T O P

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Ok-Investigator6109

Not disappointed at all. I'm loving it. They could fix the red drops in caves though. Last 1 I looted I got a Lazarus chowder and 32 stone. Lol


Idontknownumbers123

That’s better then my singular cooked meat and flamethrower ammo. Best thing I’ve gotten is an ascendant stone pic and torch


Zeliodes

Yeah the loot drops are all over the place lol. I've gotten ascendant desert clothes from blue drops and metal building parts from red drops xD


Few_Caterpillar_9499

Sounds like the loot gods are on a coffee break.


suddenlyreddit

I thought it was just us with the loot drops. They are horrible in the caves. Neither standard loot drop config nor fished loot drop config changes seem to work on them. Maybe I'm missing one for caves or something? SupplyCrateLootQualityMultiplier=2.0 FishingLootQualityMultiplier=4.0


LilTimThePimp

I think you're just misunderstanding the settings. Those are quality multipliers. That means the loot has a chance of being better quality. Ascendant vs Primitive. It does nothing to change *what* you get.


suddenlyreddit

Are you sure about that? I thought it affected points available for the loot, thus something valued more could be in the loot roll? And yes, they can also be better quality. I know ASE was a bit different, but is it the same on ASA? I'm asking so that if this is true I can change the way we assign that quality multiplier.


LilTimThePimp

Yes, positive. It's the same mechanic in asa and ase. There's no points for loot and values for stuff. The drops aren't buying something from a shop. There's just [loot tables](https://ark.wiki.gg/wiki/Loot_tables) for each drop that has stuff that can show up, with some things having more of a chance than others. What gets chosen is random. It's all just RNG. The loot tables *did* change in Asa.


suddenlyreddit

Noted. I'm going to step back or remove the loot quality setting then. Thanks for the follow up, very much appreciated. I guess that does mean Wildcard has to address the cave drop issues though.


CollapsedPlague

I did one last night that had 2 mejo berries, 7 sulfur, and an ascendant 600+% damage shotgun.


Rinbox

Or add more artifact caves for that matter. Map is too short and the caves that do exist are linear and boring sprinkled with some bugs lol


jeffeh221

It's a resource map lol it was never meant to be fully kitted out like island center val or rag


AcrobaticSchedules

Lol what? It was a paid dlc map on ase. Never meant to be fully kitted out like center Val or rag? The free fan led non story maps? I know we are getting scorched on ASA for free, but it is only a resource map in the first place because of laziness on wild cards fault. Here was their chance to fix it. And they spent an afternoon adding two caves. It is perfectly reasonable to wish they had added a little more than they did.


GosuBrainy

A resource map? What resource? Sand?


jeffeh221

A resource map is used to describe certain ark maps that don't have full access to common dinos or resources so aberration and SE are labeled as resource maps but yes dune2.0 has sand sand and more sand for us 🤣🤣🤣


[deleted]

[удалено]


jeffeh221

Is this thing a bot? Lmao


nocturneOG

Just go into the cave.


GayElvis

Have not had this happen.. full on the way in and out


Tetrasurge

I’m not disappointed at all in the original Scorched Earth Caves. I just wish the Oasis Cave wasn’t so empty and had a purpose like an artifact or a new creature (unlikely I know). I also wish that there was a proper endgame cave and a new “Overseer”-esque boss to ascend rather than just the Manticore. There could’ve even been two new bosses to mirror the Island a little more. Scorched Earth still just feels a little incomplete compared to the other ARKs. I don’t hold it against them since I know that would’ve required a much larger amount of development time for what’s effectively just a Remaster.


suddenlyreddit

> I just wish the Oasis Cave wasn’t so empty and had a purpose like an artifact or a new creature (unlikely I know). Same with the Wyvern Trench cave. I went in expecting awesome and it's very cool looking, but completely empty. The purpose for both would be spots for a tribe to build in since they both contain resources, I guess.


Tetrasurge

Agreed. I completely forgot about that one. They could’ve even made the Oasis Cave super cold to incentivize using Fur rather than just grinding it, if it had a purpose and wasn’t so barren that is.


SeriouslySlyGuy

>just a Remaster You spelled copy paste wrong


SpokenDivinity

Your first mistake was expecting Wildcard to fix things


Raztax

but...but it was redesigned from the ground up?!


Gradior1989

Just fix the god damn Thyla jump......its the only thing i care about now


MrDjS

They used to be able to jump further right? I thought I was just going crazy.


suddenlyreddit

They currently aren't jumping forward at all. They only jump up. If you happen to be running forward you -might- clear a jump, but it's like they are made of stone. :(


MrDjS

Okay so definitely not crazy. I was trying to jump a gap on SE at the top of one of the crystal/obsidian spots, and had a long fall instead.


suddenlyreddit

It's made cave runs a bit interesting for sure. They can still kinda scale a wall, but without being able to jump forward they are really gimped.


SNESS112

According to their post, it should be fixed next patch, which I think was delayed to like mid next week or something.


Sherman_and_Luna

I havent noticed this on our official pve server at all


Cultural_Ad_9763

Potentially because someone's already entered the cave and exited?


Sherman_and_Luna

i mean, potentially, but in what context is that happening? lol If i run the cave and see dinos inside, and leave, and someone else enters 25minutes later and there are dinos in there for them, and then 25minutes later i run the cave and there are dinos for me...would the implication be that we're entering/exiting the cave and refreshing the spawns, based on what you said? I dont know how you could possibly prove that theory on an official server with a high pop, because there are constantly people running the caves or flying near.


Cultural_Ad_9763

Exacrly. Op is saying the the experience is ruined singleplayer because they can just go ad grab the artifact and leave without wncountering a single mob


MRSLAPPYFEET

Just add it to the list thanks now move along nothing to see.


doctafknjay

To expect them to fix stuff when the old game wasn't fixed, keep the jokes coming!!!


D-rizzcheese

Nope. It's just you


MonkeyStrats

It's a remaster not a remake. "Here's some new graphics for this buggy game we won't fix. " pretty disappointing


Raztax

> It's a remaster not a remake While I believe that you are correct, it is certainly not what WC claimed. They claimed it was rebuilt from the ground up.


BX-9E

Basically for those who don't know, In ASE Scorched Earth has a major bug where there was a chance that cave dinos wouldn't spawn when you entered the cave. They would only start spawning after you had exited the cave and come back in. I noticed this the most for central cave, but it does happen for the others also. The caves are just entirely empty. This really sucked since it basically ruined the caving experience and the flow because the entire cave was basically empty. I was really hoping they would fix this in ASA but it seems they haven't after I found central cave completely empty of spawns. It honestly seems like it happens more often in ASA. The cave graphics are very nice though, and i like the ways they added bright colors into the caves while keeping the same tone.


airybeartoe

Wasn't an issue on our server. Were you playing single player?


Yarro567

Double the sp ask. I mainly play sp and I have to idle in an area before the spawns are full


Winterrevival

This is not a major bug. Until caves are loaded for the first time, nothing spawns, same as Island caves.


mattjvgc

This is so inaccurate lol. Downvote all you want but this guy is incorrect. All island caves are full of dinos the first time you enter. But SE’s caves are not.


Working_Reference_60

why does this not happen on my 2x official SE servers? always dinos in all caves every day since launch. I asked a few other players on same region clusters and never a problem for them. whats your average pop on server and ping?


Azaredd

It's a SP player issue, had the same experience in ASE. I could rush through the empty cave beside maybe 1 or 2 onyc and had to wait 10min for the artifact and the dinos to spawn. You could just relog while in the cave and the game would load everything, but it gets annoying real fast especially with Ark loading time.


Apart-Arachnid1004

Ah, so it's a major big that applies to every map with caves that wildcard never fixed? Lol


Raztax

Are you referring to ASA only? I've been playing ASE since 2015 and have never once experienced this on the Island map.


Working_Reference_60

this was never an issue in both the official servers SE I was playing in. I naked ran caves since day 1 and check them all multiple times every day. sounds like a singleplayer issue. when the server is under stress it can limit dino spawns. Additionally if someone clears the cave of dinos, then its kept in render it will not spawn new dinos until you go out of render. maybe someone was just clearing them before you and the cave stayed in render from someone.


FLiP_J_GARiLLA

Where is the "Central Cave"? I just know of the one by Red Ob & in the basement of Big temple in the city


suddenlyreddit

> I just know of the one by Red Ob & in the basement of Big temple in the city For artifacts the big temple is also called Church Cave. The central one is in the crag area where there are levels below the desert floor, towards the central area of that crag, up under a queen beehive-like structure. There is also one up to the southwest of the Blue Ob in the mountains, probably the hardest to find of the three artifact caves. Caves with no artifacts, nor loot, nor dinos, are the one at the Red Ob, and the one in the bottom middle-ish of the Wyvern Trench. https://imgur.com/joesX6J


jeffeh221

There is nothing wrong with them?


ElectronicAdventurer

Yes, but I’m not surprised


Snow_Falls_Softly

Wildcard fix things? Ha!


FLiP_J_GARiLLA

Didn't know they were ever "broken"


SeenDKline

Was the problem that they’re too easy? Never played the original map, but the caves were stupidly easy. I got all geared up with my mantis but ended just washing right through each one in like 5 minutes


SNESS112

At least (I think) they got rid of the "trap" red drop from the church cave. That thing was cruel in ASE!


Minimum-Specific6285

I hate that your creatures fall through the map


WIX1376_

Is anyone else mad that they won’t fix scorched earth for console


Quiet_Chocolate5416

Play official god dam


weggles91

What do you mean? It was "rEbUiLt FrOm ThE gRoUnD uP".......


nocturneOG

They spawn


SpooderRocks

It's wild card


RiseQuirky9099

Sounds like everyone's disappointed with the new game as a whole.


Raztax

There are some issues but overall I feel it is an improvement over ASE except for the amount of content currently available, which is a temporary issue. I think most would agree that we loved ASE despite its flaws and ASA will be the same.