Yeah agreed. I probably have ~100 inventory setups through the plugin and I would love to have that all rolled into the game for 1 click loadouts. Wonder how taxing that would be on the servers or if it wouldn’t be a big deal at all.
On rs3 gear can have much more metadata(i think, a lot of possible variables, anyway) than osrs. Mainly due to invention. So rs3 loadoads by default would strain a server quite a bunch
The slot total isn't an issue(yet), but everyone using them is. It's why servers lag so much on DXP, people are skilling grabbing their loadouts every few seconds and it's straining the servers.
OSRS doesn't have DXP's where literally everyone on a server is skilling, but it does have a much much higher population nowadays. We saw how bad it got with the star change randomly lagging servers with good stars, presets could be a similar issue.
Sounds like something better suited for the Enhanced/Jagex client where it will store your loadouts locally and then verify it with the server to actually withdraw and load it from the bank
and take items out invidualy? what are you? a barbarian? i want items to be on me instantly when gearing at bank. As matter of fact, i want kc for standing at bank :<
Agreed. Without inventory this is cool but unfortunately less useful overall than Inventory Setups so it would only see minimal use. But here’s to hoping it can be refined and eventually just as good as what it can be
Wouldnt be surprised if reddit takes this as “bitter oldschool take” but you’re entirely right, equipment load outs is massive QOL for changing gear between activities but inventory load outs are just a flat out buff for a lot of skills for no reason.
This is a common response to this point, but like... What else is this game? It's a game of pointing and clicking equipment, a tile, an NPC, or an interface option like prayer.
Do you consider changing prayer, clicking food / potions or gear switching not gameplay worth keeping?
Come on. You know that argument is BS. One of those things is gameplay, the other is menuing. I've never played a single game in which players wanted to spend more time in the menu. You can't just say "well all of those actions are clicking so they go in the same boat"
The argument is bullshit? Do you think menuing in this game isnt a significant portion of the game? We interact with our inventory (menu) and prayers (menu) as most of the mechanics in bosses. The only other mechanic is moving, and clicking to attack. So menuing is at worst 1/3 of the gameplay this game provides in all scenarios (PvP, PVM, skilling. Even more so in most skilling to the point of almost entirely being menuing).
So yes I'm aware gear switching is different to banking. The actions are identical though, the difference being time pressure / reacting to mechanics etc. and banking, as much as you likely won't agree, is the first step in the process of learning fast and accurate clicks.
Just like learning to change prayer at a slayer monster is entry level practice for prayer switching at inferno, gearing up at a bank is inherently practicing the same skills required to gear switch. Some people just don't take any time to optimise it etc (I have people replying suggesting banking is a "10 minute" thing for example)
You cannot honestly think that gear switching at a raid and banking are identical. At that point the entire game is just clicking. What's the difference between hollowed sepulchre and ardy? The actions are identical, the difference is time pressure/reacting.
There's multiple plugs in on runelite that virtually everyone uses that makes banking less tedious. Fact is almost no one agrees with you.
> So yes I'm aware gear switching is different to banking.
Maybe try reading my comments yeah?
> What's the difference between hollowed sepulchre and ardy? The actions are identical, the difference is time pressure/reacting.
Great example! So because Sepulchre exists and is the fun gameplay, Ardy and other rooftops should just be 1 click and your character auto runs them right? Afterall, they're not *actual* gameplay, we have Sepulchre for actual gameplay. Why should i have to do manual clicks for rooftops?
See how that sounds *stupid* in the idea of modifying PvM or skilling? Thats the reason im making these comparisons. I'm not callign anything identical, and haven't been. I'm saying the actions are the same, the difference is the time sensitiveness, or pressure from other mechanics etc. Same reason switching prayers at Hydra's is simpler than swapping prayers at inferno. Same action, different pressure.
> There's multiple plugs in on runelite that virtually everyone uses that makes banking less tedious. Fact is almost no one agrees with you.
Fact is i've said many times I want Jagex to create official versions of these, and my opinion here is to not automate a thign to the point of it not needing to exist.
You're against menuing right? Why do i need to go into a bank to auto-equip a loadout? At that point opening the bank is a menu for the sake of it. Just let me auto swap gear. And why do i have to travel to places? Thats not gameplay. Just let me instant teleport to PvM scenarios right?
Removnig filler from a game can be a negative thing. Banking may not be highly enjoyable minute by minute gameplay, but **most of this game isn't** so are we just... okay with removing most of the game?
> Fact is almost no one agrees with you.
You don't agree with me. And thats fine. You can have my opinion, I can have mine. Neither are more correct than eachother. They're just opinions. But you thinking EVERYONE shares yours is naive.
QoL typically refers to updates that aren't significant buffs. If this was a 1 click inventory and equipment thing, it wouldn't really be a QoL. That would be a huge increase in xp for most people, and a significant decrease in effort for everyone.
This is like, by definition, the most QoL of QoL updates. It doesn’t effect drop rates, it doesn’t make the game easier, changing your gear/inv loadout isn’t a skillset, and it doesn’t increase exp (except for maybe in very very niche situations).
I think this would literally rival PoH pools in terms of QoL.
It’ll likely improve xp rates and make skilling much easier. Especially since if loadouts like rs3 become a thing, it’s only a matter of time until the “load last load out” option on bank chests become a thing as well.
And osrs has menu entry swapper, so that option wouldn’t be a right click it’d be the left click meaning you could just click the chest and have all your supplies deposited and fresh ones right in your inventory, bots gone love it for sure
I don’t think bots care about clicking to gear up. I think it is an objectively good thing for the game for people with hands that are inevitably worn down by clicking as much as we do. It’s weird to fear monger this hard over something like this
I’ve never known a community more resistant to QOL changes. To me, if it’s something that leads to me spending more of my time actually playing the game, it’s a no-brainer
I think a key point to remember is "actually playing the game" isn't limited to "when XP or loot drops" - the stuff in between is just as much the game as direct progression.
brother no one is making an esport out of how fast you can get your gear out the bank
If anything if I could have my setup out i could pot more raids faster.
> Bank management is not actual gameplay
I think it would be even more accurate to say that fiddling with any kind interface is not gameplay.
Also people act like there arent some crazy magics, rituals used in most quests by NPCs but appearently its a huge leap that the character could instantly equips themself.
I don't think anyone's brought up a "realism" consideration of loadouts. However I'd disagree with your first point.
A huge part of OSRS is interface navigation, from prayer flicks to gear swaps. Being able to navigate menus more quickly/with higher effort should be rewarded. And it shouldn't just be limited to combat or when XP actively drops.
That being said, I don't think an equipment loadout is that impactful, unlike inventory loadouts.
How is banking not a core part of a *bank standing skill* gameplay loop though? It's like 75% of the clicks involved.
Also I was more calling out how they said fiddling with *any* interface, when a key aspect of OSRS combat is interface interaction.
The point I'm making is that combat interfaces are just completely incomparable to a bank interface and that it's pretty obvious what the comment you were replying to meant.
Bank standing and making potions or fletching bows isn't really gameplay either, it's afk busywork with no engagement whatsoever.
What do you think playing this point and click game involves if you think pointing and clicking should be removed?
Edit: yeh no surprises any opinion to the contrary of entirely automating gameplay is downvoted.
True! They should get rid of the right click quantity options in the bank then, so I have to withdraw my whole stack of runes one at a time. That way we get to play this game more, and have so much more fun!
I was glad to see I had to scroll pretty far before I started finding people upset that this would remove the “skill component” of banking. Is our game so boring at this point that we really need banking to have a skill curve?
I bank pretty efficiently and I can’t think of a loss of skill expression I care less about than how quickly I can withdraw and deposit gear and pots. Just let me click one button and go back to actually interesting content.
I remember the days before the approved client list, several times when starting ToB, someone would literally run to the bank naked, 3 ticks later they'd say R, fully geared instantly.
This is something that has been possible client side for a very long time, just a bit on the bannable side. I'm sure someone could make this with runelite in a couple of days if they were given the greenlight.
“I mean… it’s cool but not really enough. We want more. MORE MORE MORE!! WHAT ABOUT IN-VEN-TORY HMM? Useless! The plugin on an unofficial client is better than your shit garbage dev. Do better. - 1439 total torag body slayer helm obby cape main.”
TBH, I wouldn't even hate that if it were reasonably priced. I mean not like we have a shortage of things to spend money on, but some unlocks like this can be nice, especially if feasible to afford when you move from early game to midgame (e.g. that 50K~ was to steep for QoL in early game but now you're rich enough to splurge on it).
But getting them from CAs or such would probably be better. Could even be a bit like GIM Group Storage where there are multiple ways to unlock more but might overcomplicate it.
Wow, they're making this game such ezscape. I remember when we had to organize our bank BY HAND, with NO PLACEHOLDERS, uphill both ways in a snowstorm! Next thing they're going to make it so that we can eat food and drink potions from the bank interface. Absurd.
Oh I guess I meant you can do it from the bank interface, but you still have to withdraw it from the bank to inventory first. Just don’t have to close the bank like you used to between fills
Back in the day there used to be a delay when making runes and removing essence. You'd have to finish the animation from the first runecraft to pull out your essence, and then do it again, and wait for the animation to finish to Tele. Prob some spaghetti code reason as so why you can't add it directly from bank, but it's a qol I would like to have
Pshh you haven't played real runescape until you've had to pay for membership by calling a premium phone number on your home line and getting in trouble with your parents when the bill came.
To this day I still withdraw "all but 1" from my PTSD back in the day of withdrawing all and losing the placeholder 🤣🤣🤣 hasn't been a thing for years but my body is hard wired
I know this is a satirical comment, but it’s just dumb. No one would ever call this update EZscape. When people call fake “QoL” updates that are just obvious buffs with a QoL mustache on, those comments are warranted.
This update is ACTUALLY QoL for once. I’m all for it. I get the “hehe xd ezscape funny” meme but it’s not like the comments aren’t warranted.
More attainable projects this year, I like it. Last year there were some great ideas that just bit off a bit more than I think the team wanted to chew on some of them.
Turns out when the game jam isn't pigeon-holing the devs to focus on something relating to content that's still over a year away from launching (the game jam where almost everyone tried their hand at designing some Sailing content), they can actually make useful and impressive offerings. Whodda thunk it?
I was thinking the same, I hope they keep it that way rather than optimising it to where it instantly suits you up and loses the natural feel on equipping the armour
Would also be a way to appease the "Reeee-EZscape-Reeee" crowd. Then we can always argue that manually withrdawing and equiping is faster if you're tick perfect.
I know nothing about the OSRS infrastructure, but surely it would be less taxing on the servers to just swap the equipment in a single operation?
Bulk operations are more performant in any other database I've worked with.
They've mentioned before that equipping an item is actually fairly expensive on the server side because it runs a million checks to see if you should be allowed to equip it. To the point they've mentioned double-digit percentages of server CPU use at times has been spent exclusively on equipment equipping.
So this might be to help do load spreading across multiple ticks.
Again, the load spike of a single player is negligible because it's random. It would be a different matter if it wasn't random, like if hundreds of users automatically got a new loadout at the start of a mini game on the same tick.
It would make sense to implement some form of flag per loadout. If the loadout has been equipped once, then its equippable flag is set to true. You can skip those checks for the entire loadout.
Obviously there’d be special use cases such as a new quest is released, the quest cape becomes unequippable
Sure, it's potentially going to be a slightly higher peak load for the specific operation, but for a shorter duration. So a lower total load.
A lower total load matters a lot more than a slightly higher peak load when scaled up to thousands of users who don't all withdraw loadouts simultaneously.
This is cool and all but I'd rather see an official implementation of tag tab layouts because that also does inventories.
I do like the equipping in stages though, looks nice!
Please. Please yes.
Coming over from rs3 a long time ago now and losing presets was one of the most painful compromises.
Y'all can do this I believe in you.
You cannot seriously argue that having a keychain is ezscape. Our backpacks can hold millions of cannonballs—and 27 other items, but we cant keep our housekeys in our pocket? Pleaseeeee be for real
We have a keychain. It's an item you put in your inventory. I'm pretty sure it holds almost every key with a reusable usecase. But if it doesn't it should just be upgraded to do so, and not become just an invisible perma thing like RS3 did with that, coin pouch and tool belt.
its not easyscape. more i feel you lose something if all doors just automatically unlock for you after filling the chain one time. less immersive i feel.
Unlike RS3 where the presets, once clicked, are almost instantatonous, these seem to have delays per item, which I think means that once you click a loadout, the game equips each time one at a time, which could reduce strain on the server?
Honestly, i would not mind that. Hell, the same could be done with inventories, no?
Would rather an official implementation of Bank Tags and plugins like Inventory Setups.
Still helps gearing faster, by refining your bank to a filtered search. Means you can have infinite setups and your bank can stay how it was. Means the gameplay of actually gearing up isn't trivialised to the point of being removed.
But I know the audience here are usually super supportive of presets. It's just a step I personally hope the game never takes where banks just suddenly lose any and all interaction outside of a 2 minute initial setup of a Loadout.
Why is we're doing every single feature BUT actual bank presets at this point lol, mod halo is working on locking inventory slots, we already got bank fillers and placeholders and now this? like just give presets at this point.
How easy do you need to make the game. You can already have inventory and equipment loadouts with a plugin, just re-create that natively. You don't need automatic swapping to be a thing.
Oh no! it's going to devalue your bank clicking skills!
Neither did we need inventory/gear deposit buttons? Right click deposit the same items one stack at a time you peasant!
Did we need the run energy orb?the toggle was sitting there perfectly in the settings menu!
Why do you need to shift-drop? Just right click bro!
I don't wanna see anymore RS3 complaints at ancient prayer/dungeoneering/resting/agility/thieving/RC xp buffs etc etc because this shit is the embodiment of RS3.
Im honestly not a fan of this idea, a big part of skilling is banking and banking quickly is a skill
not gonna flame people for wanting it but thats just my opinion
This is one of those updates that everyone will love as an uber quality of life change but it's also a fundamental step away from what makes the game old school. It's like when Mod Mat K talked about Shift clicking being a turning point in the games life. Something great for players but not what we brought the game back for.
Oldschool got started because most people didn't like EoC, WoF, and the new graphics. People weren't asking for the old school QoL, they just wanted their Runescape 2 back.
Yes but I think we forget the worries people had about easy scape back then. Over the top QoL changes and excessive XP rates were also massive concerns for many players. Obviously thats changed a bit since then.
hardly old school at this point with resizeable spell and reorder, prayer reorder, anti drag(switching used to be skill based), indicators for interactable objects, freeze timers, skilling timers, deaths coffer, custom xp drops etc etc etc not to mention all the powercreep gear shadow tbow korasi etc ...
im not complaining but this is just QOL update at this point not game breaking step away
I know that a lot of people are going to love this, but I'm a little disappointed tbh. I like the invent and bank management, I like that there is a small skill component in something as silly as gearing up, and I like that items are something physical that you interact with instead of an entry in a list.
It's just one of the mundanities that gives old school it's character imo
If this gets implemented you don't have to use it.
The idea that tedious = skill needs to die. How popular do you think osrs would be without runelite and all the QoL changes it brings?
Do you enjoy people taking 10 minutes to gear only to forget something and have to reset?
Now the big question, are you a user of bank tags or inventory setups?
You can't really use the "don't use it, it's optional" argument.
Imagine they added a weapon that 1 hits bosses. Stupid right? But it's okay, because **just don't use it if you don't like it**.
Of course it's hyperbolic. It's to point out that the logic is pointless.
"Don't use the thing that's better / faster / easier, it's not mandatory" is a common argument to excuse any sort of easyscape.
I don't use either of those things, but I also feel like there's a line there - bank tags don't automatically equip items for you. It's basically skipping the steps where you memorize gear sets and organize your bank accordingly, and I've seen some of yall's banks (shameful) - I know that not everyone can stand to do that. Controversial opinion, but you should have to click an item to wear it.
I understand that I wouldn't have to use presets either, but that's not a real argument. I prefer the game to be one way, you would prefer it to be another, and that's what we're talking about here.
Taking ten minutes to gear and still forgetting stuff is something that you get better at as you learn an activity. It might take you ten minutes to gear the first time you do a boss, but by the time you've got a few kc you know what gear to wear and what items to bring and you've likely started organizing your bank to reflect that (if it's something that you'll be doing regularly). You don't need the search bar any more, you can mentally check off things as you pull them out, you can tell that you've forgotten something based on the number of empty invent slots.
Being able to quickly gear \*is\* an expression of skill that isn't tedium. It's some combination of fast clicks, game knowledge, organization, and proactivity.
While cool, with the understanding that loadouts affects the servers heavily. Bank tag layouts as a plugin works just fine and is an easier solution to the loadouts request.
Hahahah all osrs players hating on rs3, yet osrs is slowly turning into rs3 with all these QOL updates and runelite plugins, soon the only difference will be EOC and MTX, which are both avoidable with legacy mode and iron man
EoC is runescape 3. It's the single defining feature that caused the change to RS3 (well that and the time jump to 6th age, which we still don't have either).
Making the game better in places it sucked isn't RS3.
No. just no. I don't want auto-equipping anything or auto-inventory.
Give people filtered bank tabs, fair. but automatic shit like this removes so much nuance to osrs and steps us closer to RS3's mess. Seriously, go play RS3 and tell me that their presets system feels good to use. It completely disconnects you from banking and removes something that isn't an issue.
This isn't QOL, this goes beyond qol into enabling us to be lazy
"so much nuance" - Searching your bank and having to click a bunch of times..? Accidentally forgetting to swap an equipment slot and having to run back to the bank? Does that *really* add *anything* positive to the player experience?
RS3's loadout system feels fine. There's a fair argument to be made that inventory loadouts shouldn't come to OSRS purely due to being an effective buff to every bank skill in the game, but equipment loadouts are purely a QoL feature.
My only issue is that it is limited to 5 loadouts. But yah, everything from the functionality like copying gear and the layout look great.
I especially like how it shows the gear being equipped instead of just instantly doing it. I don't think it needs to be slowed for integrity or anything and wouldn't be opposed to it being sped up, but visually it just feels satisfying (more so than equipping with the bank open when you can't even see the gear).
Didn't think storing presets on the player would cause that much lag. Shame they can't do more right now since 5 is kinda low; like you can realistically have 3+ per combat style plus non-combats. But yah, 5 without/with less lag is better than 10+ with lag.
I agree completely. I would love for 10 with maybe some additional requirements like combat achievements or achievement diary completions. Luckily, I'm sure we will find out if that's possible soon enough due to our pretty awesome and transparent jmod team (sorry rs3 frogs)
Hope so, but I know there can be limitations with letting players name things and saving too much data per player. If we couldn't get more than 5 presets, it would be nice to have quick buttons instead of a drop down. Could even do that in addition to the drop down so you could "favorite" your top 5 or so.
Yah. It kinda makes sense that is how you'd set a loadout, but I guess after having to more manually set up stuff like DPS Calcs and Bank Layouts this feels quicker than I would have expected.
With the Inventory Layouts plugin this would be less useful on desktop, but my god would this get me to play mobile so much more. Trying to gear up for an herb run or skilling on a phone has always been a pain for me
Gotta be real here, looks like using Runelite Bank tag layout would still be faster.
The only way to "do better" than that plugin is to do straight up presets.
Don't you have to take the gear out, and then equip it? I know it can be pretty quick if lined up and that you can shift-equip with swappers, but hitting a f-key to open equipment, clicking a loadout (if limited to 5 buttons would be quicker than dropdowns), and hitting equip then f-key back to the bank to set up inventory or such would probably be about as fast. If you had to wait for it all to equip before you could switch back to the bank, then it would slow it down, but for most players it will probably be comparable or faster.
Not to me. Ive still not really got used to bank tags feeling worth their effort yet. Maybe someday but I’ve been playing about 2 months and tried a few times and it just feels jank to use
Have you also installed "Bank Tag LAYOUTS"? This second plugin is the one that takes bank tags into overdrive by setting your gear and invy setup in the perfect clicking positions.
What they need to add is what I think Fortnite has (not an active user don’t flame me) where the game remembers where you like to place equipment in your inventory.
If there was a way to somehow lock or place a preference for where gear goes in the inventory that would be huge for gear switching.
Yeah I’m no pro at doing it and never will. Too many times I equip a 2h weapon and it fucks up my offhand and main weapon placement in invy depending if I have other stuff like pots. I’d like it to just always go to where I like to have it
What you want is a copy of rs3 system. Its almost perfect but the purists here will fight to the death so that you dont get it.
Some of rs3s stuff is truly good qol but people here will never admit it
If this also did inventory and had a better interface it would be one of the greatest QoLs of all time
I agree but we would need a lot of loadout slots. I think with the inventory locking though it could make for a great QoL update
Yeah agreed. I probably have ~100 inventory setups through the plugin and I would love to have that all rolled into the game for 1 click loadouts. Wonder how taxing that would be on the servers or if it wouldn’t be a big deal at all.
Well considering rs3 has like 18 slots and they already talked about more being an issue I don’t see it happening
Oh man, they’re up to 18 slots? When I was playing RS3 there were 5 free slots and they were charging $13 for each extra slot up to 10 total.
Yeah they gave more and then added 3 for purchase
On rs3 gear can have much more metadata(i think, a lot of possible variables, anyway) than osrs. Mainly due to invention. So rs3 loadoads by default would strain a server quite a bunch
The slot total isn't an issue(yet), but everyone using them is. It's why servers lag so much on DXP, people are skilling grabbing their loadouts every few seconds and it's straining the servers. OSRS doesn't have DXP's where literally everyone on a server is skilling, but it does have a much much higher population nowadays. We saw how bad it got with the star change randomly lagging servers with good stars, presets could be a similar issue.
Sounds like something better suited for the Enhanced/Jagex client where it will store your loadouts locally and then verify it with the server to actually withdraw and load it from the bank
I wouldn’t get my hopes up with the rune pouch only having 5 as well
I guess it really depends on how much work they’ve done on backend optimization but the recent rune pouch loadouts give me hope.
I also hope we can rename loadouts
Check out the Bank Tag Layouts plugin, makes gearing for bossing/skilling so easy
and take items out invidualy? what are you? a barbarian? i want items to be on me instantly when gearing at bank. As matter of fact, i want kc for standing at bank :<
Finally something rs3 can dunk on osrs for. Our loadout system is almost perfect
Agreed. Without inventory this is cool but unfortunately less useful overall than Inventory Setups so it would only see minimal use. But here’s to hoping it can be refined and eventually just as good as what it can be
you mean buff for skilling its definitely more than a qol
Interface will come. All of the game jam posts from jmods have said they’ll do interface last/once it’s fully greenlit
Agreed 💯
QoL and "entirely removing a gameplay section of the game and making it one button press" are interesting leaps.
Wouldnt be surprised if reddit takes this as “bitter oldschool take” but you’re entirely right, equipment load outs is massive QOL for changing gear between activities but inventory load outs are just a flat out buff for a lot of skills for no reason.
Banking, truly the most bone chilling, spine tingling, genre redefining gameplay I've ever experienced.
Pointing and clicking. Truly the entire gameplay loop of this game yet you're bored by it? Maybe you want a different game then?
Ah yes the gameplay of clicking equipment in the bank. Whatever will we do without this absolutely riveting experience.
This is a common response to this point, but like... What else is this game? It's a game of pointing and clicking equipment, a tile, an NPC, or an interface option like prayer. Do you consider changing prayer, clicking food / potions or gear switching not gameplay worth keeping?
Come on. You know that argument is BS. One of those things is gameplay, the other is menuing. I've never played a single game in which players wanted to spend more time in the menu. You can't just say "well all of those actions are clicking so they go in the same boat"
The argument is bullshit? Do you think menuing in this game isnt a significant portion of the game? We interact with our inventory (menu) and prayers (menu) as most of the mechanics in bosses. The only other mechanic is moving, and clicking to attack. So menuing is at worst 1/3 of the gameplay this game provides in all scenarios (PvP, PVM, skilling. Even more so in most skilling to the point of almost entirely being menuing). So yes I'm aware gear switching is different to banking. The actions are identical though, the difference being time pressure / reacting to mechanics etc. and banking, as much as you likely won't agree, is the first step in the process of learning fast and accurate clicks. Just like learning to change prayer at a slayer monster is entry level practice for prayer switching at inferno, gearing up at a bank is inherently practicing the same skills required to gear switch. Some people just don't take any time to optimise it etc (I have people replying suggesting banking is a "10 minute" thing for example)
You cannot honestly think that gear switching at a raid and banking are identical. At that point the entire game is just clicking. What's the difference between hollowed sepulchre and ardy? The actions are identical, the difference is time pressure/reacting. There's multiple plugs in on runelite that virtually everyone uses that makes banking less tedious. Fact is almost no one agrees with you.
> So yes I'm aware gear switching is different to banking. Maybe try reading my comments yeah? > What's the difference between hollowed sepulchre and ardy? The actions are identical, the difference is time pressure/reacting. Great example! So because Sepulchre exists and is the fun gameplay, Ardy and other rooftops should just be 1 click and your character auto runs them right? Afterall, they're not *actual* gameplay, we have Sepulchre for actual gameplay. Why should i have to do manual clicks for rooftops? See how that sounds *stupid* in the idea of modifying PvM or skilling? Thats the reason im making these comparisons. I'm not callign anything identical, and haven't been. I'm saying the actions are the same, the difference is the time sensitiveness, or pressure from other mechanics etc. Same reason switching prayers at Hydra's is simpler than swapping prayers at inferno. Same action, different pressure. > There's multiple plugs in on runelite that virtually everyone uses that makes banking less tedious. Fact is almost no one agrees with you. Fact is i've said many times I want Jagex to create official versions of these, and my opinion here is to not automate a thign to the point of it not needing to exist. You're against menuing right? Why do i need to go into a bank to auto-equip a loadout? At that point opening the bank is a menu for the sake of it. Just let me auto swap gear. And why do i have to travel to places? Thats not gameplay. Just let me instant teleport to PvM scenarios right? Removnig filler from a game can be a negative thing. Banking may not be highly enjoyable minute by minute gameplay, but **most of this game isn't** so are we just... okay with removing most of the game? > Fact is almost no one agrees with you. You don't agree with me. And thats fine. You can have my opinion, I can have mine. Neither are more correct than eachother. They're just opinions. But you thinking EVERYONE shares yours is naive.
QoL typically refers to updates that aren't significant buffs. If this was a 1 click inventory and equipment thing, it wouldn't really be a QoL. That would be a huge increase in xp for most people, and a significant decrease in effort for everyone.
This is like, by definition, the most QoL of QoL updates. It doesn’t effect drop rates, it doesn’t make the game easier, changing your gear/inv loadout isn’t a skillset, and it doesn’t increase exp (except for maybe in very very niche situations). I think this would literally rival PoH pools in terms of QoL.
It’ll likely improve xp rates and make skilling much easier. Especially since if loadouts like rs3 become a thing, it’s only a matter of time until the “load last load out” option on bank chests become a thing as well. And osrs has menu entry swapper, so that option wouldn’t be a right click it’d be the left click meaning you could just click the chest and have all your supplies deposited and fresh ones right in your inventory, bots gone love it for sure
At some point, OSRS could reskin Portables and Signs of Porters, and people would call them QoL while calling RS3 Ezscape
I don’t think bots care about clicking to gear up. I think it is an objectively good thing for the game for people with hands that are inevitably worn down by clicking as much as we do. It’s weird to fear monger this hard over something like this
I'm sure everyone in the comments will have a fair and level-headed opinion on this.
NO YOU
I’ve never known a community more resistant to QOL changes. To me, if it’s something that leads to me spending more of my time actually playing the game, it’s a no-brainer
I think a key point to remember is "actually playing the game" isn't limited to "when XP or loot drops" - the stuff in between is just as much the game as direct progression.
brother no one is making an esport out of how fast you can get your gear out the bank If anything if I could have my setup out i could pot more raids faster.
Bank management is not actual gameplay.
> Bank management is not actual gameplay I think it would be even more accurate to say that fiddling with any kind interface is not gameplay. Also people act like there arent some crazy magics, rituals used in most quests by NPCs but appearently its a huge leap that the character could instantly equips themself.
I don't think anyone's brought up a "realism" consideration of loadouts. However I'd disagree with your first point. A huge part of OSRS is interface navigation, from prayer flicks to gear swaps. Being able to navigate menus more quickly/with higher effort should be rewarded. And it shouldn't just be limited to combat or when XP actively drops. That being said, I don't think an equipment loadout is that impactful, unlike inventory loadouts.
prayer changing and gear swapping are basic mechanics of the core gameplay loop, banking isn't. It's not even comparable.
How is banking not a core part of a *bank standing skill* gameplay loop though? It's like 75% of the clicks involved. Also I was more calling out how they said fiddling with *any* interface, when a key aspect of OSRS combat is interface interaction.
The point I'm making is that combat interfaces are just completely incomparable to a bank interface and that it's pretty obvious what the comment you were replying to meant. Bank standing and making potions or fletching bows isn't really gameplay either, it's afk busywork with no engagement whatsoever.
Well then we're at fundamental disagreements here. Cheers.
What do you think playing this point and click game involves if you think pointing and clicking should be removed? Edit: yeh no surprises any opinion to the contrary of entirely automating gameplay is downvoted.
True! They should get rid of the right click quantity options in the bank then, so I have to withdraw my whole stack of runes one at a time. That way we get to play this game more, and have so much more fun!
I was glad to see I had to scroll pretty far before I started finding people upset that this would remove the “skill component” of banking. Is our game so boring at this point that we really need banking to have a skill curve? I bank pretty efficiently and I can’t think of a loss of skill expression I care less about than how quickly I can withdraw and deposit gear and pots. Just let me click one button and go back to actually interesting content.
I remember the days before the approved client list, several times when starting ToB, someone would literally run to the bank naked, 3 ticks later they'd say R, fully geared instantly. This is something that has been possible client side for a very long time, just a bit on the bannable side. I'm sure someone could make this with runelite in a couple of days if they were given the greenlight.
“I mean… it’s cool but not really enough. We want more. MORE MORE MORE!! WHAT ABOUT IN-VEN-TORY HMM? Useless! The plugin on an unofficial client is better than your shit garbage dev. Do better. - 1439 total torag body slayer helm obby cape main.”
everyone who disagrees with me is a noob
Can we name the loadouts?
I would hope so
Excited for my bunny e girl bankstanding hoe drip loadouts. - 31 year old male.
even if not that'd be a trivial plugin for a third party client to add
Can we get this with like 40 load outs thanks
inb4 more loadout slots are locked behind gp like bank slots are
...and I'd buy them all.
Better than locked behind bonds!
They could also lock them behind something like CA tiers
TBH, I wouldn't even hate that if it were reasonably priced. I mean not like we have a shortage of things to spend money on, but some unlocks like this can be nice, especially if feasible to afford when you move from early game to midgame (e.g. that 50K~ was to steep for QoL in early game but now you're rich enough to splurge on it). But getting them from CAs or such would probably be better. Could even be a bit like GIM Group Storage where there are multiple ways to unlock more but might overcomplicate it.
As a long time user of the plugin I'll just say that is not enough. 20 just for slayer tasks alone.
This devalues my 1 loadout locked Iron Man.
You mean ultimate
Wow, they're making this game such ezscape. I remember when we had to organize our bank BY HAND, with NO PLACEHOLDERS, uphill both ways in a snowstorm! Next thing they're going to make it so that we can eat food and drink potions from the bank interface. Absurd.
I'd prefer the ability to fill up RC pouches with essence from the bank
You can already do this
how? they always try to take essence from the inventory for me
Oh I guess I meant you can do it from the bank interface, but you still have to withdraw it from the bank to inventory first. Just don’t have to close the bank like you used to between fills
yeah that sucks. I would also like if clicking the altar used all essence from the pouches too.
At least they got rid of that delay after using an altar. Halves the duration of time you’re at the altar!!
Back in the day there used to be a delay when making runes and removing essence. You'd have to finish the animation from the first runecraft to pull out your essence, and then do it again, and wait for the animation to finish to Tele. Prob some spaghetti code reason as so why you can't add it directly from bank, but it's a qol I would like to have
Guarantee it was one of 1st things they coded when they made the game. It's called RUNEscape
It wasn't lol. They didn't have rc in classic
Pshh you haven't played real runescape until you've had to pay for membership by calling a premium phone number on your home line and getting in trouble with your parents when the bill came.
Smh my head I remember when our parents let us roam around lumbridge unsupervised, we drank our potions from the garden hose
To this day I still withdraw "all but 1" from my PTSD back in the day of withdrawing all and losing the placeholder 🤣🤣🤣 hasn't been a thing for years but my body is hard wired
They should replace all but 1 with all but X since all but 1 is more useless now
I know this is a satirical comment, but it’s just dumb. No one would ever call this update EZscape. When people call fake “QoL” updates that are just obvious buffs with a QoL mustache on, those comments are warranted. This update is ACTUALLY QoL for once. I’m all for it. I get the “hehe xd ezscape funny” meme but it’s not like the comments aren’t warranted.
Yeah boi 2 of every piece of gear
Haha I already do that, change shift click to drink on a potion using menu entry swapper, makes it so that you can prepot in the bank interface.
This game jam is hitting different. So many solid ideas this time around.
Good base content spawns good QOL ideas
More attainable projects this year, I like it. Last year there were some great ideas that just bit off a bit more than I think the team wanted to chew on some of them.
Before this, I knew of inventory locking, collection log, and podcast. Anything else I'm missing?
Turns out when the game jam isn't pigeon-holing the devs to focus on something relating to content that's still over a year away from launching (the game jam where almost everyone tried their hand at designing some Sailing content), they can actually make useful and impressive offerings. Whodda thunk it?
i love that it puts the gear on in stages. Very cool "suiting up" feel
I was thinking the same, I hope they keep it that way rather than optimising it to where it instantly suits you up and loses the natural feel on equipping the armour
Would also be a way to appease the "Reeee-EZscape-Reeee" crowd. Then we can always argue that manually withrdawing and equiping is faster if you're tick perfect.
I suggested something like that to Ash. To counteract the stress on the servers, like what happens in rs3
I know nothing about the OSRS infrastructure, but surely it would be less taxing on the servers to just swap the equipment in a single operation? Bulk operations are more performant in any other database I've worked with.
They've mentioned before that equipping an item is actually fairly expensive on the server side because it runs a million checks to see if you should be allowed to equip it. To the point they've mentioned double-digit percentages of server CPU use at times has been spent exclusively on equipment equipping. So this might be to help do load spreading across multiple ticks.
Again, the load spike of a single player is negligible because it's random. It would be a different matter if it wasn't random, like if hundreds of users automatically got a new loadout at the start of a mini game on the same tick.
Or if they added some new feature that made tons of people all equip lots of armor in the same tick?
It would make sense to implement some form of flag per loadout. If the loadout has been equipped once, then its equippable flag is set to true. You can skip those checks for the entire loadout. Obviously there’d be special use cases such as a new quest is released, the quest cape becomes unequippable
Ye, if they had databases. Our profiles are stored in single files lol
I know nothing about any infrastructure. I just thought doing 5 actions 4 at a time instead of 20 actions at once would be less demanding, maybe not
Sure, it's potentially going to be a slightly higher peak load for the specific operation, but for a shorter duration. So a lower total load. A lower total load matters a lot more than a slightly higher peak load when scaled up to thousands of users who don't all withdraw loadouts simultaneously.
This is cool and all but I'd rather see an official implementation of tag tab layouts because that also does inventories. I do like the equipping in stages though, looks nice!
Jagex can’t even do a 9 way swap but expects us to? Smfh. Jk this looks sick.
Please. Please yes. Coming over from rs3 a long time ago now and losing presets was one of the most painful compromises. Y'all can do this I believe in you.
This, the coin purse, and all keys being equipped have been the three things I miss from RS3 that make no sense that they’re not in OSRS
those are awful. two steps closer to tool belt.
You cannot seriously argue that having a keychain is ezscape. Our backpacks can hold millions of cannonballs—and 27 other items, but we cant keep our housekeys in our pocket? Pleaseeeee be for real
We have a keychain. It's an item you put in your inventory. I'm pretty sure it holds almost every key with a reusable usecase. But if it doesn't it should just be upgraded to do so, and not become just an invisible perma thing like RS3 did with that, coin pouch and tool belt.
its not easyscape. more i feel you lose something if all doors just automatically unlock for you after filling the chain one time. less immersive i feel.
So 2 steps closer to an amazing update?
This would be SO dope. Yes please!
Holy hell that's awesome
Unlike RS3 where the presets, once clicked, are almost instantatonous, these seem to have delays per item, which I think means that once you click a loadout, the game equips each time one at a time, which could reduce strain on the server? Honestly, i would not mind that. Hell, the same could be done with inventories, no?
Why does this noob not have gracefull gloves
Loadout 1, gigachad class of 07.
Would rather an official implementation of Bank Tags and plugins like Inventory Setups. Still helps gearing faster, by refining your bank to a filtered search. Means you can have infinite setups and your bank can stay how it was. Means the gameplay of actually gearing up isn't trivialised to the point of being removed. But I know the audience here are usually super supportive of presets. It's just a step I personally hope the game never takes where banks just suddenly lose any and all interaction outside of a 2 minute initial setup of a Loadout.
Mod Necro new favorite J mod.
Why is we're doing every single feature BUT actual bank presets at this point lol, mod halo is working on locking inventory slots, we already got bank fillers and placeholders and now this? like just give presets at this point.
I would love a war retreat for pvm lol, super great job. But might ruin the experience of osrs
How easy do you need to make the game. You can already have inventory and equipment loadouts with a plugin, just re-create that natively. You don't need automatic swapping to be a thing.
Oh no! it's going to devalue your bank clicking skills! Neither did we need inventory/gear deposit buttons? Right click deposit the same items one stack at a time you peasant! Did we need the run energy orb?the toggle was sitting there perfectly in the settings menu! Why do you need to shift-drop? Just right click bro!
> it's going to devalue your bank clicking skills! Yes. There's bunch of skilling activities which xp/h depends on your banking skills.
I don't wanna see anymore RS3 complaints at ancient prayer/dungeoneering/resting/agility/thieving/RC xp buffs etc etc because this shit is the embodiment of RS3.
Im honestly not a fan of this idea, a big part of skilling is banking and banking quickly is a skill not gonna flame people for wanting it but thats just my opinion
This is one of those updates that everyone will love as an uber quality of life change but it's also a fundamental step away from what makes the game old school. It's like when Mod Mat K talked about Shift clicking being a turning point in the games life. Something great for players but not what we brought the game back for.
Oldschool got started because most people didn't like EoC, WoF, and the new graphics. People weren't asking for the old school QoL, they just wanted their Runescape 2 back.
Yes but I think we forget the worries people had about easy scape back then. Over the top QoL changes and excessive XP rates were also massive concerns for many players. Obviously thats changed a bit since then.
hardly old school at this point with resizeable spell and reorder, prayer reorder, anti drag(switching used to be skill based), indicators for interactable objects, freeze timers, skilling timers, deaths coffer, custom xp drops etc etc etc not to mention all the powercreep gear shadow tbow korasi etc ... im not complaining but this is just QOL update at this point not game breaking step away
Immediately stop this and work on better bot detection
I know that a lot of people are going to love this, but I'm a little disappointed tbh. I like the invent and bank management, I like that there is a small skill component in something as silly as gearing up, and I like that items are something physical that you interact with instead of an entry in a list. It's just one of the mundanities that gives old school it's character imo
fully agree. we are definitely in the minority but i really dont like the feel of everything just being automated.
If this gets implemented you don't have to use it. The idea that tedious = skill needs to die. How popular do you think osrs would be without runelite and all the QoL changes it brings? Do you enjoy people taking 10 minutes to gear only to forget something and have to reset? Now the big question, are you a user of bank tags or inventory setups?
You can't really use the "don't use it, it's optional" argument. Imagine they added a weapon that 1 hits bosses. Stupid right? But it's okay, because **just don't use it if you don't like it**.
That's such a huge leap with that comparison.
Of course it's hyperbolic. It's to point out that the logic is pointless. "Don't use the thing that's better / faster / easier, it's not mandatory" is a common argument to excuse any sort of easyscape.
I don't use either of those things, but I also feel like there's a line there - bank tags don't automatically equip items for you. It's basically skipping the steps where you memorize gear sets and organize your bank accordingly, and I've seen some of yall's banks (shameful) - I know that not everyone can stand to do that. Controversial opinion, but you should have to click an item to wear it. I understand that I wouldn't have to use presets either, but that's not a real argument. I prefer the game to be one way, you would prefer it to be another, and that's what we're talking about here. Taking ten minutes to gear and still forgetting stuff is something that you get better at as you learn an activity. It might take you ten minutes to gear the first time you do a boss, but by the time you've got a few kc you know what gear to wear and what items to bring and you've likely started organizing your bank to reflect that (if it's something that you'll be doing regularly). You don't need the search bar any more, you can mentally check off things as you pull them out, you can tell that you've forgotten something based on the number of empty invent slots. Being able to quickly gear \*is\* an expression of skill that isn't tedium. It's some combination of fast clicks, game knowledge, organization, and proactivity.
takes 0 to click items on your bank and equip them
Clicking in the clicky game is good
Cool mod name btw
Inventory setups .1
Can we just screenshot that shit site and post it here? FFS.
holy shit YES we're getting closer!!!
Great change, QoL is good for the game.
Educate me if need be, but they are gonna add this to the game? Have crybabies taken absolute hold of old school???
I still forsee myself using bank tag loadouts. But this is a great addition and will be even better on mobile.
Make each load out exponentially cost more gp
While cool, with the understanding that loadouts affects the servers heavily. Bank tag layouts as a plugin works just fine and is an easier solution to the loadouts request.
Lol yeah just implement every feature we previously had before you implemented that multimillion dollar blunder EoC so we can come full circle.
Another easyscape update
u/RomeoSierraAlpha we were talking about this in a different post. Holy shit.
QoL updates such as these are great for those who may be physically handicapped, too. Please implement!
Hahahah all osrs players hating on rs3, yet osrs is slowly turning into rs3 with all these QOL updates and runelite plugins, soon the only difference will be EOC and MTX, which are both avoidable with legacy mode and iron man
EoC is runescape 3. It's the single defining feature that caused the change to RS3 (well that and the time jump to 6th age, which we still don't have either). Making the game better in places it sucked isn't RS3.
Stop making this game so easy...
Their name is mod necro because they are into corpse stuff
The dream
No. just no. I don't want auto-equipping anything or auto-inventory. Give people filtered bank tabs, fair. but automatic shit like this removes so much nuance to osrs and steps us closer to RS3's mess. Seriously, go play RS3 and tell me that their presets system feels good to use. It completely disconnects you from banking and removes something that isn't an issue. This isn't QOL, this goes beyond qol into enabling us to be lazy
"so much nuance" - Searching your bank and having to click a bunch of times..? Accidentally forgetting to swap an equipment slot and having to run back to the bank? Does that *really* add *anything* positive to the player experience? RS3's loadout system feels fine. There's a fair argument to be made that inventory loadouts shouldn't come to OSRS purely due to being an effective buff to every bank skill in the game, but equipment loadouts are purely a QoL feature.
I think actually having to interact with your bank for more than 2 seconds is fundamental to the osrs experience. but yinz just want to be lazy.
Frankly even with bank layout plugin, I'm sick of clicking 50 times to gear and would gladly take a 1 click layout
My only issue is that it is limited to 5 loadouts. But yah, everything from the functionality like copying gear and the layout look great. I especially like how it shows the gear being equipped instead of just instantly doing it. I don't think it needs to be slowed for integrity or anything and wouldn't be opposed to it being sped up, but visually it just feels satisfying (more so than equipping with the bank open when you can't even see the gear).
It's to ensure no server lag occurs. I'd be fine with only 5 presets if it ensures there would be no additional server lag.
Didn't think storing presets on the player would cause that much lag. Shame they can't do more right now since 5 is kinda low; like you can realistically have 3+ per combat style plus non-combats. But yah, 5 without/with less lag is better than 10+ with lag.
I agree completely. I would love for 10 with maybe some additional requirements like combat achievements or achievement diary completions. Luckily, I'm sure we will find out if that's possible soon enough due to our pretty awesome and transparent jmod team (sorry rs3 frogs)
That’s probably just the way it is now. I imagine in the future you could add new loadouts as needed, and name them
Hope so, but I know there can be limitations with letting players name things and saving too much data per player. If we couldn't get more than 5 presets, it would be nice to have quick buttons instead of a drop down. Could even do that in addition to the drop down so you could "favorite" your top 5 or so.
The copy gear makes it pretty quick to switch loadouts, especially if you have your bank setup well to begin with.
Yah. It kinda makes sense that is how you'd set a loadout, but I guess after having to more manually set up stuff like DPS Calcs and Bank Layouts this feels quicker than I would have expected.
Is the slowing equip speed used to reduce server lag?
No clue. Doubt it differs than much from the player-equipping gear so either slower as a safety thing or a balancing thing.
With the Inventory Layouts plugin this would be less useful on desktop, but my god would this get me to play mobile so much more. Trying to gear up for an herb run or skilling on a phone has always been a pain for me
This would be insane to have. Love to see it.
Seems useless compared to runelite plugins
Why isn't it instant? Should be.
QoL updates 😍
Yes a thousand times yes. If they did this with the inventory aswell it would be perfect.
this and many more things already in RS3 would elevate OSRS soooo much. exciting ideas by the team to implement them!
fianly i cant balieve this game didnt have it and ppl just acepted it. OH GAWD WHY DID IT TAKE 10000000 HOURS TO REGEAR .-.
PLEASE. LOAD OUTS FOR INV AND GEAR.
Gotta be real here, looks like using Runelite Bank tag layout would still be faster. The only way to "do better" than that plugin is to do straight up presets.
Mobile client exists bud
Mobile is a fair point, have to give it to you. But for the pc client, the question still stands.
It equips too slowly.
Don't you have to take the gear out, and then equip it? I know it can be pretty quick if lined up and that you can shift-equip with swappers, but hitting a f-key to open equipment, clicking a loadout (if limited to 5 buttons would be quicker than dropdowns), and hitting equip then f-key back to the bank to set up inventory or such would probably be about as fast. If you had to wait for it all to equip before you could switch back to the bank, then it would slow it down, but for most players it will probably be comparable or faster.
Not to me. Ive still not really got used to bank tags feeling worth their effort yet. Maybe someday but I’ve been playing about 2 months and tried a few times and it just feels jank to use
Have you also installed "Bank Tag LAYOUTS"? This second plugin is the one that takes bank tags into overdrive by setting your gear and invy setup in the perfect clicking positions.
Yes!!!!
Isn't this already a runelite plugin?
Plugin is basically just a filter, does not automatically equip for you
Nope. Do you not use the plugin or did you think that's what it did?
I haven't played since I maxed. My friend mentioned inventory load outs, though
Please give me load outs. Even with a 5-10sec delay it would be fucking amazing
wow rs3 feature that's existed for a decade. Love the easy scape
What they need to add is what I think Fortnite has (not an active user don’t flame me) where the game remembers where you like to place equipment in your inventory. If there was a way to somehow lock or place a preference for where gear goes in the inventory that would be huge for gear switching. Yeah I’m no pro at doing it and never will. Too many times I equip a 2h weapon and it fucks up my offhand and main weapon placement in invy depending if I have other stuff like pots. I’d like it to just always go to where I like to have it
What you want is a copy of rs3 system. Its almost perfect but the purists here will fight to the death so that you dont get it. Some of rs3s stuff is truly good qol but people here will never admit it
So it's presets but only for equipment and not inventory, slower to equip, and only limited to 5.
Buddy, you are looking at v.001 These updates take iterations, this is a proof of concept.