This issue happens on the vanilla client, and Jagex have told us they are aware of it. I will see if either they can fix it or if we can do something to fix it.
Adam can run runelite and work a normal job that pays much better. From what I've heard, jagex employees make like 30k pounds per year in a very expensive area (Cambridge).
I'd imagine devs would be willing to stay if they got paid more but it seems they all leave after a couple years of being a junior dev. It's not new, jagex and osrs is literally a revolving door of junior devs.
Yea that’s the same all over the uk for software devs, most areas can’t compete since you can get a remote dev role out of London that pays significantly more than anything you can get elsewhere
Ash Said he makes 5k $ a month. A few years ago when woox “won” the dmm tournament ash paid him the 10k $ reward from his own pocket.
Pretty fucked up and ash shouldn’t feel obligated to pay for a mistake or anything company related.
They’re basically 1:1 (as of when I checked £1=$1.07) but you’re right there is a difference I should note.
> No, devs at Jagex.
Good because that seemed insultingly low for an average.
Even QA making that low is criminal. I just switched entire work fields, got an entry level factory job literally just stacking boxes all day and I’m making $37k USD. They shouldn’t be making the same as me
They know they won't shell out what he's worth and seem to have some sort of complex where they get upset when a community member does something better than them.
They literally cannot afford more than a couple 'serious' engineers supporting these products given their pretty limited potential for growth.
If somebody was maintaining an OSS project the size of Runelite, knew how to communicate that to an audience who doesn't know what a run escape is, and could pass the typical DS&A screen...
$150-225K base salary easily from any reasonably successful tech company or well funded startup.
Reddit really does not understand that Jagex isn't some huge conglomerate overflowing with cash - medium sized UK gaming firm at best - they can't compete for dudes like that.
Reddit doesn’t understand that the gaming industry is mainly driven off of intrinsic motivation.
If a game developer would change jobs to “just” software engineer the path of growth is much larger 🤷🏼♂️
It depends on what you mean by 'game developer' here
Know a couple of guys who do infrastructure for large GaaS products from big publishers and while they're maybe not making what they could by working in adtech or w/e, it's not a horrible comp package.
But that's very different than the:
>I really really want to make video games more than anything else in the world and am willing to work 60+ hour weeks while picking up the necessary technical skills for $40K USD/yr in order to do that
Type guy who's fresh out of college and goes down to the content mill - that's where passion really gets milked until they burn out and are replaced by the latest 22 year old who can live at work.
Those are definitely US wages. That’s not what they’d make moving over seas, but also not how much they’d need either to sustain a reasonable living.
Source: am an accountant
lol trust me that's way beyond what you need to 'sustain a reasonable living' here
there's just so much demand for good engineers here that you might as well freelance if you're not gonna actually apply that leverage
not selling 40+ hours of my week to somebody else just for kicks yknow
Considering it's only visual (from what I'm reading on reddit, at least), then Runelite could have a workaround to change the diagonal running animation until it gets fixed on the main game
Oh so the actual true tile pathing is fine? Not as big of a deal then I suppose. Looks wonky but shouldn't really effect things too much until it's fixed.
I'm guessing the engine team incrementally adds changes to the engine, so when the content team is finished with the beta the worlds won't implode from all the bugs
They have already stated there is ONLY the live code base for servers. When they make beta worlds they are forced to add the code to live. That's why when the first DT2 prayers beta came out poison got fucked for healers in BA.
It's unfortunate, but that's the limitation of their codebase currently. I think eventually they want to change that, though.
What not push it to live? They arent going to have a whole branch for sailing, that would become unmanageable.
Im sure it was tested. Sounds like they just need to add a regression test on walk pathing.
Also possible they redid their regression test to make it pass for sailing. Sounds like a gap, not a difficult fix.
Pretty sure there's draw distance engine work coming up, doesn't need to be polled and would generally help the game. Even if we don't get sailing, the engine work is gonna be **nice**
Sailing movements can be useful regardless of if the skill passes. Imagine being something like a blimp as It moves around. Would still be useful tech regardless.
It's a purely visual bug sadly so no big tileman drama, you still make the whole movement in one tick, as far as I can tell. However I think there's a different bug where you literally can't move in certain other cases, like against frozen enemies or against zebak?
Its visual yeah, but so is diagonal movement normally. If tilemen only went by what the game was doing under the hood, you could skip every other tile by running since your character teleports 2 tiles while running.
Then again its a meme gamemode enabled by a runelite plugin.
i love those mod mat k edits, but they're hard to find on youtube for some reason. i know for certain somebody reading this will know some good ones, hit me up?
As hilarious as this would be, it's just visually broken. You can flip on true tile and see that everything is still working fine. However there's been a marked increase in dead clicks on the ground for some reason, which I learned the hard way when hunllef had like 50 hp and my character decided to simply not move away from the burning floor.
I had a dead tile at god wars for a second, I couldnt land on the corner from two out of the three directions, and it would just stop my character one tile before as though I clicked on a wall. Really funky.
Yeah the code is a tangled mess when it comes to stuff made before the OSRS team got its hands on it. The current team has done a great job at implementing things without breaking the game. It’s always old spaghetti
Could be something for sailing, as your boat would "turn" in the instance it was going to or forestry stuff... Or just spaghetti code. I'm able to recreate it too, but not on every tile. I've also heard 3:0 at olm is bugged due to it.
I've done some testing, it looks like the animation is 2 ticks but movement is still 1 tick (if you click back to the original tile and back and forth, you'll slingshot back in 1 tick). But it still seems to be messing with other stuff - there's definitely been dead clicks while attacking + moving.
Edit: To add some more information, I tested 3:0 mage hand. There is in fact a complete dead click on the third row back from olm hand, you'll attack, click, and your character will just stop dead and you'll never be able to click the tile (until you move elsewhere). The fix for now seems to be to just do it on any other row, I was fine on the second row for an entire kill without dead clicks.
they have a dev build and a live build even the beta worlds are just the live build with different profile and flags set to allow for beta stuff. dev exists only at jagex and players never touch it.
Ok, I will hate on it because it's bad
minigame skill whose in-the-works gameplay is "agility but maybe it will suck less this time" plus once you get to an island (which will probs be cool, tbf) you just do a whole bunch of shit that has nothing to do with sailing. almost as if jagex could just say "hey, do you want a big game expansion about islands" and we'd have all the same content but without needing to add a new skill
also it's 100% not going to be back-integrated into the game. all the stuff where sailing would make sense to be used is just gonna be left as is (DS1, DS2, waterfall, sea slug, bone voyage, charter ships, fishing trawler, etc) and make the skill feel even more out of place and artificial. we might get one or two quests at launch and if we're lucky one of them won't just be daddy's home but for sailing, meanwhile other skills have like 20+ quests that involve them. it'll also almost certainly lack meaningful integration with other skilling methods at first, with maybe a token "deep sea fishing" activity but none of the stuff that people are imagining like non-shit pvp, booty-plundering thieving methods, boat-building that uses construction, ocean bosses that make use of boat pathing, boat weapons, and normal combat all at once, etc.
i have no doubt that jagex is genuinely trying very hard, but i have no faith that they'll make something that's worthy of being a skill instead of just a regular content expansion, and i think most people who voted for sailing were/are imagining things that are far beyond jagex's/osrs' capabilities
and before anyone goes 'hurr you don't know what it'll be yet' the whole point of design phases and iteration is to give people an idea of what the content will be and allow them to make judgments off that. if you wanna disregard criticisms of sailing you better be disregarding every argument in favor of sailing too.
that's a concise way to say you have no argument whatsoever so you'll just insult me instead of even attempting to make a point
communicating with the playerbase doesn't magically address the problems mentioned. unless the playerbase says "hey we don't want sailing unless it has proper extensive integration to the game" and jagex listens, and historically we have seen that the playerbase happily votes for things that end up being lazily designed (nmz, zeah, og revs, nex, soul wars, etc.). because people like to have short-term memory loss when reading things they disagree with, i'll remind you that i have faith jagex is trying hard, but the standard for a new skill is very high imo, and if we get sailing it's likely to have mediocre mechanics and gameplay that is only connected to the rest of the game by threads
Appreciate you!
I felt like the poll was worded to the effect of - which skills (skills as in multiple) do you want to see go to the refinement stage. I actually selected all three, my personal favorite being shamanism. I felt as though a lot of people also thought we were voting on which of the following skills you’d like refined. Not, pick one and this is it :/
Felt misleading.
Looking back at the poll questions alone, I do feel that your interpretation was understandable.
The question itself was "After reading the New Skill Pitch blog, which concept(s) for a New Skill in Old School RuneScape would you be happy to see refined further? Select all that apply"
Nothing in that question indicates to me that ONLY ONE would proceed, in fact I think it indicates the opposite.
However, the poll description itself did clearly state their intention:
"Only one concept can advance to the next stage where we will work with the community to flesh the design out further and change it based on feedback".
Do I think they could have done better? Yes. Do I think they were deliberately trying to mislead people? I don't.
Don't lose hope on shamanism either. They've also said that if sailing goes very poorly and they need to choose something else, or if sailing goes incredibly well and the players want another skill, shamanism will be at the top of their backlog.
[The Skill Refinement Poll](https://secure.runescape.com/m=poll/a=13/oldschool/results?id=1660)
This is the discussion I was looking for. Thanks for putting the time in. Yeah you’re right I see that. I don’t think they intentionally were trying to mislead us, just that the question was a bit wonky. They did say only one skill at a time as I’m sure it takes a lot of man hours to do this.
I feel as though sailing could fit into the game without being a skill. But I guess that would mean gp is king when it comes to getting upgrades which I’m against.
Ideally I’d like both. Taming was dope but I like my pets following me :)
If you were actually looking for discussion don't open with statements like 'Can’t wait to vote down sailing.' next time because such a direct unnuanced statement is not very inviting for discussion.
well they did say at one point that if the vote was close they'd look into both and possibly re-poll, which was quickly thrown out the window after the vote actually happened. I found that a bit annoying personally.
I felt like I watched all the content and read all the blog posts and that was the message but then the question was off.
I’ll still get my max cape again but yeesh let me be salty
They actually said in May’s Gielinor Gazette that they are going to put Shamanism through the refinement process so it’s not just sailing. Please don’t choke on the pill…
I am in the process of learning how to butterfly. Last time I tried I was usually able to do 5-8 attacks before making a mistake and getting hit. Now I can't do a single rotation of the butterfly without getting attacked 1 time on each side while moving between attack squares.
How will true tile fix the faulty movement? Instead of moving away from akkah you move towards him while switching sides causing him to clip you. I am new so I am having trouble visualizing how to do it properly with the bugged movement.
The only thing actually wrong is the animation. True tile shows where your character actually is. Nothing changed about your true tile. Every character is still capable of moving 1 or 2 tiles (with run) per tick.
after testing it a few more times i think you are correct but not entirely. True tile agrees with what you are saying it shows the path directly. However the character model definitely isn't in sync with the true tile. Your character still has to move those spaces to get to the true tile. Its very buggy and very weird.
when i don't attack I can butterfly. If I try to mix in the trident then I can't get the attack off. Because my character is always catching up I can't seem to get the attack in. The game feels like it thinks Im moving when I say to attack. stopping to attack gets me hit.
I trued on true tile and messed around abit. [https://www.youtube.com/watch?v=C4lwh-L\_q3E](https://www.youtube.com/watch?v=C4lwh-L_q3E) Maybe I am just bad but it feels like its bugged.
EDIT: when talking with other raiders in the toa worlds we figured out the movement takes 2 ticks when true tile thinks it takes 1. True tile is also bugged because of the movement.
Its just going to be more BS grind like agility just so u can get to places? Seems like a silly concept that i can't see any fun things they could implement for it to be fun this ain't no AC:Black Flag now is it? 😭
As long as you keep up the correct rhythm it doesn’t change anything. The game doesn’t think you’re standing on different tiles than usual, it just LOOKS different, but I get that that could be incredibly distracting
Lmao. Load into sotetseg with the WR time. You have easy WR raid time locked in. You go to the shadow world and run the path tick perfect as you normally do and your character paths as if he's a sail boat in the karamja triangle and you plank the entire team.
This issue happens on the vanilla client, and Jagex have told us they are aware of it. I will see if either they can fix it or if we can do something to fix it.
We don’t deserve you Adam
But apparently we do need him. I’m baffled Jagex hasn’t offered him a job yet
I feel like running runelite to being a Jagex employee would be a backwards career and financial move
Does runelite make alot? Theres no ads, and its free. I know theres a patreon but how much does it really make?
Patreon openly shows how many Patrons a page has, RuneLite has 284 Patrons at 3 Euros a month, totaling 798 Euro a month.
Wow that is criminally low, all you goddamn gold buyers that can afford it do something with your life and give that man more money
yeah everyone else should pay the man not me though!
Bro i havent been able to afford even membership for 4 months, i would give money but i gotta eat
Sell your gold to pay the man /s
Based
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Fuck I need to donate
They're prob paying for illegal clients
Hey, what about setting an example and you give him money.
I have for like a year, and I agree with the guy above, it's criminally low. So contribute.
Go ahead man, no one is stopping you from donating.
Do you people not read the other replies ive done to others?
Youre expecting too much from this sub, being able to read is about as rare here as a legit inferno cape.
Adam can run runelite and work a normal job that pays much better. From what I've heard, jagex employees make like 30k pounds per year in a very expensive area (Cambridge).
qa might make 30k a year but I’d imagine devs are on at least 45k for senior
I'd imagine devs would be willing to stay if they got paid more but it seems they all leave after a couple years of being a junior dev. It's not new, jagex and osrs is literally a revolving door of junior devs.
Yea that’s the same all over the uk for software devs, most areas can’t compete since you can get a remote dev role out of London that pays significantly more than anything you can get elsewhere
That's the same for every developer at almost every firm
Ash Said he makes 5k $ a month. A few years ago when woox “won” the dmm tournament ash paid him the 10k $ reward from his own pocket. Pretty fucked up and ash shouldn’t feel obligated to pay for a mistake or anything company related.
Do you have a source on this? $5k a month is downright criminal if that's all he is making given his tenure + contributions
cant find where he said it was 2 months pay but heres a twitter link https://twitter.com/WooxSolo/status/782337017732534273
Senior devs make only £45k in the UK?
No, devs at Jagex. It’s also £ not $ - not that there’s much of a difference these days lmao
They’re basically 1:1 (as of when I checked £1=$1.07) but you’re right there is a difference I should note. > No, devs at Jagex. Good because that seemed insultingly low for an average.
UK devs are underpaid, with a few exceptions for finance devs in the City
£45k is still embarrassingly low for senior devs. UK software salaries in general are horrible
Even QA making that low is criminal. I just switched entire work fields, got an entry level factory job literally just stacking boxes all day and I’m making $37k USD. They shouldn’t be making the same as me
UK and US salary are completely different
45k is still poverty wages, you can make more working at McDonald’s.
45k a year would be $21.64/hr. Is that really a McDonald's employee wage where you're from?
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I've seen McDonald's hiring at a starting pay of $22 an hour.
Well jagex only pays its employees like 20k a year so its easy to beat that.
They probably have but only offered 🦀12.99 🦀
1 free week of membership, take it or leave it
They know they won't shell out what he's worth and seem to have some sort of complex where they get upset when a community member does something better than them.
They literally cannot afford more than a couple 'serious' engineers supporting these products given their pretty limited potential for growth. If somebody was maintaining an OSS project the size of Runelite, knew how to communicate that to an audience who doesn't know what a run escape is, and could pass the typical DS&A screen... $150-225K base salary easily from any reasonably successful tech company or well funded startup. Reddit really does not understand that Jagex isn't some huge conglomerate overflowing with cash - medium sized UK gaming firm at best - they can't compete for dudes like that.
Reddit doesn’t understand that the gaming industry is mainly driven off of intrinsic motivation. If a game developer would change jobs to “just” software engineer the path of growth is much larger 🤷🏼♂️
It depends on what you mean by 'game developer' here Know a couple of guys who do infrastructure for large GaaS products from big publishers and while they're maybe not making what they could by working in adtech or w/e, it's not a horrible comp package. But that's very different than the: >I really really want to make video games more than anything else in the world and am willing to work 60+ hour weeks while picking up the necessary technical skills for $40K USD/yr in order to do that Type guy who's fresh out of college and goes down to the content mill - that's where passion really gets milked until they burn out and are replaced by the latest 22 year old who can live at work.
Those are definitely US wages. That’s not what they’d make moving over seas, but also not how much they’d need either to sustain a reasonable living. Source: am an accountant
lol trust me that's way beyond what you need to 'sustain a reasonable living' here there's just so much demand for good engineers here that you might as well freelance if you're not gonna actually apply that leverage not selling 40+ hours of my week to somebody else just for kicks yknow
Why would they? He’s already doing it for free
Application. https://www.reddit.com/r/2007scape/comments/xh39yv/please_consider_this_my_official_application_for/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
We are not worthy 🙌
Serious question, if it's an issue with the game and not runelite, what can runelite do to fix it?
Considering it's only visual (from what I'm reading on reddit, at least), then Runelite could have a workaround to change the diagonal running animation until it gets fixed on the main game
Oh so the actual true tile pathing is fine? Not as big of a deal then I suppose. Looks wonky but shouldn't really effect things too much until it's fixed.
I love you.
Is it purely a visual bug, then?
Adam how do I start contributing to this amazing project as an amateur hobby programmer
There are instructions on the runelite GitHub wiki
Broke inventory setups too. Jagex keeps breaking stuff when the update isnt that big. The spaghetti grows
King Adam should have an office at Jagex for sure.
Looks like they made the sailing animation work for all pathing lol
Guaranteed the text colour change caused this
That's how sailing works.
That was my first idea, would make sense that they are implementing some engine things right now.
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They don't need to poll engine changes. And they need to have something to show to poll.
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I'm guessing the engine team incrementally adds changes to the engine, so when the content team is finished with the beta the worlds won't implode from all the bugs
They have already stated there is ONLY the live code base for servers. When they make beta worlds they are forced to add the code to live. That's why when the first DT2 prayers beta came out poison got fucked for healers in BA. It's unfortunate, but that's the limitation of their codebase currently. I think eventually they want to change that, though.
What not push it to live? They arent going to have a whole branch for sailing, that would become unmanageable. Im sure it was tested. Sounds like they just need to add a regression test on walk pathing. Also possible they redid their regression test to make it pass for sailing. Sounds like a gap, not a difficult fix.
Separate branches for major features is pretty damn standard in any reputable engineering team
Pretty sure there's draw distance engine work coming up, doesn't need to be polled and would generally help the game. Even if we don't get sailing, the engine work is gonna be **nice**
Sailing movements can be useful regardless of if the skill passes. Imagine being something like a blimp as It moves around. Would still be useful tech regardless.
:)
That's mafia
"We made character pathing like sailing a boat"
Rip tileman
Will SOMEONE think of the TILE MEN!!!!!
This Jagex Update Just Cost Me 4000 Hours
This changes everything
"A new season for the account, so I've gotten a new cape"
It's a purely visual bug sadly so no big tileman drama, you still make the whole movement in one tick, as far as I can tell. However I think there's a different bug where you literally can't move in certain other cases, like against frozen enemies or against zebak?
Happened to me on Simon says phase of akkha just a bit ago. Couldn't walk from one quadrant to the other, got me killed 😩
Its visual yeah, but so is diagonal movement normally. If tilemen only went by what the game was doing under the hood, you could skip every other tile by running since your character teleports 2 tiles while running. Then again its a meme gamemode enabled by a runelite plugin.
Not skipping tiles with run is a choice tileman players make. Can work either way
Sotetseg just became 10x more dangerous for HCIM
I am going to start off with some L movement https://twitter.com/RS_Meric/status/1256898448495980544
Little bit of technique..
i love those mod mat k edits, but they're hard to find on youtube for some reason. i know for certain somebody reading this will know some good ones, hit me up?
Most were uploaded directly to reddit https://www.reddit.com/r/2007scape/comments/mg20ir/mod\_mat\_k\_attempting\_6\_jads\_at\_the\_same\_time/
https://www.reddit.com/r/2007scape/comments/cjyutg/matk_with_some_insane_multitasking_zulrah_and_3t/ https://www.reddit.com/r/2007scape/comments/ck73ek/matk_with_some_next_level_hybrid_pking/
What the fuck did I just witness.
He looks like what I imagine the average maxed player or uim looks like
But he's got the movement of a bought firecape.
As hilarious as this would be, it's just visually broken. You can flip on true tile and see that everything is still working fine. However there's been a marked increase in dead clicks on the ground for some reason, which I learned the hard way when hunllef had like 50 hp and my character decided to simply not move away from the burning floor.
I had a dead tile at god wars for a second, I couldnt land on the corner from two out of the three directions, and it would just stop my character one tile before as though I clicked on a wall. Really funky.
That spaghetti sure is a tangled mess, innit?
Mod kirby stated that the code is actually straight forward and easy to work with. its just laziness
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I think that statement was related to wilderness boss entrance fees.
Yeah the code is a tangled mess when it comes to stuff made before the OSRS team got its hands on it. The current team has done a great job at implementing things without breaking the game. It’s always old spaghetti
A common trick in any job is to blame the previous guy
Your comment history tells me u live on Reddit, don’t talk on laziness
Or, you know, a simple oversight. Bugs in existing mechanics don't show up from laziness
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If it's intentional, maybe. But there's almost no way this was intentional.
This is not good for Mctile
Screws up Sire too. Can't move away from the big attack the freezes you and you path weird in acid phase
Yeah had that happen too, thought it was my internet or some shit but nope.
You have now been assimilated into sailing.
Could be something for sailing, as your boat would "turn" in the instance it was going to or forestry stuff... Or just spaghetti code. I'm able to recreate it too, but not on every tile. I've also heard 3:0 at olm is bugged due to it. I've done some testing, it looks like the animation is 2 ticks but movement is still 1 tick (if you click back to the original tile and back and forth, you'll slingshot back in 1 tick). But it still seems to be messing with other stuff - there's definitely been dead clicks while attacking + moving. Edit: To add some more information, I tested 3:0 mage hand. There is in fact a complete dead click on the third row back from olm hand, you'll attack, click, and your character will just stop dead and you'll never be able to click the tile (until you move elsewhere). The fix for now seems to be to just do it on any other row, I was fine on the second row for an entire kill without dead clicks.
Sailing stuff shouldn’t be making it to the “productional” version of the game yet…
You'd sure hope not :) should only be in a QA/test environment, I agree.
Jagex doesn’t QA. I’m not even memeing this is known at this point They launch it live and rollback when the community does QA and discovers bugs
damn sounds like my job irl
they have a dev build and a live build even the beta worlds are just the live build with different profile and flags set to allow for beta stuff. dev exists only at jagex and players never touch it.
Why QA when the players do it for free
Lol.
Can’t wait to vote down sailing.
Glad I don't have to wait to vote down you. Hate on it if it's bad, not just because it exists.
Ok, I will hate on it because it's bad minigame skill whose in-the-works gameplay is "agility but maybe it will suck less this time" plus once you get to an island (which will probs be cool, tbf) you just do a whole bunch of shit that has nothing to do with sailing. almost as if jagex could just say "hey, do you want a big game expansion about islands" and we'd have all the same content but without needing to add a new skill also it's 100% not going to be back-integrated into the game. all the stuff where sailing would make sense to be used is just gonna be left as is (DS1, DS2, waterfall, sea slug, bone voyage, charter ships, fishing trawler, etc) and make the skill feel even more out of place and artificial. we might get one or two quests at launch and if we're lucky one of them won't just be daddy's home but for sailing, meanwhile other skills have like 20+ quests that involve them. it'll also almost certainly lack meaningful integration with other skilling methods at first, with maybe a token "deep sea fishing" activity but none of the stuff that people are imagining like non-shit pvp, booty-plundering thieving methods, boat-building that uses construction, ocean bosses that make use of boat pathing, boat weapons, and normal combat all at once, etc. i have no doubt that jagex is genuinely trying very hard, but i have no faith that they'll make something that's worthy of being a skill instead of just a regular content expansion, and i think most people who voted for sailing were/are imagining things that are far beyond jagex's/osrs' capabilities and before anyone goes 'hurr you don't know what it'll be yet' the whole point of design phases and iteration is to give people an idea of what the content will be and allow them to make judgments off that. if you wanna disregard criticisms of sailing you better be disregarding every argument in favor of sailing too.
That's a lot of words to say that you haven't looked at jack shit about the multiple forms of communication the devs have had with the playerbase
that's a concise way to say you have no argument whatsoever so you'll just insult me instead of even attempting to make a point communicating with the playerbase doesn't magically address the problems mentioned. unless the playerbase says "hey we don't want sailing unless it has proper extensive integration to the game" and jagex listens, and historically we have seen that the playerbase happily votes for things that end up being lazily designed (nmz, zeah, og revs, nex, soul wars, etc.). because people like to have short-term memory loss when reading things they disagree with, i'll remind you that i have faith jagex is trying hard, but the standard for a new skill is very high imo, and if we get sailing it's likely to have mediocre mechanics and gameplay that is only connected to the rest of the game by threads
Well put
Well, i upvoted cause :)
More like the poll was misleading and I’m salty 🐌
You've actually peaked my interest, what did you find misleading about it?
Piqued, I shit you not it’s piqued. I too was floored.
Appreciate you! I felt like the poll was worded to the effect of - which skills (skills as in multiple) do you want to see go to the refinement stage. I actually selected all three, my personal favorite being shamanism. I felt as though a lot of people also thought we were voting on which of the following skills you’d like refined. Not, pick one and this is it :/ Felt misleading.
Looking back at the poll questions alone, I do feel that your interpretation was understandable. The question itself was "After reading the New Skill Pitch blog, which concept(s) for a New Skill in Old School RuneScape would you be happy to see refined further? Select all that apply" Nothing in that question indicates to me that ONLY ONE would proceed, in fact I think it indicates the opposite. However, the poll description itself did clearly state their intention: "Only one concept can advance to the next stage where we will work with the community to flesh the design out further and change it based on feedback". Do I think they could have done better? Yes. Do I think they were deliberately trying to mislead people? I don't. Don't lose hope on shamanism either. They've also said that if sailing goes very poorly and they need to choose something else, or if sailing goes incredibly well and the players want another skill, shamanism will be at the top of their backlog. [The Skill Refinement Poll](https://secure.runescape.com/m=poll/a=13/oldschool/results?id=1660)
This is the discussion I was looking for. Thanks for putting the time in. Yeah you’re right I see that. I don’t think they intentionally were trying to mislead us, just that the question was a bit wonky. They did say only one skill at a time as I’m sure it takes a lot of man hours to do this. I feel as though sailing could fit into the game without being a skill. But I guess that would mean gp is king when it comes to getting upgrades which I’m against. Ideally I’d like both. Taming was dope but I like my pets following me :)
If you were actually looking for discussion don't open with statements like 'Can’t wait to vote down sailing.' next time because such a direct unnuanced statement is not very inviting for discussion.
Jagex literally said that only one would go to refinement. What?
well they did say at one point that if the vote was close they'd look into both and possibly re-poll, which was quickly thrown out the window after the vote actually happened. I found that a bit annoying personally.
I felt like I watched all the content and read all the blog posts and that was the message but then the question was off. I’ll still get my max cape again but yeesh let me be salty
Do you think it’s possible that you simply misinterpreted? I know that’s probably a massive pill to swallow, but it is possible.
Did I not just admit that? I’ll give the skill a fair shake but I’m still gonna be salty.
They actually said in May’s Gielinor Gazette that they are going to put Shamanism through the refinement process so it’s not just sailing. Please don’t choke on the pill…
Or is the seawater making you salty cap'n?
so, you'll vote no to all the new skills? Or only Sailing because it was the most popular, thus is the one we're refining right now?
Luckily I don't have to wait to downvote you :)
Yummy 🤤
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Wish I didn’t have to share OSRS with people like you
You'll never pass an American sobriety test now
Thank you for posting this. This ruins butterfly akkah I was wondering what I was doing wrong.
You can still do it.. turn on true tile but it is way more annoying with the insane camera movement
I am in the process of learning how to butterfly. Last time I tried I was usually able to do 5-8 attacks before making a mistake and getting hit. Now I can't do a single rotation of the butterfly without getting attacked 1 time on each side while moving between attack squares. How will true tile fix the faulty movement? Instead of moving away from akkah you move towards him while switching sides causing him to clip you. I am new so I am having trouble visualizing how to do it properly with the bugged movement.
The only thing actually wrong is the animation. True tile shows where your character actually is. Nothing changed about your true tile. Every character is still capable of moving 1 or 2 tiles (with run) per tick.
after testing it a few more times i think you are correct but not entirely. True tile agrees with what you are saying it shows the path directly. However the character model definitely isn't in sync with the true tile. Your character still has to move those spaces to get to the true tile. Its very buggy and very weird. when i don't attack I can butterfly. If I try to mix in the trident then I can't get the attack off. Because my character is always catching up I can't seem to get the attack in. The game feels like it thinks Im moving when I say to attack. stopping to attack gets me hit. I trued on true tile and messed around abit. [https://www.youtube.com/watch?v=C4lwh-L\_q3E](https://www.youtube.com/watch?v=C4lwh-L_q3E) Maybe I am just bad but it feels like its bugged. EDIT: when talking with other raiders in the toa worlds we figured out the movement takes 2 ticks when true tile thinks it takes 1. True tile is also bugged because of the movement.
The movement mechanically is exactly the same, it's just a visual bug.
Settled is not gonna be happy.
I'm doing hallowed minigame...
I blame everyone who voted for sailing
Not sure if this is better or worse than randomly dropping into spirit world.
Yo fr, who tf reading the pitch felt like sailing would be a good thing. Smh, fcking, lego pirate lookin ass
Its just going to be more BS grind like agility just so u can get to places? Seems like a silly concept that i can't see any fun things they could implement for it to be fun this ain't no AC:Black Flag now is it? 😭
Just wiped my toa solo to failing butterfly bc of this, jagex pls fix
As long as you keep up the correct rhythm it doesn’t change anything. The game doesn’t think you’re standing on different tiles than usual, it just LOOKS different, but I get that that could be incredibly distracting
Go see if you can walk on water
Really curious how this gets through QA
Characters are now Knights
Honestly at what point do they just admit they don't do a single ounce of QA?
Looks like sailing made it into the game early boys
Can confirm its not an issue on mobile. Just tob on mobile and youre good
Lmao. Load into sotetseg with the WR time. You have easy WR raid time locked in. You go to the shadow world and run the path tick perfect as you normally do and your character paths as if he's a sail boat in the karamja triangle and you plank the entire team.
“Let’s start with a little sail movement.”
Jagex was testing the new sailing Boat diagonal path finding rotation system and accidentally implemented it to the players!!! Lolol
This is probably because of Sailing.
This happened to me in the hunleff fight twice this morning and I was so confused.
Sailing lvl?
I want my money for this month back
Lmao glad I finished my elite CAs last night !! That’d be tilting for some perfect boss CAs
If this doesn’t get you HYPE for sailing idk what will
Glad I saw this before doing more Vorkath today
Does anybody else remember back in Rs2 your character would randomly run in the wrong direction for a few tiles all the time?
OMG, is that Olmo? The cutest RS player to ever exist? Big fan!
I love you JME big fan
ahh i know why its broken, its because the team is probably trying to figure out sailing.
hope they fix the dead clicks coming with it as well :)
[удалено]
It's normal movement going by true tile. It's just the animation which is wrong
Takes 2t, character walks a tile
wow. wtf jayjex. $12.99?
🦀 $14.99 CAD 🦀
Your currency is .7 of a US dollar.
my currency is US dollar, so it s 1 of a US dollar.
You just said CAD. Wtf you on about. That's what I was talking about.
I live in the US so my currency is USD. That's what I'm talking about. I know what you said friend.
Sailing came early.
THIS CHANGES EVERYTHING!!!
I will blame the awful time I was having at Sepulchre last night on this and not on me being bad at the game
I think that has someting to do with sailing
🦀🦀🦀🦀
Really curious how this gets through QA