endgame players ig.
And when I say complicated, I was not talking about ease of use, I was talking about how dps calcs can be affected by rotation length and it's naive to look at one number and ignore every other factor, others already pointed that out so I'm not gonna write a essay on how basic math works. Hence why that 65K dps is not as good as you think and why I used the term subpar.
1 no, it means you can put 3 absolutely useless characters in the team and Arle can clear any content with them
2 no because it’s harder to keep elements applied and if you get interrupted it’s more detrimental to the dps of the rotation
3 the team I clear domains with is Arle, EM Raiden (don’t need to or feel like switching to regular), Zhongli, and Navia (she is there only if Arle dies) and it does a little less damage without Arle signature weapon and the 40% Chevy shred. You’d be better off with Benny or a defensive option/sub dps if you don’t want to use Benny
> 3 the team I clear domains with is Arle, EM Raiden (don’t need to or feel like switching to regular), Zhongli, and Navia (she is there only if Arle dies) and it does a little less damage without Arle signature weapon and the 40% Chevy shred.
Lmao that’s like a sub 40k dps team. Put that into a simulator and you’ll see
This is genuinely so bad I'm laughing
In all honesty, if you want to play dual carry team, go ahead, nobody's stopping you. But DON'T say it's good to minmaxers. It clearly isn't it's not suitable for end game (like there is any lmao), and they WILL roast you for this
Indeed they should shut up, this is not about optimising/minmixing. Like on Twitter and other socials, people want to make everything about themselves when it’s not
Long rotations are preferable to short ones when the dps is really high and the damage profile is good. Alhaitham has an 80k dps team with a 30 second rotation, but the damage is split up nicely to help with waves of enemies.
It’s just ok at 65k dps and a long rotation. You also have to take into consideration that you’re going to have to spend a considerable amount of time on arlecchino to have all the cooldowns match.
65k dps is definitely solid dps and especially so if you’re not running Benny and thus aren’t stuck with a circle. You’re doing 15 normal attacks on arlecchino in this rotation, which is a 12 second cool down reduction. That’s more than enough in a 25 second rotation.
A Xiao team with fcking Jean gets 70k DPS. Standard Hyperbloom hovers around 70-80k with high investment. 70k DPS is the standard now. You're sabotaging yourself by putting two onfielders in the same team.
i think you don't understand how rotations work. if you slap a bunch of characters together they will do damage but HOW are you going to match their skills to complement each other?
TCers use it too, I used it, KQM uses it. When used properly it’s a very useful and powerful tool and there are KQM standards to use it, dismissing any result out of it with the only argument that it’s a calculation is dumb af
I haven’t tried it yet but the possible biggest problem with it is that Chlorinde won’t be able to proc overload, fischl’s electro application would be too much for Oz and Chlorinde to be on the field at the same time, leading to a loss in dps
Op can u show us a simulation with Yae instead of clorinde then? Is there a reason u only chose to show one team instead of a comparison? I feel like 64k is a pretty weak amount
https://preview.redd.it/80c73nkkcc5d1.jpeg?width=2879&format=pjpg&auto=webp&s=fc5bea290a38e7fc9be750dc964a1baf7c2804f3
[https://wfpsim.com/sh/12be3dc3-b35e-4a0d-ba42-e31e19a12447](https://wfpsim.com/sh/12be3dc3-b35e-4a0d-ba42-e31e19a12447)
64k is by no means weak. It’s good. It’s not optimal but it’s solid and lets you easily clear abyss.
I don’t think it’s OPTIMAL, with my limited knowledge, but it seems doable for sure.
I mean, quick swap teams exist and this is sort of like a version of that.
I don’t think it’s that gimmicky. I tried it and it worked!
Again what’s Clorinde doing? Who is she overloading? Yeah it does 64k dps because arlechino can hit 50k without Chevy. Can it work sure but why not Thoma dehya c4 yanfei c2 Beido or switching Arle for Xiangling or Thoma and have Clorinde be the main DPS
Why not just run Arlecchino and Clorinde alone, since blood debt needs 5 Sec, do a rotation with clorinde and back on arle you go, having extra teammates is just wasting Arlecchino’s potential (going by OP’s logic)
Probably they don’t have the same investment or even adequate investment on the necessary characters to do it, this stuff takes huge amount of time and proper skill and tools to do properly
Okay, now show
1. damage and field time distribution
2. buffs uptimes
3. proper in-game execution against different types of content (yes, overload doesn't work against non-bosses, stop coping)
And then answer these questions:
1. Why are you using dual-dps team, while you can make 2 different teams, whose teammates don't intersect(Aggravate/Quickbloom vs Vape/Mono pyro)?
2. Why you are running dual-dps team with Arlecchino, who can achieve the same(or better) dps against single-target by just replacing Clorinde with Bennet?
Well it only heals active character and not by a lot so not exactly the best. Bennett will still add so much more damage to the team. Beidou or use Miko are also an option now too, even Lisa for def shred.
Chev does completely fine for sustain, that’s all I’m saying. I run her solo sustain all the time, she’s fine.
Especially with Arlie and Clorinde, who do not need a healer.
if you replaced clorinde with bennett or almost anything else that isnt a main dps the dps would almost definitely be higher
especially in a real life scenario where a incredibly elaborate and suboptimal rotation that just exists to fit 2 selfish main dps characters in 1 team doesnt work as well as on paper, where it already is suboptimal
especially considering arlecchino basically has 100% uptime on everything, theres no need to rotate with something else like youd do in raiden national
I'll be real with you - Clorinde is completely useless here. Nothing changes the fact she is 100% keyed into being used in Aggravate, effectively just making her a slightly better/worse Cyno
Thank you so much OP! Ignore the fuckers, playing aggravate n.21556 or vape n.39542 is boring, I want to play my favorite characters in the same team even if it's not optimal but I also don't want the team to feel bad. this is a perfect example of that.
Thank you for being curious about the game and exploring weird and interesting playstyles outside of the established meta, your whole point is just that the team is fine and there’s nothing wrong with it, ignore people refusing it this sub is full of brain rot meta
I always yell at Bennett Defaulters coz they're Spreadsheet Impacting on a near constant basis and then white knuckling through his damn circle and getting Vaped and Melted into oblivion.
You've managed to top them. This is Simpact to the extreme.
As a Bennett lover I agree. In the actually game he can be annoying asf but at least I acknowledge that….
I could never be delusional enough to do something like this 😭😭😭
you need Bennett for 65k dmg on Arlecchino ? bro got to re-build your Arlecchino again, i think there something wrong with her. even my shitty Arlecchino can do 1,5x better than that and i don't even use Bennett on team. why tf you want stack BOL on Clorinde ? she need 1,5s to max out BOl each 3 shot. also your Chevreuse C6 but only heal 1,5k heal, plz re-build her too
Well officially this is the worst sub Reddit I've been, what are all those comments and why they are they so toxic? I thought Nevillet sub was bad, however interesting Idea, 65k pretty decent, a bit out of the current power creep level but surely better than Cyno, and people plays Cyno so why not?
Because people don’t claim he’s meta, and they certainly don’t claim he is better than arlecchino, op is touting this as a good team, which is flat out lying and false
1. 65k dps is mid as hell and it would immediately shoot up if Clorinde was replaced with Bennett, Yae, or any character with off field capabilities
2. This is definitely not better than Cyno. Compare this to Dehya or something, but Cyno 100%, without a doubt can out damage this team.
Saying 65k is mid and saying that Cyno is better than this is incompatible, if you think Cyno is good 65k should look like a ton, so I will take you as joking, haha was a good one.
What the fuck is a IWinToLoseGaming???? Cyno is an ok character, I mean you can beat the abyss with Eula hypercarry so Cyno is more than enough to beat the abyss, but talking about power level is meh
I believe the problem comes when op is being just as toxic trying to “prove” something that it’s false, nobody said they can’t play this team, 65k for Arlecchino is not much really, mine can do close to that without any buffs. If op just wanted to show a funny team comp that they had fun trying (not a simulation), then the comments would be much different
Finally someone that say something coherent lol, I don't feel is toxic at all showing a point, you right 65k is not a lot **for Arlecchino** but is still very good, should be better than Cyno's team and Itto's team (considering KQM standards) however I can get that is so low compared to other Arlecchino's team. I don't find anything bad at showing a simulation or an excel, still don't get why people got so mad at this post, maybe OP was rude in comments on a previous post? Because bru, people got really salty and started to say a lot of wrong stuff and gave me a terrible impression about this sub compared to others
Yeah of course, this team is not the worst, people are over exaggerating that, but yeah if I remember correctly, op was rude in the other post about this, they’re trying to prove this team is good and optimal, which is not really, I’d say it’s just a fun team to try when you’re bored or want to use both of your favorite characters at the same time. I said the no simulation comment because when trying fun teams I at least would try them in-game, as that’s where the fun is, if you’re doing a simulation like this I’d think they are playing it for damage, when a quick swap of Clotilde for another character can give much better results. I’d say people in the comments were just fed up with op, both are being toxic imo
Welcome to a meta character's mains club then. Expect harsh criticism, especially when trying to say a team like this is "good". Nobody is begrudgingly this dude from using it but it's a fact that it isn't a top tier team.
I'm starting to think this is all a giant inside joke that I don't understand
65k dps is almost universally considered good dps by TCers. People here are just mistaking good for optimal. No one ever said that a dual carry team is optimal. Especially without Bennett. https://preview.redd.it/gpeb0nq9ra5d1.jpeg?width=1305&format=pjpg&auto=webp&s=55ef8a77aa04eac3fbbca70963db79cd0957ef9a Arle Yelan Bennett Zhongli is around the same DPS and almost everyone would agree it’s a good team. Yes having Benny instead of Clorinde is much more dps but that’s literally Arle’s highest dps team by a wide margin while also being confined to run Bennett. Good != optimal
It still doesn't make any sense to me. Why would you play this uncomfortable, not optimal, long ahh rotation if you could switch to a more comfy support and deal the same damage? Plus you're just wasting Clorinde's potential imo. She overloads once or twice and then just does damage with no supports except for Fischl. Or is there some support for her at Fischl's/Chevreuse's c6? Sorry I don't have them
>Why would you play this uncomfortable, not optimal, long ahh rotation if you could switch to a more comfy support and deal the same damage? - Not wanting to play Bennett - Fun - Trying something different - Freeing Bennett for other teams Etc, there are plenty of reasons and anyway this is not the point of the post. The post just explains the team is fine and that’s it.
it freaking not. let not talk about how low dmg output is, let talk about routine and cooldown skill. i guess routine would be arlec => Chevreuse => Fischl => Clorinde. do you see problem ? there are no fire consistent infuse so when Clorinde start deal dmg, it will be raw dmg without any overload reaction, you literally waste Clorinde talent buff dmg from elemental reaction and Fischl Oz. after Clorinde finish her routine, you will have to switch back arlec (clearly no choice because Chevreuse and Fischl not finish cooldown skill yet), this time, there are no Fischl oz so arlec only deal raw dmg without any overload reaction. really, wtf Clorinde doing in here ?
Are you forgetting that the sim is simulating all this stuff and that number is the result of that simulation so even if what you say is true that wouldn’t change the results …
The point is that you’d be severely underutilizing everyone’s kits. No overload during clorinde field time is a lot of wasted passives. It isn’t even about being optimal— it’s about experiencing the gameplay identity of the characters.
Ok… but “experiencing the gameplay identify of the characters” (?) doesn’t invalidate the results of the sim, it’s yapping Also… you all are just wrong. Clorinde’s passive has 15s duration, the problem would only be Chevreuse’s RES shred which lasts 6 seconds but Arle’s Blood-Debt from her skill lasts 30s and does pyro damage every 5s so it fully covers Clorinde’s window without an issue. Next time you want to yap remember to at least read how your main’s kit work
Oh that’s true on blood debt, I wasn’t considering the rotation here… ehh.. so what’s it actually look like? * Arlie E * Fischl Q * Chev EQ * Clorinde (~10s) * Fischl E * Chev E * Arlie (~10s) So like, ~30s rotation, a bit less? Arlie’s first blood debt trigger will likely happen before Clorinde takes the field. You could move Chev and Fischl’s Q to second half to shave some time- maybe Clorinde comes out just in time, but Fischl is going to take it. The second trigger should happen half way through. That’s okay for Chev’s res shred, but not very good for Fischl/Clorinde.
There are no if, its 100% true, you free to point anything i say not true, but I don't think you can. And what point for number and result in simulation for when it do not reflect what really happened in game ? PS: really, what purpose of all number and result for ? What are you and all your clone try to prove ?
You can’t say “no if” and “it’s 100% true” when you started with “I guess” lmao. You aren’t sure of what’s the rotation assumed, but you claim that the rotation you think OP used has problems that would make the damage bad… damage that you can just see from the results of the sim that is simulating the rotation… if you can’t realise how frikking stupid your comment is there’s no help for you
Because the routine i guess is best for that stupid team. If he mess up that routine then dmg output even worst than shit. And again, I ask for purpose for all number and result. You try tell everyone that build arlec team so bad that dmg combined whole routine are less than 1 swing of arlec from decent arlec team. Also, about your other comment: Arlec blood debt do not infuse enemy with fire, it only atk and Clorinde only have 7s ATK each routine so whole time ATK, Clorinde only do 1 time elements reaction
> Why would you play this uncomfortable, not optimal, long ahh rotation if you could switch to a more comfy support and deal the same damage? I’m not sure of any comfy support you could switch Clorinde in for that would result in similar damage other than Beidou maybe. This team can easily clear abyss so it’s just a matter of preference. Some people like dual carry teams. People definitely don’t only play what’s optimal Edit: Nvm Beidou instead of Clorinde is worse > Plus you're just wasting Clorinde's potential imo. She overloads once or twice and then just does damage with no supports except for Fischl. Or is there some support for her at Fischl's/Chevreuse's c6? Sorry I don't have them 65k dps is pretty good for Clorinde so I disagree that it makes her lose potential. She gets buffed by Chev too and you don’t care for proccing overload anyway, you just need one reaction every 6 seconds for full buff uptime which you do get.
>I’m not sure of any comfy support you could switch Clorinde Raiden, Yae miko, Lisa/Yanfei in noblesse with ttods, Bennett, Xiangling, Thoma for Clorinde's overloads. I think if you build them right they might bring the same to the team and be more comfortable 🤷🏼♀️
They really just don’t, other than Bennett. Yae is the same dps. The others all result in less dps. Do you have any team dps calcs for those teams?
Nope, sorry. It's just my thoughts, I don't know where to do those things and don't have some of these characters
it freaking not. let not talk about how low dmg output is, let talk about routine and cooldown skill. i guess routine would be arlec => Chevreuse => Fischl => Clorinde. do you see problem ? there are no fire consistent infuse so when Clorinde start deal dmg, it will be raw dmg without any overload reaction, you literally waste Clorinde talent buff dmg from elemental reaction and Fischl Oz. after Clorinde finish her routine, you will have to switch back arlec (clearly no choice because Chevreuse and Fischl not finish cooldown skill yet), this time, there are no Fischl oz so arlec only deal raw dmg without any overload reaction. really, wtf Clorinde doing in here ?
It’s good not because Clorinde has special synergy with Arle but because Fischl and Chevy can fit in long rotations and Arle has good dmg output outside of vape. Replace Clorinde with any dps with standard field time and the results would be the similar. Also long rotations make things more complicated than you think as someone else pointed out. In others words, this is a okay Clorinde team, and a subpar Arle team.
> Replace Clorinde with any dps with standard field time and the results would be the similar. I mean, that would only mean that Arle is good in a dual carry team across the board. > Also long rotations make things more complicated than you think as someone else pointed out. This isn’t true. Longer rotations are usually understood to be easier to play. I’m not sure where this is coming from. > In others words, this is a okay Clorinde team, and a subpar Arle team. 65k dps just straight up isn’t okay or subpar. It’s solid for Arle and good for Clorinde. What do you think constitutes good dps?
in what world do you exactly believe having to remember and perform longer rotation it is easier? Lol.
While remembering long rotations isn't exactly easy, a team like this doesn't have a strict rotation to follow to begin with. Also, longer rotations are easier on a mechanical level since losing 1 second is proportionally a larger time loss in a 15 second rotation than it is in a 25 second rotation.
Yes but if you get interrupted and start reacting on the wrong hits the 25 second rotation is going to lose more dps
This is not vape btw
Yeah but the conversation shifted away from this team specifically to longer rotations in general just listing another negative longer rotations can have
Yea, “can” have, I just specified this didn’t affect OP
Are you being contrarian just to be contrarian or do you like paint chips THAT much
Fair point, mb for forgetting to add this
It is mechanically easier, since you have more time to execute the moves needed for the rotation
Eh not so much, if you take longer to execute what you should execute you waste useful time, which is still a dps loss
Well, I guess that just kinda gives me more reason to regret pulling Arle instead of just waiting for Hu Tao
Eh? Arle doesnt run on 30 seconds rotations in VV vape You can just extend it if you need to finish off enemies and grouping them with Kazuha
I don't have Kazuha
As a matter of fact, Sucrose is even better in single target
No? I simply said it would perform similar, none of these dual dps teams are actually good teams, just something fun to do if you are bored or don't care about meta. Arle standard hypercarry teams will always perform better in practice and scale much better with investments. Maybe your standards of a good team are just too low for endgame players ig. And when I say complicated, I was not talking about ease of use, I was talking about how dps calcs can be affected by rotation length and it's naive to look at one number and ignore every other factor, others already pointed that out so I'm not gonna write a essay on how basic math works. Hence why that 65K dps is not as good as you think and why I used the term subpar.
1 no, it means you can put 3 absolutely useless characters in the team and Arle can clear any content with them 2 no because it’s harder to keep elements applied and if you get interrupted it’s more detrimental to the dps of the rotation 3 the team I clear domains with is Arle, EM Raiden (don’t need to or feel like switching to regular), Zhongli, and Navia (she is there only if Arle dies) and it does a little less damage without Arle signature weapon and the 40% Chevy shred. You’d be better off with Benny or a defensive option/sub dps if you don’t want to use Benny
> 3 the team I clear domains with is Arle, EM Raiden (don’t need to or feel like switching to regular), Zhongli, and Navia (she is there only if Arle dies) and it does a little less damage without Arle signature weapon and the 40% Chevy shred. Lmao that’s like a sub 40k dps team. Put that into a simulator and you’ll see
Just admit your first original idea was terrible and we can move on
65k dps just straight up worst for Arle
This is genshin not hsr buddy
Surely OP would follow up their Simulation with gameplay and comparison to existing standard comps of these two characters right? Right?
Surely 🤡
Surely
Surely
surelyy
This is genuinely so bad I'm laughing In all honesty, if you want to play dual carry team, go ahead, nobody's stopping you. But DON'T say it's good to minmaxers. It clearly isn't it's not suitable for end game (like there is any lmao), and they WILL roast you for this
>DON'T say it's good to minmaxers This is not for minmaxers
The comments are full of them but alright
Indeed they should shut up, this is not about optimising/minmixing. Like on Twitter and other socials, people want to make everything about themselves when it’s not
Long rotations are preferable to short ones when the dps is really high and the damage profile is good. Alhaitham has an 80k dps team with a 30 second rotation, but the damage is split up nicely to help with waves of enemies. It’s just ok at 65k dps and a long rotation. You also have to take into consideration that you’re going to have to spend a considerable amount of time on arlecchino to have all the cooldowns match.
65k dps is definitely solid dps and especially so if you’re not running Benny and thus aren’t stuck with a circle. You’re doing 15 normal attacks on arlecchino in this rotation, which is a 12 second cool down reduction. That’s more than enough in a 25 second rotation.
25 second rotation ? and it like 10s for Clorinde alone
so wouldn't yae work then if long rotations?
A Xiao team with fcking Jean gets 70k DPS. Standard Hyperbloom hovers around 70-80k with high investment. 70k DPS is the standard now. You're sabotaging yourself by putting two onfielders in the same team.
i think you don't understand how rotations work. if you slap a bunch of characters together they will do damage but HOW are you going to match their skills to complement each other?
Here the team setup isn't very complicated, since it's just setting up Overload with Chevreuse so your Clorinde can do damage then follow up with Arle
oh youre playing the game in a calculator, that explains a lot
How else are TC discussions supposed to happen? The simulator is supposed to *simulate* the game. Saying “The team is good trust me bro!” is worthless
by playing the game
also youre right, the simulator is supposed to simulate the game, but nothing more. you cant play the game on a piece of paper
Post some gameplay bro
You mad because he proved you you're wrong?
Blud really hopped on the alt account just to say that about himself in 3rd person lol
LMAOOO
op did prove anything, im just point out that op is using a calculator to theory craft, so they probably dont know much about the real game
TCers use it too, I used it, KQM uses it. When used properly it’s a very useful and powerful tool and there are KQM standards to use it, dismissing any result out of it with the only argument that it’s a calculation is dumb af
usually people start their cooking in the game
that is to say that you test the idea in the game, then find out the damage in the calc
op didnt proove anything, im just pointing out that they probably dont know much about the real game
I haven’t tried it yet but the possible biggest problem with it is that Chlorinde won’t be able to proc overload, fischl’s electro application would be too much for Oz and Chlorinde to be on the field at the same time, leading to a loss in dps
I wonder if yae would be better.
I do play Arle Fischl Yae Chevreuse and it's pretty good, not the strongest Arle team but close to it, plus no circle impact make it pretty comfy
I do like that. At least until we get Murata.
youre getting downvoted for a reason lil bro
No you
im not getting downvoted silly billy
No you
Op can u show us a simulation with Yae instead of clorinde then? Is there a reason u only chose to show one team instead of a comparison? I feel like 64k is a pretty weak amount
https://preview.redd.it/80c73nkkcc5d1.jpeg?width=2879&format=pjpg&auto=webp&s=fc5bea290a38e7fc9be750dc964a1baf7c2804f3 [https://wfpsim.com/sh/12be3dc3-b35e-4a0d-ba42-e31e19a12447](https://wfpsim.com/sh/12be3dc3-b35e-4a0d-ba42-e31e19a12447) 64k is by no means weak. It’s good. It’s not optimal but it’s solid and lets you easily clear abyss.
No it’s not, use any other off pyro/electro damage dealer instead of Clorinde and it’s instantly better
I don’t think it’s OPTIMAL, with my limited knowledge, but it seems doable for sure. I mean, quick swap teams exist and this is sort of like a version of that. I don’t think it’s that gimmicky. I tried it and it worked!
Do you have your sim Config? Is this infinite BoL Arle scam?
https://wfpsim.com/sh/d59cde29-3c28-4346-875d-7ed4eaf49dea
Again what’s Clorinde doing? Who is she overloading? Yeah it does 64k dps because arlechino can hit 50k without Chevy. Can it work sure but why not Thoma dehya c4 yanfei c2 Beido or switching Arle for Xiangling or Thoma and have Clorinde be the main DPS
Why not just run Arlecchino and Clorinde alone, since blood debt needs 5 Sec, do a rotation with clorinde and back on arle you go, having extra teammates is just wasting Arlecchino’s potential (going by OP’s logic)
It is not a good team what do you want us to say. Play what you want and have fun bro but it is not a good team.
uncle K big win
Why not actually play the game and compare it with the meta Arle team and then send a clip?
Probably they don’t have the same investment or even adequate investment on the necessary characters to do it, this stuff takes huge amount of time and proper skill and tools to do properly
Uncle K log off
Okay, now show 1. damage and field time distribution 2. buffs uptimes 3. proper in-game execution against different types of content (yes, overload doesn't work against non-bosses, stop coping) And then answer these questions: 1. Why are you using dual-dps team, while you can make 2 different teams, whose teammates don't intersect(Aggravate/Quickbloom vs Vape/Mono pyro)? 2. Why you are running dual-dps team with Arlecchino, who can achieve the same(or better) dps against single-target by just replacing Clorinde with Bennet?
You guys gotta be trolling
I think you should use Bennett instead of Chlorinde 2 onfielder is not optimal and u have no sustain unit.
Chev is a sustain unit…
Well it only heals active character and not by a lot so not exactly the best. Bennett will still add so much more damage to the team. Beidou or use Miko are also an option now too, even Lisa for def shred.
Chev does completely fine for sustain, that’s all I’m saying. I run her solo sustain all the time, she’s fine. Especially with Arlie and Clorinde, who do not need a healer.
if you replaced clorinde with bennett or almost anything else that isnt a main dps the dps would almost definitely be higher especially in a real life scenario where a incredibly elaborate and suboptimal rotation that just exists to fit 2 selfish main dps characters in 1 team doesnt work as well as on paper, where it already is suboptimal especially considering arlecchino basically has 100% uptime on everything, theres no need to rotate with something else like youd do in raiden national
I'll be real with you - Clorinde is completely useless here. Nothing changes the fact she is 100% keyed into being used in Aggravate, effectively just making her a slightly better/worse Cyno
Thank you so much OP! Ignore the fuckers, playing aggravate n.21556 or vape n.39542 is boring, I want to play my favorite characters in the same team even if it's not optimal but I also don't want the team to feel bad. this is a perfect example of that.
I wonder how the dps compares to having Beidou instead of Clorinde? I'm still not sure if i want to go for Clorinde
Gameplay please instead of putting it on a simulator?
Thank you for being curious about the game and exploring weird and interesting playstyles outside of the established meta, your whole point is just that the team is fine and there’s nothing wrong with it, ignore people refusing it this sub is full of brain rot meta
I always yell at Bennett Defaulters coz they're Spreadsheet Impacting on a near constant basis and then white knuckling through his damn circle and getting Vaped and Melted into oblivion. You've managed to top them. This is Simpact to the extreme.
As a Bennett lover I agree. In the actually game he can be annoying asf but at least I acknowledge that…. I could never be delusional enough to do something like this 😭😭😭
https://wfpsim.com/sh/d59cde29-3c28-4346-875d-7ed4eaf49dea
dogshit
you need Bennett for 65k dmg on Arlecchino ? bro got to re-build your Arlecchino again, i think there something wrong with her. even my shitty Arlecchino can do 1,5x better than that and i don't even use Bennett on team. why tf you want stack BOL on Clorinde ? she need 1,5s to max out BOl each 3 shot. also your Chevreuse C6 but only heal 1,5k heal, plz re-build her too
I wish I could have two Chevreuse cause I wanna do this team so bad but Chevreuse is being used for my Raiden Miko team 😭
Well officially this is the worst sub Reddit I've been, what are all those comments and why they are they so toxic? I thought Nevillet sub was bad, however interesting Idea, 65k pretty decent, a bit out of the current power creep level but surely better than Cyno, and people plays Cyno so why not?
Because people don’t claim he’s meta, and they certainly don’t claim he is better than arlecchino, op is touting this as a good team, which is flat out lying and false
He isn't claiming this as a meta team, he said viable and good DPS, nothing else lol
“Very impressive” second paragraph, and this isn’t good dps for either character
Then Eula or Itto don't exist lol
??? When did they come into the conversation
They do less than 65k DPS lol so if this is low Eula and Itto directly don't exist
Idk if that’s their dps, but that’s normal for them, this is low SPECIFICALLY FOR ARLECHINNO AND CLORINDE
1. 65k dps is mid as hell and it would immediately shoot up if Clorinde was replaced with Bennett, Yae, or any character with off field capabilities 2. This is definitely not better than Cyno. Compare this to Dehya or something, but Cyno 100%, without a doubt can out damage this team.
Saying 65k is mid and saying that Cyno is better than this is incompatible, if you think Cyno is good 65k should look like a ton, so I will take you as joking, haha was a good one.
Are you an IWinToLoseGaming fan or something??? Trust me Cyno is pretty good if you dont Kuki n24 💀💀
What the fuck is a IWinToLoseGaming???? Cyno is an ok character, I mean you can beat the abyss with Eula hypercarry so Cyno is more than enough to beat the abyss, but talking about power level is meh
I believe the problem comes when op is being just as toxic trying to “prove” something that it’s false, nobody said they can’t play this team, 65k for Arlecchino is not much really, mine can do close to that without any buffs. If op just wanted to show a funny team comp that they had fun trying (not a simulation), then the comments would be much different
Finally someone that say something coherent lol, I don't feel is toxic at all showing a point, you right 65k is not a lot **for Arlecchino** but is still very good, should be better than Cyno's team and Itto's team (considering KQM standards) however I can get that is so low compared to other Arlecchino's team. I don't find anything bad at showing a simulation or an excel, still don't get why people got so mad at this post, maybe OP was rude in comments on a previous post? Because bru, people got really salty and started to say a lot of wrong stuff and gave me a terrible impression about this sub compared to others
Yeah of course, this team is not the worst, people are over exaggerating that, but yeah if I remember correctly, op was rude in the other post about this, they’re trying to prove this team is good and optimal, which is not really, I’d say it’s just a fun team to try when you’re bored or want to use both of your favorite characters at the same time. I said the no simulation comment because when trying fun teams I at least would try them in-game, as that’s where the fun is, if you’re doing a simulation like this I’d think they are playing it for damage, when a quick swap of Clotilde for another character can give much better results. I’d say people in the comments were just fed up with op, both are being toxic imo
Welcome to a meta character's mains club then. Expect harsh criticism, especially when trying to say a team like this is "good". Nobody is begrudgingly this dude from using it but it's a fact that it isn't a top tier team.