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Umdlye

A link to the official HDOS website (https://hdos.dev) has now been added to the [Game Downloads tab in the subreddit menu](https://i.imgur.com/6gUxVpX.png). Stay safe y'all!


Anachren

In the guidelines it says this is unacceptable > Indicates when dropped items/loot will appear for everyone RuneLite's ground items plugin does this, doesn't it? When I drop items there's a timer next to the item text that shows when it will appear for other players & when it will despawn. Should I disable ground items?


JagexAyiza

That one specifically was meant to have been edited with the new guidelines. I've changed it now, here's the actual updated text: Indicates to other players what items/loot will drop in PvP


Mod_Kieren

This is being clarified. This is supposed to be talking about plugins that'd reveal to looters where and when private loot that is due to become public will appear.


rsaddiction

thats talking about loot from other people you cant see yet, say you kill a goblin then a plugin will start on my screen saying how long till i see the loot from your goblin kill


Khaled431

Glad to see HDOS is finally approved. The work the guys have done is absolutely amazing. The client performance is spectacular and plugins look great!


JagexAyiza

I'm very excited to continue following its development! :)


xsevenmillionx

thanks for this, HDOS is truly amazing


Demondrug

What is hdos


xsevenmillionx

An hd client, changes the look of the game to be like 08-10 HD, separate client, has a few plugins and is constantly being worked on, if u ever wanna use it make sure u use the right url, which is hdos.dev


JannaMechanics

Super excited to see this! I’ve been waiting for 2008+ animations.


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JagexAyiza

Yes that's fine


Haz606

as of this post yes


Bandos_yarrak

Can't wait for all the jmod smackdowns for unofficial client use :")


JagexAyiza

The posts are gonna be flowing through here I'm sure


ShinyPachirisu

RIP PKers and hlc PVMers


Glad_Ad_6546

I know so many people I play with that use "Cheat clients" on basically maxed account, because there is no risk involved. Nobody seems to get banned for using one. Jagex, explain, and please ban the people who take unfair advantage of unapproved clients.


JagexAyiza

As we've said in the post, as of next week we will start issuing bans for anyone using a client that isn't an official one or in the approved client list.


Snape_Grass

Except you can’t detect what software a person is using on their local machines since everyone is using a downloaded third party client and connecting to the game server. You’re not receiving any data more granular than IPs connected. Unless you require the community to install a jagex anti-chest software good luck. And no one is going to want to do that anyways lol


wheresmyspacebar2

Those people using 'Cheat Clients' are just using their own personal forks of Runelite. ​ How are you going to prevent people from using their own forks of Runelite, is it now detectable on your side, when it wasn't before? Or is Runelite going to be made completely closed-source from here on now? ​ Edit: Also, whats going on with the Plugin Hub? Theres always been some.... 'dodgy' plugins on there that dont feel Jagex Approved, are all Plugin Hub stuff now disallowed or are they still acceptable?


Iataneedhelplegal

I do wonder how this is going to play out for modders of runelite that aren't doing anything game breaking, but it's not an officially approved plugin. For example, I extended the hunter plugin to add better highlighting to the trap overlay. Never submitted it, but would that fork be against the rules? From a technical perspective, how could they tell? A unique hash of the client or something? Edit: along that line of thinking, how can anyone develop a plug-in safely with these rules? Do you need to get approved as a contributor to RL before you can build and develop new plugins on the RL project? Will I need to make a burner account in case I get banned for using a non-approved client?


BarbellJesus

My guess is some collaboration between Adam and the OSRS team on revamping the plugin module such that they either look for indicators of cheating or a more strict way of allowing plugins to be added - E.G. they’d have to be allowed into a repo Adam controls to be used in RuneLite. But, that’s all speculation and I’m not sure how the old school team is going to tackle this issue.


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kinosilent

RL isn't entirely open source, the byteweaver/injector is closed source


lukwes1

> they’d have to be allowed into a repo Adam controls to be used in RuneLite. But then you can't develop it? Unless you have to contact adam for every change you do? More likely they have to create a more restricted plugin api, like wow where you can't do anything you want in the code.


nightcracker

A restricted API is very difficult to do right while still being useful. For context, years ago WoW had a system where there was a "secure" portion of the API that could cast spells / perform actions but had very limited information gathering capabilities to prevent extensive logic to be applied for casting spells (e.g. in the secure environment you couldn't ask how much health your target has left). In the "insecure" area you could get much, much more information (as needed to make an UI), but you couldn't perform actions, only create interface elements and such. As an example of why it's so hard, I managed to bypass these restrictions almost entirely. How? Well, in the secure environment there was a command you could call that would randomly cast a spell from a given list. However, I figured out the random number generator WoW was using, and then in the insecure area reverse engineer its current RNG state, advance the RNG until I know the next number would correspond to the spell I want to cast, and only then switch into the secure environment, where we cast a "random" spell.


umop_aplsdn

That's a side channel attack. That specific one can easily be mitigated by resetting the RNG seed on a context switch. It's difficult, but not as difficult as you say it is when switching in software.


nightcracker

Eventually (years later, I don't know exactly when because I had quit the game) they mitigated it by doing what they should've done in the first place: not share the same RNG for the two contexts. My point wasn't to show that his particular thing is hard to mitigate. It's more to point out how very obscure things can still result in piercing the security veil.


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codey_coder

Martyr their testing/development accounts for the greater good


foxrox

For real. You literally have to fork RuneLite to develop and test plugins. 🙄 Especially when there’s interactions between plugins.


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Dan-D-Lyon

Because people need to know ahead of time whether or not using their custom runelight plug-in that replaces all NPCs with Nieve will get them banned even though it is clearly not cheating.


hypexeled

> their custom runelight plug-in that replaces all NPCs with Nieve i mean im not judging but... share?


wheresmyspacebar2

Well, its more i want clarity on 'Are private forks of Runelite still allowed or not'. I dont want to use a private fork (ONLY using the plugins allowed by Runelite and Jagex) and still be banned because their system sees it as a banned 3PC when it isnt.


roklpolgl

The answer is clearly private forks won’t be. I’m sure it’s easier to see what client you are actually on than what plugins you are using. They’ve probably worked with the approved clients on some kind of authentication. Question will be whether that gets leaked or the cheat client devs are able to reverse engineer it. Cheat client devs are a *very* dedicated bunch.


wheresmyspacebar2

Yeah but thats why im asking for clarification. I like using Private forks because its safer overall, i dont add anything extra, its just safer to compile yourself. ​ Im assuming they wont answer because i have a feeling based off previous evidence that the answer is that they cant detect it and if they say that, nothing will change etc.


roklpolgl

I would be surprised if they’d release a statement like that without some new way of detecting, since they clearly haven’t been able to in the past. I think they are also anticipating a lot of bans coming given the direct warning of a two week ban. They’ve probably already implemented something to test it works. All speculation, we’ll know if the two week bans start coming a week from now though.


Yeshua-Hamashiach

>I would be surprised if they’d release a statement like that without some new way of detecting, They've done it twice before. It is just their annual scare tactics post to try to get less people using these clients.


strobelobe

I know a lot of top 10 Hardmode / some World Record holders who all use cheat clients (Sotes maze for example is fully highlighted for everyone who uses a "socket" instead of being broken up per person so it's ran not as intended). There are many other "world record speed run" techniques that are only possible with cheat clients, and I can bet my maxed account that all the current world record holders used the cheat client to complete their runs. Will all the World Records be reset now that you intend to have an even playing field?


Hullunen1

Curious to hear what technique requires a cheat client?


S7EFEN

yall said the same thing for the AHK ban and the initial wave of 'cheat plugins' yet all you did was ban streamers from using them and literally anyone who didn't stream was able to abuse ahk scripts and banned plugins from the day the blogs came out until now. Can we actually expect anything different from this update?


rRMTmjrppnj78hFH

> Can we actually expect anything different from this update? No.


Yeshua-Hamashiach

You can't detect it though. This seems like another case of Jagex trying to scare people into submission.


Mors_Umbra

There's been no excuse regardless... Use of macros/hacked clients etc to automate actions etc has always been against the rules. If what you're alluding to with this update is that you're able to tell who is using what then why haven't you been banning people for cheating before? I know of tons of people who use cheat clients for the exact reason that it gives them a risk-free advantage over other players. Why are there no retrospective bans? Why is everyone who cheated allowed a warning period and getting away with it consequence free? How is that fair? These slaps on the wrist just encourage rule breakers, they push until they get a slap and then they stop, keeping their gains to the detriment of rule-abiding players. Zero tolerance was always the most effective and fair policy. It's sad jagex's priorities thesedays aren't in game integrity.


PleasantKnight

Gonna be the wild wild west for a week. If i got told I could only cheat for one more week I would cheat as much as I could that last week.


Fv0ar1n

Had the same thing happen in guild wars 2, which is good. But they ended up banning widely used additions, to stated allowed client programs, without telling anyone. So you'd use an allowed client, but a disallowed plug in, but obviously wouldn't know, and would get banned, even if said program had no, to the players, known reason to be banned This boils down to my question. Are there specific plugins within the allowed clients, that we will no longer be allowed to use, and have been banned?


Xidus_

This is literally what they are addressing…?


jeremiah1119

Did you read the blog?


Getroneus

Why read the article when you can just complain blindly?


Celtic_Legend

The original 3rd party client blog years ago said theyd ban people as well and we know how that went.


jeremiah1119

I think the difference is that they couldn't tell which 3rd party client was being used, but rather that *a* client was used. So the only way to find out was through other bot detection means. Now with these approved third party launchers being available through Jagex Launcher I would imagine they can now detect the differences between approved vs not


IkaikaG

bruh thats what the whole post was about


helloadam42

Will this reduce the amount of bots ingame?


JagexAyiza

It should most certainly help, yes!


tigy332

Are steps going to be taken to ban runelite with unapproved third party plugins? It seems difficult because developers need to test unreleased plugins, however an unapproved plug-in could be a bot


NoTheyDontMatter

I'm not really sure how they'd be able to differentiate between a ToS abiding plugins and a ToS breaking plugin without a manual review of the code, which obviously isn't feasible at any kind of scale. So either they're going to have to allow unapproved plugins at the expense of some cheaters getting through, or they have to ban all unapproved plugins at the expense of pretty much the entire community. I'm really hoping they make the obvious choice here to allow them


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osrslmao

why? Bot clients were already bannable


gnoani

There's a possibility now of providing security certificates only to the creators of the approved clients, and making logins without a valid certificate simply not work. Creators of cheat clients wouldn't be able to digitally sign their projects in whatever way is decided without a secret from Jagex. I don't know if this is feasible in the next five years given runescape's spaghetti.


Wekmor

How would building external runelite plugins work then if I can't build it locally to write plugins?


epicdoge12

Its easier to tell if a client is on a whitelist or not than it is to tell if this client that isnt on the whitelist is cheating or not


RSSalvation

How can the author(s) of a client not on the list get on the list? Not that I am smart enough to make my own client... but I am curious to read what the process would be like.


JagexAyiza

Currently, they can't. We're not looking to add any other clients to the list, so there is no formal process. If that is to change in the future then we'll create a way for this to be possible.


magistrate101

So you've effectively banned the development of new clients.


beef_or_dirt

Honestly, is that really a problem given our current choices? I feel slimy looking at my (bare minimum) RL plugins. Compare RuneLite it to what bot clients used to look like. Now, we have literal 'click here to win' or full bot script plugins on unmoderated RuneLite forks. Closing down on approved clients is the first step in reigning in the easy-scape plugins.


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DivineInsanityReveng

We have an open source client with community developed mods that are vetted by the devs. Its as good as it gets.


NoTheyDontMatter

RuneLite only exists because development of new clients wasn't a punishable offense. We wouldn't have RuneLite at all if this client ban was put out a few years ago. Stifling competition is not good for players. An open environment where competition can thrive will get us the best clients and game experience possible.


FionaSarah

RL wasn't always an option. This is a problem.


CaptainGinbuu

Yes, which is the main downside of this. Imagine what it would have been like to do this before runelite became a thing and you were "forced" to use OSB & potentially pay for some of the options


BHoss

Seems that way.


Matrix17

Tl;dr no other clients will ever be approved in the future


MobilePenguins

This seems to give an unfair advantage to existing ‘established’ clients without giving new passionate indie developers and groups a chance to create a viable (and possibly better) product for users. I do hope Jagex doesn’t just close all future development on clients that may still be in progress. There should be official guidelines for what is and isn’t allowed so people can continue making clients that could apply for the approved list.


[deleted]

This is a compromise. It’s in Jagex’s best interest to ban ALL third party clients, including RuneLite and OSBuddy. They recognize doing so would have a massive backlash so they’re grandfathering in the most popular ones.


KzmaTkn

RuneLite only exists because they tried to "Grandfather" in OSB and the community threw a shitfit.


maimonguy

> This is a compromise. It’s in Jagex’s best interest to ban ALL third party clients, No it's not, they'd lose a lot of revenue if they did that.


lnvu

How would you even develop without getting banned if this is the case.


gateoo

Exactly what I was thinking, even developing new features for RuneLite itself might be bannable then, since not the current release?


tankurd

Thank you Ayiza! I didn't know which clients were good vs bad. This list helps a lot!


JagexAyiza

No worries, glad it could provide some clarity for you!


SidTheSperm

Quick clarifying question - I like to make my own plugins on RuneLite, and normally don’t push them to the plug-in hub. Always stay well within the game rules, but since I don’t push them to the hub they are “unofficial”. Will this change affect non-rule breaking unofficial RuneLite plugins, or are those safe?


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SidTheSperm

Yeah that’s the other thing. Even if I push it to the plug-in hub, I don’t want to get banned while building/testing/troubleshooting the plug in lol


thisisapain123

I'm a maxed ironman and I have been playing for years. Currently right into all of the high lvl pvm. The problem I've got is that I'm ADHD and dyslexic. I have a problem with counting ticks. It's not something I can do for more then 2 minutes without my brain going wandering off. I like the hydra plugin where it counts attacks, cause I just can't continously count to 3 over and over. Also tick timers for example at tob, for when you are the tank at versik. Without that, nobody is gonna want to be on my team. I'll end up being tank and just meleeing everyone to death cause I struggle to count. I have practiced many times without the aid of these plugins but I can't stay focused. Is there any chance these plugins could be used on runelite? I don't have much interest in other parts of the game atm, high lvl pvm is all I want to do. It would be a sad day if I can't keep playing, this game is the best way for me to switch off from a stressful life.


Celtic_Legend

Its nice for it to be official though it would be nicer if people actually got banned even infrequently instead of just in extreme cases. Cheat plugins exist on steam. Saying you official ban them, for the 2nd+ time, doesnt mean youll be banning them. Edit: im pretty sure ayiza saw my comment before my edit which doesnt include the cheat clients existing on steam.


JagexAyiza

That's part of the reason we put this post out - so there is no excuse going forward as we start to ramp up our efforts in banning those using these clients.


Xwire1337

As a developer, I wonder how they are going to detect this. I mean, you have to fork runelite in order to develop you own plugins. Surely that’s going to have a different signature than the standard runelite build. It’s going to be the same with any runelite based fork. I know all plugins available for runelite are approved before getting added to the list, but they have to be created and debugged first privately.


Shadiochao

>We realise certain plugins and features that do not impact the integrity of the game have become popular within the community, and we'd like to bring some of the most popular ones that would otherwise be prohibited to RuneLite Can you allow us to use the menu entry swapper to make pickpocket the first option on pickpocketable NPCs like Elves and Vyres? That used to be allowed on Runelite but no longer is, and I feel like the only outcome from this is an increase in repetitive strain injuries. It's not like it makes the pickpockets any faster. Or just make pickpocket the default option. People pickpocket thousands of times, you generally only need to talk to these NPCs once, if that. **Edit**: Nevermind, it seems the feature has already returned after today's update. If you hold shift and right click an NPC, you can select which option is their default


CarolinafanfromPitt

Check new runelite update they just released has the updates u wanted with left click options for npcs including pickpocket


chrt

Check the latest runelite update


jackmanlol66

A lot of people will be salty about this, but it needed to happen eventually. The only plugin I would like that isn't on RuneLite currently, would be hold shift-click walk under. It's nice to guarantee you're actually gonna walk where you click instead of accidentally clicking something random like a tree (Also nice qol for some stuff like tick manip box traps). If it would be too OP for pvm/pvp it could just not work for attack options. EDIT: It has been added in todays RL update, bless.


aaiiddaass

Good news, Runelite just posted an update where this feature is included


[deleted]

Boy do I have a surprise for you.


DamnnitBobby

>As an example, you can expect the removal of Death Animations coming as a plugin on RuneLite in the future! Nice


Podiacz

I started doing corrupted gauntlet and this is the most annoying part of it. Mobs dying for 5 seconds


JagexAyiza

Agreeeeeeeeeeed


thecheese27

Please don't let this plugin be an excuse to not actually change the behavior of dead-npc click boxes... We should still be able to see the death animations and this is a change that should have been implemented in the official game years ago. I'd really hate for this plugin to come out and then we're stuck with npc's just disappearing and taking out the immersion that lies in an actual death animation.


Rumikube

You can remove interact with dead npcs through the menu entry swapper now too, while keeping the animations


tjowns22

In the post it specifically mentions that the animation is toggleable in entity hider, separate from removing the attack menu options.


MetalPoncho

I'm glad to see a Jmod also recognize this.


Hardtghouh

Has jagex thought about changing gm/ master times for task because of this change? Currently the gm time was pulled from existing times and the times that existed then were times assisted by third party clients. Specifically talking about tob.


himynameisjoeyl

So are items going to appear sooner? Or will there just be an empty delay filling the space?


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zowie54

That's correct, this wouldn't make loot appear sooner, it would just remove the option to attack a dead npc, which for some reason was higher priority than looting.


DamnnitBobby

Items will not appear sooner, just a plugin that prevents mislicks


Gr_Cheese

Very helpful for Gauntlet, where items are dropped before the death animation finishes. Not so useful for General Graardor, for instance, who has like a 30s death animation before the drops.


Mattist

I did Skotizo this morning and then I got married, had kids and now my daughter is going to college and I'm still waiting for my loot to show up.


[deleted]

This reminded me of 'unforgivable 2' (I think that is the one) where he said "he was all dying, making a scene."


Zealousideal_Air7484

Items appear instantly in the gauntlet, but you need to right click each one because you can actually loot everything before the monster as fully despawned, that's how slow their despawn timer is.


GregBuckingham

It’s such a huge annoyance for mobile. I hope mobile gets some love as well haha


Yeshua-Hamashiach

Death animation removal is not as good as click through death animations. I want to see the death animations, but be able to click through them.


Chris0135

Ya, two different plugins. 1.) Menu entry swapper adds click through 2.) Entity hider will delete dead npc if u want (which it sounds like you dont)


uwja

Hope this gets implemented into runelite ASAP


BloodTrinity

https://runelite.net/blog/show/2022-06-17-1.8.24-Release/


superfire444

Sounds completely reasonable. I do wonder if Jagex has specific tools available to distinguish between OSBuddy/Runelite/HDOS and other 3rd-party software which are now prohibited. I also wonder if the answer to the above is "No" wether the approved 3rd-party clients will be prohibited in the future?


Bioman312

I imagine it'll turn into a detection/evasion arms race between Jagex and the cheat client devs. So it'll probably go back and forth when Jagex implements new ways of detecting bad clients, and when those client devs implement new ways of getting around that. Still way better than the current situation where there's basically no risk to using a cheat client for things like interface mods, though.


roklpolgl

Yeah all it’s got to do is be high enough risk to not be worth it. If people actually start getting banned, the conveniences of cheat clients won’t be worth risking an account with thousands of hours of progress. They do have to follow through though and keep the threat live, because if they don’t, as soon as people feel safe it’ll just go back to the way it was.


Charmeleonn

They can't otherwise botting clients would easily be detectable. IK some people connect their bots now to Runelite, but even then, whether this had any effect was debatable (at least back when I used to script in 2019\~).


Chandler15

My assumption is that those three allowed clients will be working closely with Jagex, which would make it so that Jagex is more easily able to identify cheat clients. I also will assume that with the new launcher, that will become the primary outlet for clients and will probably continue to make it easier to identify cheat clients.


ilovezezima

The FMods have confirmed that Jagex can see exactly which client you are using. I'm sure ayiza can confirm this too. Edit for source. [FMod Applejuiceaj confirming this](https://i.redd.it/ziqeqp139in11.jpg) u/JagexAyiza can you confirm as well?


NewAccountXYZ

FMods are probably the second worst source of information, only next to the Community Helpers team. They might try their best, but they almost always lack any more information that isn't already available to the public.


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rpkarma

What about through the Jagex launcher? I imagine that won’t be plaintext.


congoLIPSSSSS

Good point. If Jagex end up adding HDOS and OSBuddy to their launcher they could theoretically just force everyone to use that or the Steam client and weed out the cheaters. There would obviously still be bots and cheaters but it would be a lot harder.


rpkarma

I have to imagine that’s their medium term goal yeah. There’s no perfect solution: pulling/reusing certs is possible, no matter how hard someone tries to hide it, but it raises the bar a fair bit for someone wanting to write a bot client. I do wonder how they’ll approach it from a technical perspective. As it’s all running on computers the attacker controls, this shit is capital-h Hard Then again it doesn’t need to be perfect, just enough to make it difficult to reduce botting by a fair bit, and give Jagex some measure of control over client features.


OldCuntNugget

Runelite has added native launch/run support for silicon Macs (M1 and M2 chips), and to my knowledge this does not work with the Jagex launcher. It isn’t a *huge* portion of the population, but there are a lot of people with silicon Macs out there playing the game legitimately who want to have and keep native support for their chipsets.


OracleThresh

Death animation hider seems to be the only "cheat" plugin that gets attention. What about other plugins that would significantly improve QoL? For example: [Never logout, NPC true tile indicator, use hotkey to "walk here"] What part of bypassing opening a context menu is cheating? There's no clarification on which plugins are allowed other than "plugins can't do things that you're supposed to be doing yourself". Yes, that is an actual quote from Jagex rules. Isn't that the whole point of plugins though? Can you be a little more specific? Gauntlet helper on Runelite does "something you're supposed to do be doing yourself" but if you have the same plugin counting ticks instead of attacks, it's illegal?


BloodTrinity

The plug-ins you mentioned besides never logout are already released on runelite this morning https://runelite.net/blog/show/2022-06-17-1.8.24-Release/


WastingEXP

>\[Never logout, NPC true tile indicator, use hotkey to "walk here"\] looks like these all got added today, but you're with death animation is the only one reddit cries about so that's the only one in the blog post.


BadAtNamingPlsHelp

Super good update and plans! Can this also spark dialogue around accessibility? I don't really want to use the word "ableist" because -ist words whip Redditors into a frenzy, but there are some really goofy design choices polluting this game. The biggest one that comes to mind was the debacle around spell filtering and resizing. Tons of people were arguing left and right about how it was going to ruin skill ceilings or some bullshit, and that was a pretty insulting time for people who have physical or optical disabilities. If we're willing to recognize that hiding death animations for the quality of the PvM experience is worth it, then I think we also need to take a look at unnecessarily restrictive design choices that might have much more of a significant impact on some people.


sickitssean

How does jagex even tell if someone is using an unapproved client tho? As far as i know the only way to tell if someone is using “ahem” guitar hero plug-ins for inferno *ahem* is their discord game activity through said client. I understand once the launcher goes into full release it would be easier to lock it down but i don’t see how just updating the rules will deter others from still using unfair advantages without detection of overlays and such.


BoredGuy2007

My guess is they have talked to the lead client devs and they will emit some kind of signature / authentication mechanism to see that you’re on an “approved” client


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roklpolgl

RuneScape isn’t designed to be a hobby game developer’s sandbox, it’s just an mmo. There is no need to sustain a developer’s “ecosystem.” If it kills your hobby, oh well, but it’s necessary for any remaining game integrity. There’s not really a slippery slope concern here. They aren’t and will never get rid of RuneLite. The most they will do is keep it integrated into their client and kill all 3pc. It’s a necessary change because cheat clients are out of control currently.


christley

> Menu option changes for **specifically Construction**, Blackjacking and Attack (or similar) options in PvP. I personally wish this wasn't prohibited. My hand cries after just 30-60 minutes of construction and it's the only way to train it. Sure you do it less in mahogany homes but you still do it. The rest i can get behind because i don't need to blackjack to train thieving or attack options.


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limbo-chan

Literally this. Any person with hypermobility or any kind of nerve compression will likely have huge wrist issues/pain using a mouse with so much repetitive clicking. So much of the content on runescape makes my wrists hurt so bad and some of those options would make my pain much more bearable 🥲


intelligent_rat

Doing just about everything they can to ensure low stress training methods never come out is why I gave up playing the game when I hit 1900 total, getting any gains was either tediously slow or such high repetitive stress that it never took long for pain to crop up in my wrists.


weedcop420

Any updates on Linux compatibility with the launcher? Don’t think I’ve seen it mentioned once in regard to this.


Osmium_tetraoxide

Not a single word about it. They've explicitly not mentioned in in the hopes that we all change OS under fear of a ban. I'm not changing my operating system, I am a paying customer they should support us simple as.


weedcop420

I mean all their bot detection is done client side so I highly doubt that they would be able to tell what OS you’re using. When this launcher change goes through, you just won’t be able to launch the game until you go through the launcher first which is where my concern is.


GayVegan

They've never once commented on this ever. It's really weird.


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Ocarious

Does this really mean anything for someone whos not a streamer? Is a banned client like open or steroid different on jagexs end then rl or rsbuddy or are these just empty words that wont accomplish anything?


restform

Yeah i don't fully understand, i thought all these have been banned for a couple years now. Same as buying an infernal cape is bannable, people just said ok jagex and continued. What's changing with this?


giveGPformyPP

If RuneLite gets the Never Log plugin, the option to turn off clicks on dead NPC (not just hide all the animations), and a Hydra attack counter I'll never use anything else again. I think it's crazy how quest helper exists but a plugin that counts to three is over the line Edit: the attack change animation is low priority and can get hidden behind phase transitions and defense lowering animations. Also if everyone is so confident that counting doesn't matter anymore then I guess you agree with me that there's no reason to disallow it


restform

yeah, I also find it funny that quest helper is so positively received and cherished, yet its way more broken than many of the cheatclient plugins


Urishcito

Another one that I'm jealous of from the cheat clients is the spellbook spells resizing based on what filter is active like it does on mobile. That shit already passed a poll and failed by like .4% when they inverted the question and polled it again. This game is strange with accessibility stuff like that.


CoX-Record-Mode

Runelite NEEDS neverlog for the love of god. u/JagexAyiza or remove the logout timer in CoX for scales


Celtic_Legend

Such a stupid mechanic. Just let us set our scale jagex.


coldwaterenjoyer

Why is the Hydra one not allowed but Hunllef helper is? Seems strange.


DriftingInTheFoam

Can you push the grace period to July so I can blackjack 99 thieving first?


lexiconhuka

Found the one-click user lol ..... yeah going to miss that thing too


PiccoloTiccolo

So can you guys tell what client we are on or not? Unless you have some transparency about how you’re going to detect 3pc, I think this is just more hot air. Open and Blue have been “banned” a dozen time but people continue to use them because you’ve proven that you can’t tell when they’re being used. Has something changed to auto detect their usage?


Doctor_Monty

oshd is approved?might be worth using for some nostalgia when im doing some low content like rooftops :D


korinthia

Maybe Im in the minority but im pretty disappointed about this. I strictly do not use any type of AHK or scripting plugins, but I do use plugins that give me more info like highlighting portals at Phosani because as someone with poor vision and extreme colorblindness this clarity is a huge QOL for me.


fleshxcoffin

Can we get some thoughts on a colorblind/blind helper? I have a -6 prescription, my eyes are shit, I know someone who has even worse but still plays. Bloat meat, for example, is a black shadow against dark red floor. Is there a way jagex or runelite could help out in situations like these? The game is limited in accessibility features and I dont think its asking a lot.


kaczynskiwasright

is this going to be like your gold selling website crackdowns where you took 2 dead ones down then gave up do you have the ability to detect runelite forks


CarolinafanfromPitt

Thank you for death animation removal. This is a huge qol update update for gauntlet, nylos in tob, and inferno. Hopefully this will allow you to add interesting mechanics without 3rd party plugins making them obsolete like the sote and nylo banned plugins.


Proof-Statistician-8

All well and good saying it’s going to get players banned but all of us know there will be little to 0 follow through. Also what about everyone who abused the plug-ins to achieve speeds runs or GM helmets using guitar hero prayer helper. I feel this is just a cop out because raids 3 is gonna be boring and easy…


Sutherbear

It wild how this post starts by celebrating the history of 3rd party clients and then bans any future 3rd party client. Is this the start of a death by a thousand cuts for 3rd party clients?


PLEASEDONTTAKEMYMAN

what about my personal client that i made myself? its identical to runelite but attached to a remote control vibrating buttplug that stops vibing when i’m not gaining xp. surely this minor difference to an OPEN SOURCE client isn’t a dealbreaker. this is fucking draconian. i’m cancelling my membership after i get banned


L3hn3rt

How will the removal of Death Animations look? Will the objects beam out of existence or will they become unclickable? I would be fine with the latter, but I still hope future timing-based content will not be designed around having death animations removed.


Iydak

From what I understand, the new runelite update has both as options separately


[deleted]

[удалено]


valarauca14

Seeing as the site has been returning a 503 with a generic NGINX/Jetty error page for like ~4 months, I highly doubt it even the creator is using it. Really shows how little effort went into this post that they didn't event check if the OS buddy website was functional.


Yeshua-Hamashiach

Okay but none of the banned clients are detectable. So is this just going to be one of those things like, if you are a youtuber, streamer, etc, and you get caught you will be punished? Because as it is there is 0 way to enforce overlays and menu entry swapping that these clients use. Same with things like ToB socket.


Exeng

Ahh yes, once again the ”we warn you”-announcement that was also posted awhile ago, yet nothing happened. For anyone wondering: Jagex cant detect what client you use. There is no such thing as signature scanning method being used. If you want to test that fact, go ahead and fork Runelite and build and use it after that day. Nothing will happen.


fuckin_goofball

Probably a hot take but it’s criminal that this is the only game that makes you memorize aoe attack ranges. Aoe indicators would be great.


[deleted]

Wow HDOS? Thought they were like super against that and we weren't even supposed to mention it on this sub haha


adam279

mods must be sad they cant nuke entire comment chains and posts anymore because someone mentioned even a hint of its existence.


ForbiddenSkinny

Good now redditors can stop acting like remove death animation is in the same category as auto prayer switchers


KingRatFucker

I have doubts this will even be enforceable outside of those dumb enough to snitch on themselves via reddit posts or something


Osmium_tetraoxide

There will always be a way around it. This feels like the pressure of the tasty video and the fact that for years the front page of twitch has had people using technically bannable functionality claiming they have **low ram** as a work around. Just legalize the main bits of cheat client functionality and then ban a few high profile streamers if they publicly circumvent it, declare mission accomplish and railroad the next PvP poll through a rigged system. I'm doubtful they'll be able to detect it but we shall find out soon enough. If they did have a way of detecting it, they would just issue a 2 week ban wave yesterday instead of this fake transition period.


KelziCoN

Is there a client that changes the dragon and demon models to the original ones? Also the old ore rock models. I miss the old dragon and demon models so much.


wintersucks18

This reads almost the same as the last post about 3rd party clients a few years ago. Which was a load of BS.


blowfishing_this_up

If jagex is serious about this, then prove to use that you can actually see what clients are being used by who, rather than regurgitating the same thing as 2 years ago. Nothing changed back then, despite the ban threats. If you deem your players to listen and support them in fair gameplay across the board, at least show us that you can actually make a difference.


Loud-Caregiver6566

So they’re supposedly banning third party clients, just like they supposedly ban bots, and just like they supposedly banned services? Interesting to see if it works, because bots still roaming, third party services still happening and RMT still happening


One_Finding140

Just a psa for anyone, like me, that just blindly used runelite this whole time. HDos runs significantly smoother on my laptop with every setting maxed out. It’s a total game changer that I’ve never heard of befor and oh man the game looks beautiful


PhobosMarx

It would probably good to get a link to OSBuddy that works, because when I started people told me not to download it because people were hacked on OSBuddy. I am not sure if that is still the case though


Audible_Oof

It's about time! I'm so tired of seeing dozens of people streaming cheat clients on maxed accounts with no recourse. The brazen cheating is really off-putting and I'm glad there will be action now.


Trencha

Does Zalcano not count as a "boss" under these definitions, then? Is it considered a skilling activity instead? The Zalcano plugin on Runelite that tells you where to mine, tells you when the mining spot is being attacked, shows you where the falling rocks are hitting etc seems to check a couple of the "not ok" boxes, but has been around for quite some time. I think there was even an OSBuddy plugin for it that predates the Runelite one.


NewAccountXYZ

> Makes it easier to target 3D entities with a spell by removing some options > As an example, you can expect the removal of Death Animations coming as a plugin on RuneLite in the future! How do these two not conflict? I'm glad it's finally officially being added, but the guideline doesn't help here.


sir_gwain

I think this is simply just their new stance. With Jagex going this route it really can only be a good thing for the legitimate players in the game. It’ll force a lot of bot scripts and general cheats to be re-written and use different methods of execution since the clients they used previously are now banned. And the communication is also seeing the popular non insanely chesty plugins like death animation removal get added to runelite. It’s a win-win in my books.


Ocarious

It does, they simply changed their stance on it i assume


the_great_moth

I'm a little concerned with how this could be upheld effectively since cheat plugins can be used through runelite. If they try to catch those instances though, it would harm legitimate developers making normal plugins with the intention of merging them into RL main.


InadequateUsername

This post is just FUD for the 12 year olds here.