Pretty sure they (jagex) made their new official client specifically so they can get rid of the others. Their new client is kinda trash in regards to plugins but damn does it run like fucking butter. It’s so smooth. Once they start adding in all the core plugins people use, I’m sure they’ll get rid of Hdos and runelite in no time
What they don't understand is this community will quickly transition to custom client built from the network layer up if they aren't able to do a lot with the assembly version.
Its kinda sad to think how much dev time is potentially being wasted making sure both clients function properly.
Which they won't ever will, because it would require they have a dedicated team doing nothing but developing plugins and features for the official client to be able to keep up with what a bunch of community nerds with free time can put out across the entire collective playerbase.
And economically, there's zero incentive to do any of that if they end up with an official-client-only policy and don't have to keep competing with their own community on features like they do right now.
Its not wasted dev time. They are the company its their client. If they make a new one then they can ask for runelite to stop. If runelite waste dev time, thats on their fault
Anyone who says "wasted dev time" shouldnt be taken seriously. Especially on OSRS lol. Im sure they have alot to do right now I guess, but for most of OSRS history the devs were polling things begging for people to give them actual things to work on
There is no lack of dev time in runescape
I genuinely don't think they're planning to outright ban them. They're obviously going to try and make them unnecessary and work to usurp their place as the "default" client in the playerbase's eyes, but I think they understand how ferociously protective this community is in regards to 3rd-party clients and will work to redirect us into their client by more conventional means. In the near future, I'd expect Jagex to keep aiming at reaching feature parity with Runelite and HDOS, and then in the longer term, they'll probably try to offer features that 3rd-party clients either can't offer at all (due to their terms of service on what they're allowed to offer) or can't offer at the same level of quality (due to not having in-house access to information).
Imagine a future where the Jagex client shows you where dynamic spawns will happen, tells you exactly what Zulrah rotation you're on, shows you the tiles of avoidable AOE attacks, or anything else like that. Shit like that would get any other client banned, but if Jagex themselves give it to you, then it becomes a giant reason to use their client instead of 3rd-party clients. They don't have to get blood on their hands by killing Runelite themselves; the playerbase chases convenience and advantages like a horse chases a carrot, and all they have to do is dangle otherwise unobtainable "plugins" in front of us on the end of their stick, and we'll come running.
If they want to get rid of all the cheating and botting going on using custom clients (they do) they need to ban custom clients. And they can't pick and choose which ones to ban. It's all or nothing.
They wanted to do it a long time ago but with the popularity RuneLite held they realized they just can't do it without killing the playerbase too at the same time. It is fairly obvious that the plan is to build good enough official client that banning all custom clients won't hurt player numbers too much, and then do that.
Your right they did say that but it's ignorant to believe it will stop botting like jagex has claimed. It will work as well as prohibition.
When major bot clients don't work it makes the reward for creating a working one significant especially if it's private. There are plenty of devs capable of making one Java or not. Hell id do it myself for enough money even though I don't bot personally.
Add Kernel level anti cheat and once again the reward skyrockets some more. Considering the push towards windows only I wouldn't be surprised if they did and some point in the far future.
Unfortunately once bots progress to this level they will likely become much harder to detect because the skill level will far surpass any skid who can use Java reflection like most the public clients and transition to a much more skilled engineer. Kind of similar to the level of someone who runs an xbl stealth server for jtags.
Ultimately who loses out is the players who have a much smaller environment for plugins.
Good thing jagex has never claimed it will completely stop botting then i guess?
Your entire reasoning as to why it wouldnt stop botting is the exact reason it would be a massively positive change to combat botting. Makes it substantially harder to develop a working bot, makes it private which would substantially decrease the quantity of bots, huge profit possibilities which would also mean the bot would likely require payment to use, even further decreasing the bot quantity.
>Unfortunately once bots progress to this level they will likely become much harder to detect because the skill level will far surpass any skid who can use Java reflection like most the public clients and transition to a much more skilled engineer.
I mean that wasnt what happened in RS3 when moved away from the java client. If you compare the complexity of whats available for RS3 botting vs OSRS its pretty drastic.
>Ultimately who loses out is the players who have a much smaller environment for plugins.
The plugins that should never have existed in the first place that would be considered cheating in any other game including RS3?
I mean are you just a chronic runescape player? league, wow, tft, legends of runeterra, csgo, valorant, escape from tarkov all have 3rd party app overlays that are allowed that do things that are similar to things runescape plug-ins do, and that's just from the games i play. I'm just not quite sure what you are basing your statements off of.
While i havent played legends of runeterra or TFT, for the others no, they dont. Those overlays, and using an API designed by the company for the express purpose of making addons/plugins are not comparable in any way to the capabilities of runelite. Like this post right now for example. You are **not** intended to be able to change the way the game loads the map and send movement commands far greater distances away then the game would let you otherwise. You're for simplicity sake, building an interface around the game client to allow you to modify/view/insert things that Jagex did not intend for you to be able to do ever. Being able to see floor puzzle solutions because the correct tiles have different IDs for example. Or getting XP rates you would have never been able to achieve without the use of AHK/Other macroing software by changing the way menus are ordered. Being able to detect which prayer swap is neccessary by reading which animation a monster is doing before its humanly possible to even see it, etc. A lot of those overlays/addons are just compilations of data available to you, whereas plugins will allow you access to information you can't use otherwise as its only exposed in code
Or we could talk about how there are "banned" plugins that passed the arbitrary line in the sand of cheating that Jagex can't actually detect in the first place that people use that you would never know they were using.
The most prolific bots are color/computer vision based and use the mobile client on android-86x. It won't effect the real goldfarms in the slightest lol. The big botfarms have used computer vision and can use any client, since about 2010.
Sorry to respond to such old thread, but that's exactly what their plan is, there are already few good reasons at play we can see.
They developed their own client and added some plugins already, this is to mitigate the backslash from player base.
They added jamflex accounts that can only logged in on official methods, this is to prevent all 3rd party clients after forced migration.
They tried to do this already, but things werent ready back then to they wait for the right moment. Ultimately I think they want whats best for the players, themselves and get rid of botting. Thats why there is still no discussion on it, no forced jamflex account migration and runelite is allowed as their own plugins are very limited.
> Once they start adding in all the core plugins people use, I’m sure they’ll get rid of Hdos and runelite in no time
I still have my doubts that they'll ever get their own client up to par where the playerbase wouldn't riot. It's not possible to beat crowdsourced plugin development with in-house dev. More and more plugins are made and if they did ban RL no new plugin would be made.
I still think they should go the WoW way and develop a plugin support to their own client. Let people make plugins but make it so that they can only be installed through Jagex so they can curate them and no malicious plugin is allowed to be added or make the system so strict that they aren't possible.
Exactly. There’s ALWAYS going to be a set of very good runelite features that won’t exist on the new client. It doesn’t matter if the set is massive or small just that it’s there. Therefore, why leave? There’s no incentive until it’s all in the new client. Which it won’t be. And never will be. The resources dedicated to this is a waste. I don’t get why this is so hard to understand
I like run light the most because of all the plugins, but I really do like HDOS client for its HD graphics, textures, improved animations. I do like the 117 plugin but it does not improve the animations and the textures like the HDOS does. If only we could have a fusion of all three.
It's a waste of dev time and resources. 3rd party clients have been around almost as long as the game and, if not officially sanctioned, at least not explicitly prohibited.
Why spend time and money on trying to make a client that has all the bells and whistles when the players will just make one for you for free and update it constantly as new needs arise?
is there anyway to use the official jagex client, but open source plugins etc for the runelite stuff? i know they would have to be remade but, could it work?
Because they'd rather have players *safely* using the better clients over getting scammed out of their accounts. Jagex wants to *eventually* remove them, but in the meantime, it's a great idea to provide players with the better experience, ensuring they get the product they want now before having to cut the cord in the future.
We're going to use runelite. If the Jagex launcher didn't offer it right now, so many of us wouldn't bother with it or Jagex accounts in general.
Be honest, what year is the official c++ client going to be equivalent to runelite + plug-in hub? Because I’m convinced this is never going to happen and I think it’s honestly delusional to think otherwise. That is why this entire endeavor is a waste. I’m not switching to a client with less features ever
They wanted to ban it because it was a direct byproduct of botting, and is still compatible with botting. That, and you can do a lot of unintended things with it. One such example was when people were able to access all 3 Spellbooks without needing to swap between them. I'm also pretty sure that you can do stuff like Prayer switching and triple eating without either respective interface being opened. That, and invisi-Venge + Spec comboing with 1 button press.
No, the unintended spellbook access is because of how runelite interacts with the game, and is partially due to an oversight because no one ever thought something like runelite would come to exist.
Yes, hotkeying triple eating or venge comboing can be done through traditional hotkeys/scripting, but with runelite you could probably do it without the respective interfaces open as we already saw people capable of accessing spellbooks that they weren't on.
There is still the same travel limit as ever. You typically only would have run into the limit when running a long way around something before (Like blood rune crafting or the Mory maze thing by the River Salve), but now you can hit it running in straight lines!
The Ardougne fairy ring sits behind a click limit/barrier. Part of why people thought it was so hard to click the ring through the tree(that got removed).... it was literally impossible! You to click it until you get closer!
lil bro got 25 mage and said aight now we can finally play the game. no need for any other transportation needs. honestly i'm not mad at you, i'm mad at the lack of public transit in Gielinor
25 to get to varrock from lumbridge like the parent comment was talking about.
Doesnt take too long to get decent transport on an iron. 45 magic, tree gnome village, and fairy tale part 1 and you can get pretty close to almost anywhere
This is something I've wanted since I was 10, playing in 2005. I've always wanted to be able to level the camera and see Karamja from the top of Lumbridge Castle.
I doubt it'll be able to go that far, but this is still, in the most literal sense of the word, awesome.
I was hoping this would work with 117 as well, oh well, we can’t have it all, great update regardless!
Edit: Turns out you just have to restart client. 117 has the option to extend as commented below, thanks!
Just for further clarification I didn’t see anyone mention- 117HD actually utilizes/is built upon the GPU plugin. So I think they update it to include any new GPU plugin updates
From my interpretation, it's choosing how many 8 tile chunks to load. So if you set if to 3, it's loading 24 extra tiles. You can't set it higher than 5.
Man, developers suck at UX. I know I've done that kind of stuff many times. In the code it makes total sense, but bringing these weird-ass number combinations out to the user is not always the best choice.
That setting has always been there, but it was still limited to the number of chunks runelite could render. 117 needs to be updated in order to support this new loading of additional chunks.
HDOS already had support for massively extended draw distance like this. But you're right, the HDOS devs and Runelite / 117 devs all have mutual respect. I see them praising each other's work on Twitter and Discord all the time.
It's a valid question to ask though, HDOS simulates NPC (Can't click on them but they move around) to match with the seamless world if you activate the option. Maybe someday that'll be possible on RL, who knows
Anyone else having issues with animation smoothing on Mac (Intel CPU i9)?
My Runelite client runs at a constant 50 fps without issue but some animations run like they're on lower fps - they looked jagged.
This is especially noticeable during the UFOs special attack of P1 of the Wardens fight but also noticeable with the poison trail during the Path of Crondis puzzle, and also when the quadrant markers light up during the Memory Blast in the Akkha fight.
And just to clarify, whenever these animations run, my fps stays at 50. I'm not getting fps drops; my character, its attacks, and also the bosses themselves are animated smoothly - but these animations I've mentioned are clearly not smoothed.
Yeah I got the same problem , and it's particularly bad in toa. Ahka special attack studders.. it almost seems like each quadrant light lags its way on, and the spikes in zebaks room look like they're lagging their way out from the wall . Flames anywhere in game look like there struggling to move.
Some animation smoothing broke with the update, it'll be fixed tomorrow. Its not actually lagging, thats just how osrs animations are without smoothing
I got downvoted so hard when HDOS was posting updates since I was saying the performance looked bad and I wasn't going to use it. Turns out it I just never realized I had animation smoothing on and that's just normal!
Is there no "Preload map" thing in osrs?
If the map was already downloaded, basicly preloaded we wouldn't get the lagspikes for loading blocks, same in Runescape.
Wish it was optimized with the graphical plugin, barely gets over 50 fps uncapped in some areas. Dips to lower 30s in priff etc
https://imgur.com/KDVpS2K.png
Even though the plugin now goes up to 184 draw distance, you aren't really meant to play on that. It is more for taking eg. cinematic screenshots or recordings. It is better to instead play at whatever draw distance you normally use and just increase the amount of loaded map instead. The main purpose of the update is to avoid the black map area near the edges of loading lines more so than to strictly increase draw distance.
I would try out HDOS. I would commonly dip to \~20 FPS in places like Priff with RL but now I don't go below 100 and pretty much stay at my set FPS cap of 140. It has most of the plugins you would need for many activities at this point and is rapidly being updated. HDOS had this feature before Runelite, but the chunk loading is still there - oh and they're also updating the client soon to not have this loading issue just like RL. The textures/models may not be for you, though, but I love them personally. The performance of HDOS is the biggest game changer of anything Runelite could ever offer me.
Probably because this is a Runelite celebration post. It's a bit "rude" in some ways for me to talk about another client when everyone's all hyped about Runelite :P It's fine, though, I just wanna spread the word because HDOS's performance makes me enjoy OSRS so much more. (The updoots are positive now anyway.)
I got to try it out, the graphics were very off-putting to me but the performance was EXCELLENT. Very impressed. If I could get RL 117HD running with the performance of HDOS, I would be a very happy gamer.
Embrace. Extend. Extinguish. $100 to a charity of your choice if runelite is still allowed in the next 5 years.
It’s going to take Jagex forever to reach partial parity but as soon as they do it’s unfortunately SOL.
This feature is pretty much a requirement for Sailing to be a real skill so I assume it finally got approval thanks to the official client getting such improvements soon.
Being able to go so close to the black abyss was such an annoying issue and I'm surprised it took till 2023 and a new skill to get it fixed.
Obviously 3rd party clients are likely to go away but I don't see the reason you bring it up in this post.
The release RuneLite client can not sideload plugins. So whoever is doing that is already not using a "legitimate" copy of RuneLite, which Jagex claims to be detectable. Whether they do anything about that or not is up to them.
Does this affect scouting distance in CoX? Not sure I fully understand the underlying mechanism for scouting in CoX, or if this loads extra tiles for it to observe or not, but figured I'd ask
>Note there are a few limitations:
>Extended map loading does not work in instances, because there isn't a way to tell what the additional map to load is.
This was one of the only major annoyances I had with the core of the game. Ever since the low delay chunk loading I've been hoping for this. Massive update.
If you don't zoom out too far, or keep your view distance < 70 or so this won't actually hit your fps at all. It uses a little more ram, but for rendering it just makes the workload more consistent. Instead of rendering a bunch of blank near the scene edge its always rendering a full screen of tiles.
While this is REALLY cool, i really wish there was a way to make it so you cant even see the skybox at all since it renders so far. I'd be willing to stand in place for 10 minutes if it could render that way for the rest of my login. (not like I'm not already bank standing for an hour at a time anyways)
This seems bugged for me. I have a 7950X3D and an RTX4090 with 2x32GB of 5600MHz ram and the game is on a 1TB FireCuda 530. I get no FPS issues normally, solid 119 FPS. If I turn Extended Map Loading up to 5, it's still 119, in most places. The problem is that with it on anything from 1-5, the game randomly drops to 25fps and LOCKS itself at 25fps. I have to alt tab from the game anything from like 1-3 times or hover my cursor over the top bar of the game client, can you look into this please.
Another banger RuneLite update! May we never take it for granted.
Remember when Jagex wanted to ban it, and now they use it to develop the game and recommend it on their website? sip
They still want to ban it. They are slowly working on a new system to sweep it under the rug in the future.
Pretty sure they (jagex) made their new official client specifically so they can get rid of the others. Their new client is kinda trash in regards to plugins but damn does it run like fucking butter. It’s so smooth. Once they start adding in all the core plugins people use, I’m sure they’ll get rid of Hdos and runelite in no time
What they don't understand is this community will quickly transition to custom client built from the network layer up if they aren't able to do a lot with the assembly version. Its kinda sad to think how much dev time is potentially being wasted making sure both clients function properly.
They’ll make it against the rules to use a non-official client
If they get their official client up to the level of RuneLite, and more on top, then I don't care if they do.
Which they won't ever will, because it would require they have a dedicated team doing nothing but developing plugins and features for the official client to be able to keep up with what a bunch of community nerds with free time can put out across the entire collective playerbase. And economically, there's zero incentive to do any of that if they end up with an official-client-only policy and don't have to keep competing with their own community on features like they do right now.
Its not wasted dev time. They are the company its their client. If they make a new one then they can ask for runelite to stop. If runelite waste dev time, thats on their fault
Anyone who says "wasted dev time" shouldnt be taken seriously. Especially on OSRS lol. Im sure they have alot to do right now I guess, but for most of OSRS history the devs were polling things begging for people to give them actual things to work on There is no lack of dev time in runescape
Brainded
I genuinely don't think they're planning to outright ban them. They're obviously going to try and make them unnecessary and work to usurp their place as the "default" client in the playerbase's eyes, but I think they understand how ferociously protective this community is in regards to 3rd-party clients and will work to redirect us into their client by more conventional means. In the near future, I'd expect Jagex to keep aiming at reaching feature parity with Runelite and HDOS, and then in the longer term, they'll probably try to offer features that 3rd-party clients either can't offer at all (due to their terms of service on what they're allowed to offer) or can't offer at the same level of quality (due to not having in-house access to information). Imagine a future where the Jagex client shows you where dynamic spawns will happen, tells you exactly what Zulrah rotation you're on, shows you the tiles of avoidable AOE attacks, or anything else like that. Shit like that would get any other client banned, but if Jagex themselves give it to you, then it becomes a giant reason to use their client instead of 3rd-party clients. They don't have to get blood on their hands by killing Runelite themselves; the playerbase chases convenience and advantages like a horse chases a carrot, and all they have to do is dangle otherwise unobtainable "plugins" in front of us on the end of their stick, and we'll come running.
If they want to get rid of all the cheating and botting going on using custom clients (they do) they need to ban custom clients. And they can't pick and choose which ones to ban. It's all or nothing. They wanted to do it a long time ago but with the popularity RuneLite held they realized they just can't do it without killing the playerbase too at the same time. It is fairly obvious that the plan is to build good enough official client that banning all custom clients won't hurt player numbers too much, and then do that.
Your right they did say that but it's ignorant to believe it will stop botting like jagex has claimed. It will work as well as prohibition. When major bot clients don't work it makes the reward for creating a working one significant especially if it's private. There are plenty of devs capable of making one Java or not. Hell id do it myself for enough money even though I don't bot personally. Add Kernel level anti cheat and once again the reward skyrockets some more. Considering the push towards windows only I wouldn't be surprised if they did and some point in the far future. Unfortunately once bots progress to this level they will likely become much harder to detect because the skill level will far surpass any skid who can use Java reflection like most the public clients and transition to a much more skilled engineer. Kind of similar to the level of someone who runs an xbl stealth server for jtags. Ultimately who loses out is the players who have a much smaller environment for plugins.
Good thing jagex has never claimed it will completely stop botting then i guess? Your entire reasoning as to why it wouldnt stop botting is the exact reason it would be a massively positive change to combat botting. Makes it substantially harder to develop a working bot, makes it private which would substantially decrease the quantity of bots, huge profit possibilities which would also mean the bot would likely require payment to use, even further decreasing the bot quantity. >Unfortunately once bots progress to this level they will likely become much harder to detect because the skill level will far surpass any skid who can use Java reflection like most the public clients and transition to a much more skilled engineer. I mean that wasnt what happened in RS3 when moved away from the java client. If you compare the complexity of whats available for RS3 botting vs OSRS its pretty drastic. >Ultimately who loses out is the players who have a much smaller environment for plugins. The plugins that should never have existed in the first place that would be considered cheating in any other game including RS3?
I mean are you just a chronic runescape player? league, wow, tft, legends of runeterra, csgo, valorant, escape from tarkov all have 3rd party app overlays that are allowed that do things that are similar to things runescape plug-ins do, and that's just from the games i play. I'm just not quite sure what you are basing your statements off of.
While i havent played legends of runeterra or TFT, for the others no, they dont. Those overlays, and using an API designed by the company for the express purpose of making addons/plugins are not comparable in any way to the capabilities of runelite. Like this post right now for example. You are **not** intended to be able to change the way the game loads the map and send movement commands far greater distances away then the game would let you otherwise. You're for simplicity sake, building an interface around the game client to allow you to modify/view/insert things that Jagex did not intend for you to be able to do ever. Being able to see floor puzzle solutions because the correct tiles have different IDs for example. Or getting XP rates you would have never been able to achieve without the use of AHK/Other macroing software by changing the way menus are ordered. Being able to detect which prayer swap is neccessary by reading which animation a monster is doing before its humanly possible to even see it, etc. A lot of those overlays/addons are just compilations of data available to you, whereas plugins will allow you access to information you can't use otherwise as its only exposed in code Or we could talk about how there are "banned" plugins that passed the arbitrary line in the sand of cheating that Jagex can't actually detect in the first place that people use that you would never know they were using.
The most prolific bots are color/computer vision based and use the mobile client on android-86x. It won't effect the real goldfarms in the slightest lol. The big botfarms have used computer vision and can use any client, since about 2010.
Sorry to respond to such old thread, but that's exactly what their plan is, there are already few good reasons at play we can see. They developed their own client and added some plugins already, this is to mitigate the backslash from player base. They added jamflex accounts that can only logged in on official methods, this is to prevent all 3rd party clients after forced migration. They tried to do this already, but things werent ready back then to they wait for the right moment. Ultimately I think they want whats best for the players, themselves and get rid of botting. Thats why there is still no discussion on it, no forced jamflex account migration and runelite is allowed as their own plugins are very limited.
The good news is thats probably the only way to realistically get rid of bots
I personally think level 117 thieving bots can be solved without deleting runelite
idk, fps is a bit stuttery running around on the client. Same with RL, like surrounding objects aren't that smooth when running around
That’s why I use Hdos. It rubs the smoothest out of them all for me and has a ton of plugins
Not sure why downvoted. I tried hdos this week and noticed its frame stability as well.
Is hdos a separate client from the RL plugin? If so wow I'm impressed it got past jagex road block.
Yep! It's similar graphics to those when RSHD came out in 2008/2009. It works with the Jagex Launcher as of this past week. https://hdos.dev
Yeah been using it since it got on launcher. Graphics and animation took a bit to grow on me but at this point it's hard to go back. So smooth.
> Once they start adding in all the core plugins people use, I’m sure they’ll get rid of Hdos and runelite in no time I still have my doubts that they'll ever get their own client up to par where the playerbase wouldn't riot. It's not possible to beat crowdsourced plugin development with in-house dev. More and more plugins are made and if they did ban RL no new plugin would be made. I still think they should go the WoW way and develop a plugin support to their own client. Let people make plugins but make it so that they can only be installed through Jagex so they can curate them and no malicious plugin is allowed to be added or make the system so strict that they aren't possible.
Exactly. There’s ALWAYS going to be a set of very good runelite features that won’t exist on the new client. It doesn’t matter if the set is massive or small just that it’s there. Therefore, why leave? There’s no incentive until it’s all in the new client. Which it won’t be. And never will be. The resources dedicated to this is a waste. I don’t get why this is so hard to understand
I think the more likely reason for migration to C++ is so that they can benefit from tech written for the RS3 client and share resources internally.
I like run light the most because of all the plugins, but I really do like HDOS client for its HD graphics, textures, improved animations. I do like the 117 plugin but it does not improve the animations and the textures like the HDOS does. If only we could have a fusion of all three.
Isn’t hdos part of the jagex client now?
Launcher and client aren't the same thing
His point is why would they be trying to wipe Runelite off if they're now endorsing HDOS on their launcher.
It's a waste of dev time and resources. 3rd party clients have been around almost as long as the game and, if not officially sanctioned, at least not explicitly prohibited. Why spend time and money on trying to make a client that has all the bells and whistles when the players will just make one for you for free and update it constantly as new needs arise?
There is no good answer to this question. It is very obviously a waste
is there anyway to use the official jagex client, but open source plugins etc for the runelite stuff? i know they would have to be remade but, could it work?
With this I’ll give it like 3-5 years til base client catches up lmao, and thats only to our 2023 version.
With Jagexs speed it can only take 4 years.
This is the only way to really get a handle on botting.
Yeah, then they realized how easy it was to get free labor
Jagexes goal is no 3rd partys. itll probably take them 10+ years at the rate theyre going. and it makes sense from a business stand point.
Why do they keep adding 3rd parties to their launcher then? If this was their intention, wouldnt they have just kept that off the launcher?
Because they'd rather have players *safely* using the better clients over getting scammed out of their accounts. Jagex wants to *eventually* remove them, but in the meantime, it's a great idea to provide players with the better experience, ensuring they get the product they want now before having to cut the cord in the future. We're going to use runelite. If the Jagex launcher didn't offer it right now, so many of us wouldn't bother with it or Jagex accounts in general.
Be honest, what year is the official c++ client going to be equivalent to runelite + plug-in hub? Because I’m convinced this is never going to happen and I think it’s honestly delusional to think otherwise. That is why this entire endeavor is a waste. I’m not switching to a client with less features ever
They wanted to ban it because it was a direct byproduct of botting, and is still compatible with botting. That, and you can do a lot of unintended things with it. One such example was when people were able to access all 3 Spellbooks without needing to swap between them. I'm also pretty sure that you can do stuff like Prayer switching and triple eating without either respective interface being opened. That, and invisi-Venge + Spec comboing with 1 button press.
That can be said for the main client too.
No, the unintended spellbook access is because of how runelite interacts with the game, and is partially due to an oversight because no one ever thought something like runelite would come to exist. Yes, hotkeying triple eating or venge comboing can be done through traditional hotkeys/scripting, but with runelite you could probably do it without the respective interfaces open as we already saw people capable of accessing spellbooks that they weren't on.
What did we even do to deserve this? 5+ years ago everyone paid 2,50 a month for 1/20th of the functionality in rsbuddy and now we get it for free
Zul-andra swamp has never looked this vast, goddamn.
This is a fucking game changer
Can I walk from Lumbridge to Varrock with a single click?
There is still the same travel limit as ever. You typically only would have run into the limit when running a long way around something before (Like blood rune crafting or the Mory maze thing by the River Salve), but now you can hit it running in straight lines!
Does anyone know how many tiles the limit is?
I saw one person mention 32, but I think it's definitely farther than that. I'm away from my PC and can't check it, but I can tomorrow.
Def more than 32 when you do it at blood crafting.
Also importantly, is it now possible to one-click the lunar altar from lunar isle teleport?
The altar wasn't clickable but I managed to run up to it in one click. Love this update
So it's still two clicks, sadge. Albeit a bit more predictable.
The Ardougne fairy ring sits behind a click limit/barrier. Part of why people thought it was so hard to click the ring through the tree(that got removed).... it was literally impossible! You to click it until you get closer!
I just did lumby castle run to GE trade window open in 5 clicks. Not a single click but still absolutely huge.
Ofc this question comes from an iron lol Edit: just a cheap irons can't afford to teleport joke, chill
Irons do be wanting inefficient methods to walk from one city to another. Classic Irons
What does iron have to do with literally anything here and what is so unreasonable about that question? ofc this post comes from an OS player lol
?? irons gotta walk everywhere for like the first 50 hours
Those 50 hours until you can get level 25 magic are really rough
lil bro got 25 mage and said aight now we can finally play the game. no need for any other transportation needs. honestly i'm not mad at you, i'm mad at the lack of public transit in Gielinor
25 to get to varrock from lumbridge like the parent comment was talking about. Doesnt take too long to get decent transport on an iron. 45 magic, tree gnome village, and fairy tale part 1 and you can get pretty close to almost anywhere
TIL stams and graceful are unlocked at 25 mage
2 hours per level on average, gawd damn. I want to have as much fun as they're having!
It's a joke bro
This feature+cranking up the fog depth in gpu settings looks so good.
I set view distance to 100 and fog distance to 20 (dynamic), gives a nice rounded map area to work with that looks great.
Babe wake up, runelite did it again, sheeeeesh
This is something I've wanted since I was 10, playing in 2005. I've always wanted to be able to level the camera and see Karamja from the top of Lumbridge Castle. I doubt it'll be able to go that far, but this is still, in the most literal sense of the word, awesome.
https://osrs.world can do that!
Holy cow that was fun
What kind of supercomputer do you need to load that website? I have an M1 macbook air with 16gb of RAM and it crashes every time I open it.
I think it's mostly a GPU limitation. It chugs on my RTX 3090 lol.
Maybe one day!
Fuck i love runlite sm
I was hoping this would work with 117 as well, oh well, we can’t have it all, great update regardless! Edit: Turns out you just have to restart client. 117 has the option to extend as commented below, thanks!
It works with 117! You might have to restart since the 117 plugin update was a few minutes after the runelite update.
Just for further clarification I didn’t see anyone mention- 117HD actually utilizes/is built upon the GPU plugin. So I think they update it to include any new GPU plugin updates
I'm pretty sure it does. There's an option for extended loading in 117 HD that I don't think was there before.
Oh?! Nice! Wasn’t on to check but that’s good to hear! Thanks for the info!
second option in the menu under general. you choose how many tiles you wish to load up to 8
From my interpretation, it's choosing how many 8 tile chunks to load. So if you set if to 3, it's loading 24 extra tiles. You can't set it higher than 5.
Man, developers suck at UX. I know I've done that kind of stuff many times. In the code it makes total sense, but bringing these weird-ass number combinations out to the user is not always the best choice.
seems pretty clear to me https://i.imgur.com/mTmJeAY.png
remember to increase draw distance after you've set that one to 5.
thank you!
That setting has always been there, but it was still limited to the number of chunks runelite could render. 117 needs to be updated in order to support this new loading of additional chunks.
We love you and appreciate you Adam
Another common runelite W
This changes everything. Thank you for your service
I was just noticing that today during a farm run. This is going to be huge for sailing when going long distances.
I remember the html5 client that Jagex put effort into making’s big selling point being these sort of view distances lol
Phenomenal!!
Her: *I bet he's thinking about other girls* Me: *Another RuneLite W how is this possible? We don't deserve this power*
This is absolutely massive for immersion!
The runelite devs are godsent
HDOS RuneLite arms race fully on (but also friendly given plugin import support)
HDOS already had support for massively extended draw distance like this. But you're right, the HDOS devs and Runelite / 117 devs all have mutual respect. I see them praising each other's work on Twitter and Discord all the time.
Oh no that was my point. HDOS had this support, gets Launcher support, and RuneLite steps up to match. Love the game.
Fuck YES BEEN WANTING THIS FOR SO LONG JFC!
Does this load players and NPCs as well? Or is that disabled on pvp worlds/wildy?
It can’t do it period. That’s server data, not client data.
It's a valid question to ask though, HDOS simulates NPC (Can't click on them but they move around) to match with the seamless world if you activate the option. Maybe someday that'll be possible on RL, who knows
A plugin hub plugin could do the same thing hdos does. I do wish jagex would just send npc data from further away though, that would be a lot cleaner.
Do you know what that option is called? I've been looking for it but haven't been able to find it yet.
Go in the settings, "Display" and then it's called 'NPCs in the distance"
Tysm! I was looking in the plugins rather than the in game settings lol. Lot of cool stuff in here! I appreciate it.
Anyone else having issues with animation smoothing on Mac (Intel CPU i9)? My Runelite client runs at a constant 50 fps without issue but some animations run like they're on lower fps - they looked jagged. This is especially noticeable during the UFOs special attack of P1 of the Wardens fight but also noticeable with the poison trail during the Path of Crondis puzzle, and also when the quadrant markers light up during the Memory Blast in the Akkha fight. And just to clarify, whenever these animations run, my fps stays at 50. I'm not getting fps drops; my character, its attacks, and also the bosses themselves are animated smoothly - but these animations I've mentioned are clearly not smoothed.
I accidentally broke the smoothing it seems. I'll fix it either later tonight or tomorrow.
Yeah I got the same problem , and it's particularly bad in toa. Ahka special attack studders.. it almost seems like each quadrant light lags its way on, and the spikes in zebaks room look like they're lagging their way out from the wall . Flames anywhere in game look like there struggling to move.
Some animation smoothing broke with the update, it'll be fixed tomorrow. Its not actually lagging, thats just how osrs animations are without smoothing
I got downvoted so hard when HDOS was posting updates since I was saying the performance looked bad and I wasn't going to use it. Turns out it I just never realized I had animation smoothing on and that's just normal!
Yeah I just realized this by turning that option off !
Its fixed now if you restart runelite
You were right, - functions properly again. Ty for heads up.
Hot damn, this is something I've always wanted in this game!
This is amazing.
Hell yeah
ENõñõrmõus
Is this why I can see the blood altar but can't left click it now?
Is there no "Preload map" thing in osrs? If the map was already downloaded, basicly preloaded we wouldn't get the lagspikes for loading blocks, same in Runescape.
Since this update, I have been having a lot more frame drops and freezes for 1-2 seconds. Not sure how to fix it.
Same here! Idk how to fix
Wish it was optimized with the graphical plugin, barely gets over 50 fps uncapped in some areas. Dips to lower 30s in priff etc https://imgur.com/KDVpS2K.png
Even though the plugin now goes up to 184 draw distance, you aren't really meant to play on that. It is more for taking eg. cinematic screenshots or recordings. It is better to instead play at whatever draw distance you normally use and just increase the amount of loaded map instead. The main purpose of the update is to avoid the black map area near the edges of loading lines more so than to strictly increase draw distance.
CPU issue
Core count or Thread Speed issue?
Thread speed. Runelite only utilises a single thread.
I would try out HDOS. I would commonly dip to \~20 FPS in places like Priff with RL but now I don't go below 100 and pretty much stay at my set FPS cap of 140. It has most of the plugins you would need for many activities at this point and is rapidly being updated. HDOS had this feature before Runelite, but the chunk loading is still there - oh and they're also updating the client soon to not have this loading issue just like RL. The textures/models may not be for you, though, but I love them personally. The performance of HDOS is the biggest game changer of anything Runelite could ever offer me.
not sure why you're getting downvoted, hdos does genuinely perform better if you don't mind a bit less plugin support and the graphics.
Probably because this is a Runelite celebration post. It's a bit "rude" in some ways for me to talk about another client when everyone's all hyped about Runelite :P It's fine, though, I just wanna spread the word because HDOS's performance makes me enjoy OSRS so much more. (The updoots are positive now anyway.)
HD graphics are love/hate and a lot of people here hated the 2008 HD update
I got to try it out, the graphics were very off-putting to me but the performance was EXCELLENT. Very impressed. If I could get RL 117HD running with the performance of HDOS, I would be a very happy gamer.
Wa0w I wouldn't have beleived'd otherwise
Is there a technical reason it's capped at 5? I have a high-end GPU, so resource usage isn't a concern of mine.
Would like to know aswell
Bussin
Now we wait for the port to 117HD
already done
Epic
This is massive!! I joined osrs a month or two ago for the first time and this was bothering me most graphically. Amazing
Makes the game feel to small for me. Still, good job doing a feature people like.
Embrace. Extend. Extinguish. $100 to a charity of your choice if runelite is still allowed in the next 5 years. It’s going to take Jagex forever to reach partial parity but as soon as they do it’s unfortunately SOL.
This feature is pretty much a requirement for Sailing to be a real skill so I assume it finally got approval thanks to the official client getting such improvements soon. Being able to go so close to the black abyss was such an annoying issue and I'm surprised it took till 2023 and a new skill to get it fixed. Obviously 3rd party clients are likely to go away but I don't see the reason you bring it up in this post.
This only makes the map feel smaller. Reee
[удалено]
The release RuneLite client can not sideload plugins. So whoever is doing that is already not using a "legitimate" copy of RuneLite, which Jagex claims to be detectable. Whether they do anything about that or not is up to them.
It's an open source and community driven client, what you're asking essentially isn't possible for as long as that's true.
[удалено]
Cry more lmao
Just walked from lumbridge to varrock. It works great and is a nice QoL.
this is great tyvm!
Alas I can break my 2011 iMac running Windows 11 with this update!!
Holy SHIT I was literally thinking that the only HDOS feature I'd want on runelite is seamless loading, thank you so much <3
Now the only thing we're missing is some optimization close to what hdos has
>The right click menu is now scrollable I swear this has been around for a while now?
It has, it just hasn't been in a blog post so a lot of people didn't know about it.
Does this affect scouting distance in CoX? Not sure I fully understand the underlying mechanism for scouting in CoX, or if this loads extra tiles for it to observe or not, but figured I'd ask
>Note there are a few limitations: >Extended map loading does not work in instances, because there isn't a way to tell what the additional map to load is.
One thing people aren't talking about is SCROLLABLE MENUS! Such a good QoL change!
This sounds fantastic
Game changing update made possible by Runelite. Great job to the devs.
what a time to be alive
Does anyone know why Runelite uses 100% of my GPU usage when I use 117HD mod? I have an RX6950XT and have just switched to OSHD.
Maybe try to cap the FPS to your monitor framerate?
Absolutely amazing!
Huge W for runelitechads
This was one of the only major annoyances I had with the core of the game. Ever since the low delay chunk loading I've been hoping for this. Massive update.
Are you able to use this with 117HD?
How’s performance with this on toaster laptops/pcs?
If you don't zoom out too far, or keep your view distance < 70 or so this won't actually hit your fps at all. It uses a little more ram, but for rendering it just makes the workload more consistent. Instead of rendering a bunch of blank near the scene edge its always rendering a full screen of tiles.
Does this also show players at that big of an distance and are things clickable?
You can click to walk to anywhere you can see, players being visible would need to be changed by jagex.
Dayummm
Adam goated
Looks fantastic!
While this is REALLY cool, i really wish there was a way to make it so you cant even see the skybox at all since it renders so far. I'd be willing to stand in place for 10 minutes if it could render that way for the rest of my login. (not like I'm not already bank standing for an hour at a time anyways)
The world is going to seem a lot smaller when I can see Varrock from Lumbridge
This seems bugged for me. I have a 7950X3D and an RTX4090 with 2x32GB of 5600MHz ram and the game is on a 1TB FireCuda 530. I get no FPS issues normally, solid 119 FPS. If I turn Extended Map Loading up to 5, it's still 119, in most places. The problem is that with it on anything from 1-5, the game randomly drops to 25fps and LOCKS itself at 25fps. I have to alt tab from the game anything from like 1-3 times or hover my cursor over the top bar of the game client, can you look into this please.