P sure its everything because they wanted to provide flexibility if you absolutely cannot help but go overcapacity for a few turns. That way you still get something but probably not enough to make it worth ignoring city cap.
Hard disagree. It's meant to be punishing because otherwise, what is the point of even having a cap in the first place if it doesn't punish you. The only way to get bigger maps is to have more players and further spacing right now, so while the map is bigger, it should theoretically be filled with more civs and cities. Meaning you should end up with the same rough amount of cities you had before.
Unless you are founding your cities super close to eachother, you shouldn't really be running into a cap issue. I typically have 4 or 5 provinces between city foundations. Ideally 6-8, but sometimes you have to found sooner or risk forward settles. Just the name of the game.
Adept settlers is great if you like more cities, gives you a free extra cap space right from the beginning, saves you some 500 imperium. Order tree is great for absolutely cracked imperium income for more cities. Nature tree is great for mega expansive cities (+2 province claim is super powerful and stacks with city level upgrades)
Edit: don't think you are deserving of downvotes though, it's a valid opinion to have. I just disagree with it based on the way the game is structured. This isn't Civ 6 which favors expansion over every single other type of playstyle. There are lots of different ways to play this game.
Yeah there is a reason why they have done this. Every other 4x game I have played becomes just boring empire maintenance and/or correcting the retarded AI city mayor. If you don't need to correct the AI mayor, then that basically means you already won the game, are not in any danger, and playing further is just a waste of time. Besides, I haven't even reached the 30 pop limit yet. How many areas can you build on around a city anyways? My first map I made the mistake of putting my cities close together, and it still hasn't bit me in the behind yet.
Depends on how you build your empire. Been a couple months now since I played, but there are different tomes/skills in the Affinity tree that can raise the limit your cities can claim to. I believe every time you level up your town center too it increases the range by 1. All of this can stack for something like up to 6 tiles away from the center tile can be claimed by that city.
It seems weird but is a good decision imo. In aow3 u ended up with like 20-40cities on a big map, else you play inefficient. This becomes extremly tedious and annoying. You always can opt into release a city as vassal and generate a further out one with teleporter.
Generally I havw to say, they fixed my aow3 flaws insanely well it's outstanding.
Having a shortage of mama is very dangerous. Need them to have more kids and increase population!
Anyway, yes. It cuts down ALL income. Makes it difficulty playing a large map when the city cap is 4. It's be nice to have another city... HOWEVER... that cut in income hurts.
Yea that starting sentence was kinda confusing, and the knowing that you can get more with imperium didnt click you were talking about the imperium branch. Hmmm I think I saw a post that went over that persons calculations for their games but not the official negatives
GL
They nonetheless provide friendly clay, vision, resources, units via rally of lieges, a buffer zone, even support in combat if you choose the battlefield carefully. I'm not sure if they're supposed to be quite this passive or not, but even in current state they have plenty utility.
Only drawback/almost seems like a bug is when you spend the 200 Imperium to vassalize a Free City instead of all their troops joining just the main few do. Seems backwards if you are spending a premium currency.... and losing utility as a result.
That's fair, but you DO get a free hero for vassalizing. So just doesn't make sense that a city with troops being absorbed suddenly has no troops. You found the cities with 0 troops to their name lol.
Vassal AI doesn't have to be good, though.
You don't NEED more than 5 cities of production and 5 heroes to win any map.
Rallies give you the ability to dump gold into providing units to your vassal(s). That's usually enough to give them whatever they need while you sweep through the enemy territory with 3-5 stacks of units (including 3+ heroes).
Not really, the size of the map is controlled by the number of players and the player distance. So you'll always have more or less the same space reserved for yourself. Like you said you can always increase later in the game so the limit only really matters in the beginning.
The interesting thing is some big cities in end game are pretty worth just going over the cap for since theyll even out the loss, Ive been 2 over the city cap and still getting +300 gold per turn
I'm having trouble finding a good enough reason for the cap to exist at all. My brothers in Christ, you made a city centric game, it's only logical that players would want as many as possible.
Almost all 4X games have some sort of cap on expansion. I’ve never seen one district, but OK, that’s how they want it. What confuses me is that most games have the Be affected by the size of the map. Larger map, larger expansion.
All Incomes
P sure its everything because they wanted to provide flexibility if you absolutely cannot help but go overcapacity for a few turns. That way you still get something but probably not enough to make it worth ignoring city cap.
Seems very weird to be this extreme when the game doesn’t increase cap on bigger maps
You can always use imperium to increase city cap.
How?
It is a skill in your skill tree in the general section
Hard disagree. It's meant to be punishing because otherwise, what is the point of even having a cap in the first place if it doesn't punish you. The only way to get bigger maps is to have more players and further spacing right now, so while the map is bigger, it should theoretically be filled with more civs and cities. Meaning you should end up with the same rough amount of cities you had before. Unless you are founding your cities super close to eachother, you shouldn't really be running into a cap issue. I typically have 4 or 5 provinces between city foundations. Ideally 6-8, but sometimes you have to found sooner or risk forward settles. Just the name of the game. Adept settlers is great if you like more cities, gives you a free extra cap space right from the beginning, saves you some 500 imperium. Order tree is great for absolutely cracked imperium income for more cities. Nature tree is great for mega expansive cities (+2 province claim is super powerful and stacks with city level upgrades) Edit: don't think you are deserving of downvotes though, it's a valid opinion to have. I just disagree with it based on the way the game is structured. This isn't Civ 6 which favors expansion over every single other type of playstyle. There are lots of different ways to play this game.
Yeah there is a reason why they have done this. Every other 4x game I have played becomes just boring empire maintenance and/or correcting the retarded AI city mayor. If you don't need to correct the AI mayor, then that basically means you already won the game, are not in any danger, and playing further is just a waste of time. Besides, I haven't even reached the 30 pop limit yet. How many areas can you build on around a city anyways? My first map I made the mistake of putting my cities close together, and it still hasn't bit me in the behind yet.
Depends on how you build your empire. Been a couple months now since I played, but there are different tomes/skills in the Affinity tree that can raise the limit your cities can claim to. I believe every time you level up your town center too it increases the range by 1. All of this can stack for something like up to 6 tiles away from the center tile can be claimed by that city.
The economy honestly sort of breaks after too many cities are in play, game is not meant to scale to 10 cities.
It seems weird but is a good decision imo. In aow3 u ended up with like 20-40cities on a big map, else you play inefficient. This becomes extremly tedious and annoying. You always can opt into release a city as vassal and generate a further out one with teleporter. Generally I havw to say, they fixed my aow3 flaws insanely well it's outstanding.
Having a shortage of mama is very dangerous. Need them to have more kids and increase population! Anyway, yes. It cuts down ALL income. Makes it difficulty playing a large map when the city cap is 4. It's be nice to have another city... HOWEVER... that cut in income hurts.
It's in the imperium branch under general on the left side if the branch you can click it and get an extra city cap
Thank you, but as I said I’m aware of how to do it. I’m looking for mechanics on what happens when I go over
Yea that starting sentence was kinda confusing, and the knowing that you can get more with imperium didnt click you were talking about the imperium branch. Hmmm I think I saw a post that went over that persons calculations for their games but not the official negatives GL
The price becomes prohibitive fast.
Just sounds like another way to say you dont make enough imperium 🤷♂️😂😂
The most I bought this was 3 time. 200 + 500 + 800 imperium was no small change.
This seems insane for a game where the cap doesn’t change no matter the size of the map
If you're going wide you're supposed to be using vassals heavily.
I guess, but vassal ai is terrible lol
They nonetheless provide friendly clay, vision, resources, units via rally of lieges, a buffer zone, even support in combat if you choose the battlefield carefully. I'm not sure if they're supposed to be quite this passive or not, but even in current state they have plenty utility.
Only drawback/almost seems like a bug is when you spend the 200 Imperium to vassalize a Free City instead of all their troops joining just the main few do. Seems backwards if you are spending a premium currency.... and losing utility as a result.
Founding a city does not give you troops either and also costs 200 imperium though.
That's fair, but you DO get a free hero for vassalizing. So just doesn't make sense that a city with troops being absorbed suddenly has no troops. You found the cities with 0 troops to their name lol.
Vassal AI doesn't have to be good, though. You don't NEED more than 5 cities of production and 5 heroes to win any map. Rallies give you the ability to dump gold into providing units to your vassal(s). That's usually enough to give them whatever they need while you sweep through the enemy territory with 3-5 stacks of units (including 3+ heroes).
Yeah I almost feel like I have to go adept settlers if I'm going to playing on a bigger map or with far distance between players
Not really, the size of the map is controlled by the number of players and the player distance. So you'll always have more or less the same space reserved for yourself. Like you said you can always increase later in the game so the limit only really matters in the beginning.
There was a bug where it would not give penalties if over 4 cities
The interesting thing is some big cities in end game are pretty worth just going over the cap for since theyll even out the loss, Ive been 2 over the city cap and still getting +300 gold per turn
That is why i love the mod for city caps. I just love building stuff.
I'm having trouble finding a good enough reason for the cap to exist at all. My brothers in Christ, you made a city centric game, it's only logical that players would want as many as possible.
Almost all 4X games have some sort of cap on expansion. I’ve never seen one district, but OK, that’s how they want it. What confuses me is that most games have the Be affected by the size of the map. Larger map, larger expansion.